I haven’t tried Starfield because it’s still getting patched, but Bethesda games are some of my favorites. Yes they’re janky and everything but I love exploring and looting and they really nail that.
There are some films I enjoy which are objectively bad, and that’s okay.
If people want to enjoy Bethesda games, it’s fine, each to their own.
However, if you want to talk about game design, there is a lot of evidence which supports the claim that Bethesda don’t know what makes a (objectively) good game anymore.
Unfortunately, Bethesda are the only ones in town who are capitalising on “Bethesda style games”. (With the exception of a few, like The Outer Worlds, and Cyberpunk 2077).
Bethesda’s strong suit is their physical world building - but everything else has been getting worse.
The running joke is that the players mod the game to fix after launch. Except it’s not a joke, and it’s really not funny when the devs actually expect the community to fix their game. They could simply pay someone to implement every single fix from the UFO4P and UESSP, but choose not to. They do not care about quality.
Unfortunately, Bethesda are the only ones in town who are capitalising on “Bethesda style games”.
I thought a lot of games are like that now. I personally love the fallout universe but hate the game style. Hate now things like horizon zero, Witcher, Elden ring, assassins creed and all those games have slow pace open world with huge RPG elements.
More like Bethesda game style become an industry standard. That’s my perspective though, im sure those who like the format don’t agree.
Never play Starfield; it’ll make you hate Bethesda, especially Emil Pagliarulo (the lead designer and writer of the story).
I used to feel the same way as you, until I played it. Now I have zero interest in anything Bethesda has coming out in the future. They’ve proven to me that they’re incapable of making a modern game with a good story. Only thing that would convince me to play another title of theirs is if they finally ditch Gamebryo and never let Emil in the writer’s room ever again, two things that’ll never happen.
Come on now, let’s be honest : as long as the community keep doing the work for them, their games will be popular. All they gotta do is make it easy to make mods and the jankiness and stupid decisions can be patched over and made into something great that actually pleases everybody, because everybody can decide to fix what they want.
The problem is their delusion that people love their games as they are.
Even this is a stretch to be honest. Their games aren’t easy to mod. Minor updates break shit. You need to consider mod load order. You need to “clean” the base files before loading in any big mods.
Their games are made of fucking speghetti code and they don’t care. They could fix it, but they don’t. They could clean their own base game files so this isn’t necessary, but they would rather force people into the ecosystems of Creation Club.
I won’t discount them unless an Elder Scrolls or Fallout game drops and is garbage. 76 has turned around into an actually enjoyable experience, for instance. At the same time I don’t particularly care if a studio pumps out good or bad as there will still be idiots preordering and buying day 1. I am more than happy to wait for the reviews. A good game is a good game, and a bad one, bad. Who develops it makes no real difference apart from an expectation.
Thaaaat saaaid: Todd, my dude, you do actually need to hurry up. A great entry into the Fallout universe would restore some of the old faith you have caused to fall away.
This is one point I contend with: Fallout 76 didn’t become good with patches. I’m not unconvinced that there’s a conspiracy for Bethesda to create the impression online that the game became good with updates.
I was going to say Fallout 4 was the stinker and the only reason it gets as high of praise as it does is just how bad Fallout 76 was and after a lot of patches still is.
I tried it after repeatedly reading it was good now. The main change is the servers work. If you disliked the structure or content it’s just more of the same. A few boring npcs were added I guess.
Right 76 is structurally boring. Just like star field, and kind of lik3 fallout 4.
They are bad in the writing department and gameplay is super lack luster. Previous games got away with bad gameplay because the story was good, but they are diamonds in the rough because of it. These ones are partially polish concrete.
It’s in the same engine with the same mechanics that the last 2 Single-Player Fallout and Elder Scrolls games used (the gunplay is Fallout, the magic is Skyrim shouts, exploration is the same in all of them), to pretend Starfield doesn’t reflect on what future BGS Games will be like just because it doesn’t have the same name as their other series is patently silly
Nothing more than a 7/10
Your standards are way too low if you think Starfield is anything close to a 7
I hope they’ll take their time to make a great game, the best thing that could happen is that they take example on interplay’s fallout. Thoses vibes should do a comeback in the franchise.
