Any comparison is meaningless because for every bad thing you say, people will jump at you with the classic ol' "its still in development".
The fact is that it's buggy, crashes all the time and you lose progress, it can't be played like any actual existing MMO - it's a demo atm even if you ignore the common resets they do officially on major releases. Until it's actually released and can be decently reviewed from start to finish it can't even start to compare to an actual released, playable game.
Lorca got me through discovery for a season or two and then he was gone, I don't think I watched anything beyond it. I hear it's only gotten worse, somehow
Never understood what people see in that game, it was like any basic ubisoft open world game - grindy, repetitive and filled with question marks to explore and "clear". The ground combat was exceptionally bad IIRC, I gave it up after ~6 hours.
Now if you got Bend Studio to work on a sequel... I'd be interested in that
Same experience here, it's a fun and entertaining movie. FR is still better but that is a perfect movie IMHO, it'd be next to impossible to match or beat it in any way
Yeah, there hasn't been a lot of innovation in the genre and what we have is often a buggy mess - that definitely doesn't help the adoption of 'deep strategy'. I love games like what you mentioned but even I get sick of them when I start running into AI or optimization issues, where games devolve into snowballing or boring tedium after the first few hours, when the UI is a frustrating mess that makes me hate every second spent on trying to make it work the way I need it to work.
Or maybe I'm just spoiled by the amount of polish and thought that goes into games like factorio or against the storm.
Amazing and beautiful game, the only issue I have with endless * series is that the combat always falls short for me, but you can still easily get a few dozen fun hours out of it.
That's a very naive perspective though. We're not blaming the guns for gun violence, it's the people, but restricting access to guns is still the proven way to reduce gun incidents. One day when everyone is enlightened enough to not need such restrictions then we can lift them but we're very far from that point, and the same goes for tools like "AI".
Very easy time if it's about commercial use (well, at least outside of china). Companies need to have licenses for the software they use, they have to obey copyright laws and trademarks, have contracts and permissions for anything they use in their day to day work. It's the same reason why no serious company wants to even touch any competitor's leaked source code when it appears online.
Just because AI tech bros live in a bubble of their own, thinking they can just take and repurpose anything they need, doesn't mean it should be like that - for the most case it isn't and in this case, the law just hasn't caught up with the tech yet.
I really like this game! Wish it had more pve content, as it seems it's very dependant on pvp interactions to spice up the late game, but even without that the exploration, combat and gear progression is really fun and engaging. The game also looks great and feels really good to play, neat UI and controls for both combat and building.
Basically, if it were primarily a pve sandbox game with AI to fight it'd be my dream game!
I can give so many but you'll have to narrow down your preferences a bit ^^
I've recently been playing Remnant 2, Songs of Syx, Age of Darkness, dotAGE, Helldivers, Valheim, Against the Storm... all really impressive and amazing games made by (relatively) small studios or AA developers with a passion for games. If you're completely new to the indie scene you probably can't go wrong with Hades, Hollow Knight, Stardew Valley, Terraria
It was a bit frightening for me to see how quickly the mob turned on AH during this fiasco and just how much vitriol and propaganda has been generated on the subreddit like this is any other ingame operation with the associated shitposting... except this time it could very well shape the futures of real people and fate of the company for years to come.
Unfortunately this is the only way to accomplish anything. If there wasn't an outcry like this both AH and sony would just ignore any criticism and move on until it gets buried and forgotten. It's a world of extremes and the scales could have easily tipped into the other side, with people rightfully complaining about these shitty practices but getting ridiculed for complaining about just another account or sth.
Tbf the social aspect was barely functional, I can't add friends from steam ingame since day one and we had trouble joining each other games if it was set to private.
So I wouldn't say perfectly fine but then again, no clue if them basing everything on a psn username would fix it either.
In terms of balance it does make sense tho, it was overshadowing EAT too much. Now it's more in line with it, it has better overall sustain and reliability but a smaller burst (1 every 30 vs 2 every 60). Also works with stratagem jammers,so it might be better for bots while EATs are for bugs.
I remember being confused by the ending but tbh never to the extent it ruined the rest of the franchise retroactively. Not even Andromeda managed to so that! I still have fond memories of ME and I'm constantly tempted to replay it with the legendary edition, if only I had the time.
Looks really promising but way too much in early access for me to risk that price tag, I'd rather try furthest frontier or the game from the settlers creator since they are further along iirc. I do look forward to trying it out one day tho, seems right up my valley if they manage to add some meaningful late game goals or challenges!
Wasn't that more for games like wizardry or the more modern example, legend of grimrock? It sounds more related to what a dnd party would do than just fighting hordes of enemies.
Really looking forward to getting this on the stable branch, despite some questionable aspects valheim remains one of my favorite gaming experiences and nothing else has lived up to it in recent years.
I’m not sure if this counts as a “patient gamer” because I played them to death years ago…but I’ve been playing both again recently and they’re just perfect little games with a ton of replayability. They’re not retro (FTL 2012, ITB 2018) but they’re old enough to regularly go on sale which is great!...
