Waiting 10 whole minutes to get your ship back is the devs not respecting the player’s time.
I know why they do it though, they want people to buy more ships so that they have one ready while the original is in a cool down period. This is also a similar tactic used by shitty mobile phone games.
The point still stands though. Arbitrary time restrictions like this make it more difficult to enjoy the game because you don’t get to fly the cool spaceships anymore, now you’re stuck on land or in a station somewhere until the timer expires.
Started Kingdom Come: Deliverance yesterday and it’s pretty good. I only just got out of the tutorial phase of the story and I’m impressed by the realism in the game. It’s like a non-magical recreation of TES 4 Oblivion, and the Bohemia open world feels very alive.
NPCs have schedules. You can see them through the windows as they sit down, do the sign of the cross, then eat their meals. Although a lot of them are generic NPCs, the unique named characters can have speech skill checks (your character vs theirs) to determine outcomes as well as to haggle on prices.
I like the freedom it gives your character when it comes to making money like through thievery. That gameplay loop is pretty well developed, with noise and visibility playing a role in your success. Playing as a thief is almost as satisfying as in the Thief games, which is impressive considering that you don’t have any of the cool gadgets in those games and only have lockpicks.
The one thing I haven’t gotten the hang of yet is combat. I’m flailing around slashing and stabbing but my character isn’t strong enough yet to really hold his own against anything more than one or two bandits. Maybe I’m too used to the simplistic hack and slash style in Oblivion or Skyrim, but I feel like the combat system could be polished a little better (like let me switch focus between enemies a little easier so I won’t as easily get flanked.)
Could OpenAI refactor their code and algorithms to be more efficient? The more Instructions Per Cycle (IPC) that can be performed in the same amount of time can reduce costs to some extent when employed at scale.
That and computers are always getting more energy efficient, so if they can have these keep up or outpace user growth then it might become a little more sustainable.
Developers of indie puzzle game Orgynizer have claimed that Unity said organisations like Planned Parenthood are “not valid charities” and are instead “political groups.”...
Context: EGDF is the European Games Developer Federation. The article suggests that Unity’s actions create an anti-competitive environment and that the EU should step in....
For example, if a game memory institution makes games available for download on their website, a game developer studio must now ask for a fee for it or ban making European digital cultural heritage available to European citizens.
This is a thing? I’ve never heard of games being a digital cultural heritage.
A Starfield remake, of sorts, has been created in 48 hours, incorporating seamless travel between planets, something missing from the actual Bethesda RPG.
That sounds exactly like the old Morrowind loading system. It was relatively seamless at the time for traveling about outdoors, sans the mini loading between these cells. It used to take a few seconds back in the day it was released but with modern SSDs it takes a fraction of a second.
Oblivion and Skyrim made this for the most part invisible. But loading times for indoor transitions still existed.
She is working hard and gets bruises from the exploitative capitalist work environment that mandates 40+ hour work weeks for pittance in return. And also has to repeatedly lift boxes up to 50 lbs per the job description and some of the box corners poke into her which hurt when lifting things.
murder clown rule (lemmy.ml)
HP Printrule (lemmy.blahaj.zone)
New Halo 1 cosmetic armor in Halo Infinite costs twice as much as Halo 1 itself, straining recent fan goodwill (www.pcgamer.com)
MMO players blast "disgusting" $90 early access charge for WoW: The War Within - "We must say early and loudly that this is not okay" (www.gamesradar.com)
Star Engine Tech Demo (Star Citizen 4.0) No Commentary CitizenCon 2953 4K (youtu.be)
Since I haven’t seen anyone post this, I thought I’d share the new Star Engine demo video from Cloud Imperium Games.
Weekly “What are you playing” Thread || Week of October 22nd
Hey all! Whatcha been playing. I am recovering from surgery and have been playing a ton of Mario wonder. Loving it so far 😊
So Far, AI Is a Money Pit That Isn't Paying Off (gizmodo.com)
Archive link...
nut rule (files.catbox.moe)
Unity reportedly told dev Planned Parenthood and children's hospital are "not valid charities" (www.gamesindustry.biz)
Developers of indie puzzle game Orgynizer have claimed that Unity said organisations like Planned Parenthood are “not valid charities” and are instead “political groups.”...
EGDF: Unity’s Install Fees Are a Sign of Looming Game Engine Market Failure (www.egdf.eu)
Context: EGDF is the European Games Developer Federation. The article suggests that Unity’s actions create an anti-competitive environment and that the EU should step in....
Starfield remake created in two days actually lets you fly seamlessly from space to the surface (www.pcgamesn.com)
A Starfield remake, of sorts, has been created in 48 hours, incorporating seamless travel between planets, something missing from the actual Bethesda RPG.
Volition Games closes (www.gamesindustry.biz)
I can't say I'm too surprised. It's been about a decade since they made a hit game, and that's just too long.
rule york (sh.itjust.works)
You didn't bought it you rented it! (lemmy.world)
I hate that everything now is a subscription service instead of buying it and do whatever you want.
take a proper gander at my propaganda rule (lemmy.world)
Let the rant begin:...