Flickerby

@Flickerby@lemm.ee

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Games that require you to unlock the basic functions of the game can suck my nuts.

I have recently played 3 games that have forced a lengthy, unskippable tutorial section that runs for several hours of the game, just to unlock the most basic functions like buying the items, customizing features, multiplayer, and even 2-player split screen modes....

Flickerby,

I thought you were talking about mobile games or something locked behind a paywall before I read further and realized you’re mad that multi-player is “locked” behind someone completing a tutorial. I haven’t played either of the two games you mentioned by name but I would imagine that they are complicated/unique enough where a tutorial is warranted. It’s kind of annoying if you just want to hop in and go, sure, but if “most of the fucking game” content consists of the beginning tutorial then you bought the wrong game to begin with.

Flickerby,

Tutorials are designed for the dumbest person out there who has zero idea what they’re doing. So in this case someone who has never driven a car or played a racing game before. If a tutorial told you “this works like the last game, do the same” it’s obviously bad design. Yeah that’s a super small subset of the people playing the game but it’s better to overexplain than underexplain. But in this case yeah they should 100% just have a separate tutorial mode section for people who need it, having that REQUIRED in a racing game is ridiculous. I haven’t played racing games in years but last I remember that’s what used to be the norm.

What is something (feature, modes, settings...) you would like to see become a standard in video games?

I’ve been thinking about making this thread for a few days. Sometimes, I play a game and it has some very basic features that are just not in every other game and I think to myself: Why is this not standard?! and I wanted to know what were yours....

Flickerby,

Fully (or at least more) customisable controller settings. It’s not difficult. Let me bind what controls I want to what button I want. And adjust the stick dead zone, god damn. Why are you giving me pre set control schemes when we’ve had fully customizable controls figured out for decades? Fuck you game

Flickerby,

Guessing you played BG3 and wanted to check out Larian’s other stuff? I always had Beast as summoner whenever I used him. He’s a battlemage by default so summoner isn’t too far off really. Summoner is also REALLY REALLY good, even without the gift pack mod buff. Since summoner stuff only relies on your skill points and not attributes you can basically dump intelligence for constitution/strength/memory if you need it too. Faster movement is basically necessary to me too, I’ve sunk so many hundreds of hours in that game and missing so many trophies just because it feels so slow without it.

Flickerby,

Unlike BG3 DOS2 is undeniably better playing as an origin character. They tell you their default classes when you recruit them for first time. Larian games are easy enough that you don’t have to min max at all, just do what you like and you’ll have a smooth time regardless of difficultly

Flickerby,

Pillars 1 was more than a bit of a mess. Pillars 2 I love. It has problems on console but I love it despite them. It is a badass fucking pirate RPG sim at the least lol.

Flickerby,

Should try pillars 2, they have user programmable AI for your companions so you don’t have to micromanage

Flickerby,

Yeah including both. If you’ve ran them before and you know the systems they’re surprisingly simple. If you want a REALLY really easy time with DOS2 just go two Lone Wolf and you’ll clear half the enemies before they can sneeze. If you’re going into them 100% blind I can see tactician being tricky though yeah

Flickerby,

Oh what you were singling out BG3, yeah this one is the easiest by far out of the three including the two DOS

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