It's actually a pretty good game and the card system works well for it. I got it on a big discount few months ago and was surprised to get so hooked on it even despite the marvel part of it that I have no interest in.
I'm a big fan of Levine and his games and I'm looking forward to Judas. It might not be a huge mainstream hit but I think it's going to be fantastic for some people, or at least interesting for everyone to see what has he been cooking all these years. It definitely sounds like his dream game he wanted to make for a while now
You are right, but is it any different for games like Ark, Conan, VRising, Rust or any other sandbox builder focused on multiplayer? It's always just a farm-build-collect-repeat cycle. It's why I get bored of them easily at least, the only games in that genre that can usually keep my attention are Factorio and Valheim.
It's still hard to believe it's been 3 full years since it released and we only got one new biome since then (and yeah I know it had other smaller updates but considering its success and potential I was hoping for much much more from them).
Mistlands update was the only big one, maybe hearth and home can be called big due to the new foods and combat changes but honestly, it's a regular monthly patch in any other early access game. I've seen more additions for Against the Storm in a span of few patches than I did in Valheim in all 3 years combined.
They are still being vague about the monetization (it does seem like it will have MTX) and I'm am completely certain that designing it with co-op in mind is going to ruin the singleplayer vibe and progression. Hopefully I'm proven wrong though
Seems similar to Valheim in many ways, although I'm personally wary of the early access tag this time around, and lack of any mod support (and it seems to be made on a custom engine so there won't be a bepinex workaround like for vh)
Aren't free mods under fair use? There's plenty of copyrighted material on nexusmods and even steam workshop, always has been and I hope always will be. The only issue with palworld pokemon mod was it's monetization afaik.
I dunno if that's true but if it is, can you then explain why are nexusmods and steam hosting tons of marvel/disney content without any repercussions for example? What's the difference between that and the pokemon mod, if not the asking price?
“Palworld is now one of only seven games that have seen over 1 million concurrent players on Steam – the others include: PUBG (3.2 mil), Counter-Strike: Global Offensive (1.8 mil), Counter-Strike 2 (1.4 mil), Lost Ark (1.3 mil), Dota 2 (1.2 mil), and Cyberpunk 2077 (1 mil).”
I see 2 games, Overdungeon (which seems finished or at least out of EA with positive review scores) and Craftopia which is still receiving updates and was also pretty well reviewed until people started giving it bad ones when palworld released.
I haven't tried it yet but it seems like a more polished Ark and that game is a massive hit despite the developers being just outright terrible.
He really got me interested in the game tbh, I've been craving a "maintain and live in a vehicle game" ever since I experienced the Cyclops in Subnautica and maybe this ends up being a similar loop.
eBay’s harassment campaign against the couple, David and Ina Steiner, stretched for 18 days in August 2019 and was led by the company’s former senior director of safety and security, Jim Baugh. It started when then-CEO Devin Wenig and then-chief communications officer Steven Wymer decided to “take down” the Steiners...
Long time ago RPG used to refer to pen and paper RPGs like dungeons and dragons by default. When pc games using these systems got made, like baldurs gate, they were referred to as cRPGs to distinguish them.
Nowadays video games are so popular that when someone says RPG it means the computer game, but due to tradition / nostalgia CRPG is still used to describe the genre of games inspired by the pen and paper RPGs.
I think I still prefer owlcat games overall but damn, I really like how streamlined BG3 is. I do not miss the infinite buffing and pre-combat preparations that pathfinder boils down to in the end - and despite this I still feel like combat in BG3 is more tactical and I have more choices every turn in the end.
Ah, it recently announced a $48,000 spaceship bundle, the latest in an ongoing line, which contains every ship in the game and is apparently only accessible to those who’ve already spent $1,000…
I like to dunk on SC as much as the next guy but how can you say this at all with a straight face? For starters, can I walk around my ship? Is there a story-based campaign I can play through? Are there capital ships with dozens of players with different roles working on them?
SC will never get finished or live up to the promises it made but ED barely even tries to do anything beyond being a space truck simulator.
You can't walk around on ships in E:D so you're either mistaken or outright lying at this point. I'm not even going to get into talking about thargoids like it's a story campaign, or how co-op works in ED.
Dunno what you mean, the VA is excellent - especially if you consider it's only a few people doing an absolutely huge range of voices.
The main story is interesting if a bit self indulgent (I liked it tho) but the real meat is all the side stories and mini endings IMHO. You'll definitely want to replay it over and over again for those, the main story you can see within a few hours.
We've been really lucky that Steam hasn't been enshittified yet but it's just a matter of time, so I am happy that alternatives like GOG exist, and yes = even alternatives like Epic. Doesn't matter if my library is spread around if I can just launch anything from playnite anyway.