It looked worse than Redfall when that game was released. There was a leaker at that time that said Starfield was absolutely no where close to a game and they hadn’t even figured out how to make it fun at all when Redfall went out.
Howard has been a gold mine for Bethesda. Him, Pete Hines (the PR guy), and Emil (the only writer they employ) are the three amigos. Their games are cheap, modders will fix everything for them, and they’ve held strong to their money at any cost don’t call it mtx ideals that rake in the loot.
Notice how they only have two IPs. Elder Scrolls and Fallout. They’ve been coasting on lore that was created before Oblivion and Fallout 3 for decades. That’s why Starfield fails so hard, they had to actually come up with new ideas for once.
Plus they also know how to throw banging release parties complete with private concerts. You didn’t get rid of that guy.
They are hard to find because they aren’t credited exclusively as writers but I know Ferret Baudoin worked as a writer and senior developer for most Bethesda games, including Starfield.
I want Obsidian to get another stab. I could see them pulling off something great with an improved engine and no sabotage like they got when they developed New Vegas.
The last time they let another studio develop something, it blew expectations out of the water and as a result made their game built on their home engine look like hot dog water.
New vegas is by far the beat fallout game, if for no other reason, it’s an actual role playing game, and not an action adventure game.
To some extent they likely do. Nobody truly knows their “proprietary engine” other than dedicated modders and bethesda staff.
There’s definitely a level of negotiation that goes on between Microsoft and bethesda, which, outside of their massive titles Skyrim and Fallout, has successful games published (not developed) by Bethesda, like Doom, Deathloop, Dishonored, among others. If Microsoft makes demands, they could backstab the devs of whatever game they make, just like they did to new vegas.
Like, you’ve got an engine, which you paid a bunch of money to develop. But you’re only making one game at a time in it, which limits the return. If another carefully-selected studio were willing to use the engine and had Fallout rights, they could put out a game. You did that with Obsidian and Fallout: New Vegas was an enormous success.
They do need to refactor their cell framework to support real-time streaming for interiors or cut down the load times to near instantaneous because modern titles do not need to have such long loading times apart from the initial load when the game boots
Loading times aren’t getting smaller. Textures, sounds and other files are getting bigger, and regardless of how well optimized you make your engine load assets, if those files are big your device CPU is going to take longer to load them into RAM.
A lot of the TV show is the world’s slowest “unboxing” of the Fallout world. It’s a fun ride, but the ultimate reveal is everyone’s too busy being out for themselves to make the world better. (Not a surprise to anyone versed in Fallout lore), but without any of the story surprises, lore reveals the acting and story alone aren’t really strong enough on their own to call for second viewings.
That’s true and I agree to an extent… they really need to build a new engine for whatever release is next, starfield proved that the current one won’t cut it. People are tired of these tiny cities and copy/paste dungeons everywhere.
The next big Bethesda title should coincide with the new engine launch if Todd has his witts still. It also shouldn’t be 2030 before we see that new engine…
Those upgrades clearly weren’t up to snuff. The game may have ended up profitable but it certainly wasn’t the next Skyrim from community feedback. They dumped a ton of money into it but it won’t have the money printing longevity of Skyrim
I really wish we could go back to smaller scale rpgs that came out more frequently. Tighter, trimmer play areas with efficient stories. They don’t need to have tons of side quests with mediocre at best writing. Just pare it down for shit’s sake
They don’t want to make it outside of American because reasons. I don’t think their current team has the skillset to justify that idea. If it was Tim Cain I would believe he had a good reason. But current fallout writers aren’t on par, so why not make it more interesting.
Not necessarily, you’d just have to use different weapons, also… Fallout is a parallel universe why follow the laws of the real world? There is so much more potential in other regions of the world than there is new stuff they could add organically into fallout in USA.
I mean they wouldn’t even need to risk their fallout IP for it, just call it something else.
It would have to be more melee based, maybe in a northern area of Europe with a heavy scandanavian focus.
Maybe the radiation gave them magical abilities. Have a sorry redneck excuse for a magical college up in the north east of the map in the remnants of a ruined city.
No bad, Fallout shouldnt have fucken magic. Its pulp Sci-fi sure but at most it should have NPC psychers nothing more. We dont need to fucken have special magic abilities in everything.
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