JakJak98

@JakJak98@lemmy.world

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JakJak98,

Hot take for me: I thought going into Inscryption was going to be a pure deck builder game with a goal of beating the first guy. Then I really enjoyed the deck building in the 2d zone, and wanted so much more of that, but after beating the game, it has next to no replay ability. It turns very ARG centric and to get the whole story required going outside of the game into the “real world” (internet) to learn the rest of the story. It never stuck with me, or striked me right. It felt like I was being led on and thrown into something I didn’t really care about.

I know that they added an infinite mode, but I think that’s just in the first zone, not all of them. .

In any case, the game was just ok, since it’s not the Slay the Spire esque card builder I thought it’d be.

JakJak98,

Oh I get it. Standalone, it’s great. It’s just not what I thought it was. I bought it for one reason, was surprised that it wasn’t what I thought I’d be receiving as a consumer, reflecting, I’d definitely say it’s a good game.

Battle passes/ dailies / loot boxes aren’t really my thing either. I do love roguelikes and the idea of “runs” and it being a sandbox to play in to experiment with builds.

Noita, for example, is probably one of my favorite games of all time. (Also a game I recommend everyone to play and give a good college try.)

JakJak98,

I wonder. If it’s anything like the custom options for “home games” in dos2, it might not be super great, but they’ve learned an extraordinary amount since then, so maybe? Hard to tell at this stage.

The game is without a doubt a classic game that will be played by generations to come.

JakJak98,

As if they’d let that happen.

The last time they let another studio develop something, it blew expectations out of the water and as a result made their game built on their home engine look like hot dog water.

New vegas is by far the beat fallout game, if for no other reason, it’s an actual role playing game, and not an action adventure game.

JakJak98,

To some extent they likely do. Nobody truly knows their “proprietary engine” other than dedicated modders and bethesda staff.

There’s definitely a level of negotiation that goes on between Microsoft and bethesda, which, outside of their massive titles Skyrim and Fallout, has successful games published (not developed) by Bethesda, like Doom, Deathloop, Dishonored, among others. If Microsoft makes demands, they could backstab the devs of whatever game they make, just like they did to new vegas.

So yeah, I doubt they’d let it happen again.

JakJak98,

Right?

Bethesda just released an expansion for fallout 76. It’s a game that I’m fairly fond of, considering the amount of dislike I have for fallout 4, it improved on it in every way from the worldbuilding to building to the story, I could go on, point is, I like it.

The new expansion, the first map expansion and like 20 major updates in.

The new map is quite a large region. You’d expect a few side quests to unlock these other locations. Maybe some hidden gems. Maybe some cool NPCs outside of the main “expansion” right?

Its literally: A main quest that’s short (beat it in like 3 hours on the first day it dropped)

A single side quest that’s more of an optional objective on the main quest

A single new event

A single new boss.

Four things they added. Two of which can only be done once (bad formula for a game designed around repeating similar tasks)

They’ve just straight up gotten bad. There’s no love in their products anymore. It’s all taking the easiest way out, lacking any amount of real creativity.

I just want them to migrate from their shitty proprietary engine, buckle down on a good story and prioritizing fun.

JakJak98,

Its a one party system in a two party costume.

JakJak98,

Yes. Which is why there’s so much speculation about the fallout rights being given back to Obsidian for more.

I wouldn’t mind west coast to be taken by obsidian and east coast by beth tbh.

JakJak98,

My entire extended friend group has refunded. It hurts em

JakJak98,

Really it breaks f4se which is the script extender for mods.

And it takes me sometimes 45 seconds to a minute to load when returning to the Commonwealth or large buildings like the library or institute.

JakJak98,

Oracle of ages and seasons were me childhood.

JakJak98, (edited )

The OG paper Mario was good. It combined elements from various jrpgs and other Mario titles at the time like Mario Luigi Superstar Saga. When the sequel came out, it delivered on all the hype and beyond. It’s cheeky. Fun. And actually quite long. It expanded on the elements of turn based combat, made twists and generally improved on every single aspect of the original. Then the third game came out, it was mediocre and didn’t live up to any expectations.

This game is a remake of the second game, so it’s exciting to see that there’s still hope for the paper Mario side of Nintendo.

All this to say, thousand year door is a point of nostalgia for a lot of people born in the 90s and early 2000s

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