Sea Fury - Sharps - 5.0% ABV. B+ and a bit, malty and rich with nice creamy head. Solid brew #ale#beer#bier
3.3/5. First time in Blackwood since 2014 and boy does time pass quickly. The Sirhowy has expanded sideways since I was last here. #beersofmastodon@beersofmastodon
A rising road toll in the US. A rising road toll in Australia. Journalists give 1000 reasons why it could be happening.
And they studiously avoid mentioning the growing proportion of massive SUVs and pickup trucks on the roads. If they mention it at all, it's only in passing: https://youtu.be/Hb5_RUNeC0g?si=uuns6D1I6fGINdpU
But.
If you have larger and heavier cars, with larger blind spots, of course you're going to have more fatalities!
Opening #sour season at 26 degrees with this fantastic pastry sour by Nepomucen, PL. It is what it is: green smoothie incl. spirulina. Banana/pear mouthfeel. Sweet.
4.25/5 @beersofmastodon#craftbeer#soursummer
What if any Fediverse instance's make this DRM that Facebook has, with posts being locked for users not signed in. This can help with those who are scared of AI “taking over” because let's be real, AI just grabs the information you post online. If we do this, would AI “die”?
I don't personally care so to speak, as AI will not care, or sorry, these companies developing the AI LLM's will counter new strategies to obtain PII from websites.
@linux Sharing a 'small' inconvenience I had to fix with #opensuse#slowroll (I suspect #tumbleweed is the same) - I couldn't launch snaps (spotify, bitwarden) after update - error was: cannot determine seccomp compiler version in generateSystemKey fork/exec /usr/lib/snapd/snap-seccomp: no such file or directory
The fix (I first tried re-installing, didn't work) was to:
a. locate snap-seccomp - was in /usr/libexec/snapd
b. symlink: ln -s /usr/libexec/snapd /usr/lib/snapd
This is why I prefer using Distrobox on my personal computer. No package for Signal-Desktop? No problem, run it through a Debian container using Distrobox.
Had this aluminum plate laser cut a few months back and hand-wired it with Box Navies and a RPi Pico, and oiled oak for the sides. I missed my numpad, though, so I used my own laser cutter and made an external one from Masonite and textured spraypaint.
I’m not sure where it will live long term, but “southpaw” numpads are definitely a thing. They allow for mousing while doing data entry, and they mitigate one of the reasons some people do without numpads by allowing the shoulders to stay more neutral when the mouse is close to the right edge of the keyboard.
Mine’s a Dark - Weird Dad - 3.5% ABV. B++, finally a Mild in May and it’s a Corker. Malty, with a touch of fruity and very tingly on the tongue #ale#beer#bier
3.5/5. Finally a Mild in May and it’s awesome. Black Pudding Scotch Eggs on sale here and they are calling me. I wonder? #beersofmastodon@beersofmastodon
Blŵbri - Bragdy Twt Lol - 4.6% ABV. B+ and a bit, hoppy, fruity and a little malty sweetness. Gentle and refreshing. Works with the weather #ale#beer#bier
3.3/5. The Mamas and the Papas on the jukebox and Sky Sports on the TV. Twt lol on my palate and the sun is shining. Quality Beanoing. #beersofmastodon@beersofmastodon
It’s also a failure of politics. If you tell people you’re going to raise taxes to pay for the road, you’re probably not getting elected. Toll roads ideally are just another form of tax that is more sneaky than straight up raising taxes.
People won’t stop driving entirely. Some are legitimately afraid of rain, sun, wind, snow, etc . Placing the toll booths every 100m would go a long way to reducing traffic and reducing dangerous vehicle speeds.
I've noticed there are some folks writing at length here on their experiences playing games, so this felt like a good place to ask. Do you take notes as you play, and/or after each session, then write out full thoughts upon completing a game?
Or are your reflections compiled only after finishing a game, no notes?
I've dabbled with different approaches, and haven't really settled on a consistent process personally.
I keep a gaming journal, but it’s only for thoughts afterward. I keep it much simpler than I used to, as there’s a point where writing at length becomes work, and gaming shouldn’t be work. That’s the same reason I don’t keep a backlog. In my longer posts here and elsewhere, it tends to just be stream-of-consciousness writing derived from those journals entries, just cleaned up a little bit.
As for note-taking, I will almost never take notes on opinion/criticism during a play. Pretty sure that again, it’d feel like work if I took notes. I also rarely write about games I don’t finish unless I’ve played most of them (I tend to bounce off a lot of games lately). Other than that, my journal has the occasional random thought on larger industry trends, or a quick sort, like a toplist or the latest tier-making meme I saw. It’s interesting to see how my tastes change over the years.
I personally like to write some general things I end up enjoying about a game, while I’m playing (or during pauses), mostly because I plan on making a YT channel, but also because I like to leave useful reviews on GOG and Steam. The thing about making notes during early on is that you can check them later and see if anything overstayed its welcome. It’s also great to remember story details, if they’re relevant
The good thing about simply writing down, even generic notes like “good music” and “controls really well” can help create that memory path to the actual experience. You don’t need to be a “critic” to understand when something is great, good, bad or “just there”, but it can take some skill to write in a way that makes sense to other people, so writing about the games you’ve been playing is a good way to train that!