What's wrong with Heroic launcher? Being a linux user you should be used by now to workarounds and alternative solutions to various problems, so why is that tool (that is pretty good and can even be used on steam deck) a deal breaker? That small inconvenience pales in comparison to benefits of DRM-free games and not supporting a monopoly IMHO.
its a pretty fun game but i wasnt a big fan of how everything eventually boils down to logistic stations, there is one best (and practically only) way of doing things and its pretty bland. Hopefully this adds some spice
It's still pretty rudimentary with bad wasteful UI design in a window that doesn't remember when you resize it, requiring tons of clicks to access, and still has bugs (not showing name or size of some mods). Still no advanced features like modlists or versioning, or showing dependencies in this UI or anything of the sort.
Can't believe we had MO2 and similar software like a decade ago and big multi-million/billion companies still struggle with the basics. I really wish workshop stopped being used so much and we go to FOSS or at least more open solutions like thunderstore.
Star Citizen Pushes Through the $700 Million Raised Mark and No, There Still Isn’t a Release Date (www.ign.com)
Star Trek: Discovery Beats Picard & Rises Higher In Nielsen Streaming Top 10 (screenrant.com)
tl;dr ST Discovery is doing well in the ratings, despite cancellation being announced already....
Furiosa director George Miller’s comments on Mad Max game and Hideo Kojima prompt response from Mad Max’s original devs (automaton-media.com)
Gamers Are Becoming Less Interested in Games With Deep Strategy, Study Finds (www.ign.com)
ENDLESS Legend is Currently Free to Claim on Steam (store.steampowered.com)
Offer ends on May 23rd.
Stellaris gets a DLC about AI that features AI-created voices, director insists it's 'ethical' and 'we're pretty good at exploring dystopian sci-fi and don't want to end up there ourselves' (www.pcgamer.com)
[PCgamer] V Rising review (89/100) (www.pcgamer.com)
Am I the only person that feels that retro games are better?
Less DRM, smaller filesizes, no stupid anticheat, and no always online bs. Anyone agree with me?
"PSN isn't supported in my country. What do I do?" Arrowhead CEO: "I don't know" (lemmy.world)
Helldivers: Internal discussions are ongoing about the mandatory linking change. The response from our dev team has been pretty universally negative and we're looking for better options.
https://sh.itjust.works/pictrs/image/e2b0f60d-9124-4ed5-9215-ee26308aa691.png...
Helldivers II remains the best-selling premium game of 2024 year-to-date after placing 2nd in March. Helldivers II currently ranks 7th in lifetime US dollar sales for Sony published titles... (twitter.com)
https://sh.itjust.works/pictrs/image/c75671cf-9d52-4ddf-be65-3889bd21a110.png
Let's discuss: Mass Effect (beehaw.org)
The format of these posts is simple: let’s discuss a specific game or series!...
Manor Lords is off to a flying start on Steam, just hours after its early access release (www.eurogamer.net)
Garry Newman: I have been assured that the takedowns have been verified by Nintendo as legit, so this will now continue as planned. Sorry. (twitter.com)
https://sh.itjust.works/pictrs/image/3c6eaf9b-0c7b-4ed8-8fca-7a13f7137838.png
Why are there two different genres both called ARPG?
ARPG aka Action Role Playing Game....
Valheim: Ashlands Gameplay Trailer (www.youtube.com)
I can’t believe the devs are still alive
Subset Games created two amazing games: FTL & Into The Breach
I’m not sure if this counts as a “patient gamer” because I played them to death years ago…but I’ve been playing both again recently and they’re just perfect little games with a ton of replayability. They’re not retro (FTL 2012, ITB 2018) but they’re old enough to regularly go on sale which is great!...
Midnight Suns devs 'absolutely' knew cards would be a controversial choice, but they were also 'absolutely the right fit for this game and our design goals' (www.pcgamer.com)
Judas First Details: How Ken Levine Is Building on BioShock With 'Narrative LEGOs' (www.ign.com)
V Rising x Legacy of Castlevania - Official Teaser Trailer (youtu.be)
“It‘s kind of depressing”: WB Discovery pulls indie game for “business changes” (arstechnica.com)
Archive link: archive.ph/168Vn...
Palworld down 1.3m players in Steam’s biggest-ever two-week drop (www.pcgamesn.com)
Subnautica 2 Devs Quickly Clarify That, No, It's Not A Live-Service Thing (kotaku.com)
A fork of NewPipe that implements SponsorBlock and ReturnYouTubeDislike (github.com)
It’s by the devloper of New Pipe x Sponsorblock which is no longer maintained.
Enshrouded released on Steam (early access) (store.steampowered.com)
Seems similar to Valheim in many ways, although I'm personally wary of the early access tag this time around, and lack of any mod support (and it seems to be made on a custom engine so there won't be a bepinex workaround like for vh)
Modder Who Put Pokémon Into Palworld Says 'Nintendo Has Come for Me' (sea.ign.com)
Palworld Becomes the 7th Game Ever to Reach 1 Million Concurrent Players on Steam (www.githyp.com)
“Palworld is now one of only seven games that have seen over 1 million concurrent players on Steam – the others include: PUBG (3.2 mil), Counter-Strike: Global Offensive (1.8 mil), Counter-Strike 2 (1.4 mil), Lost Ark (1.3 mil), Dota 2 (1.2 mil), and Cyberpunk 2077 (1 mil).”
[Skill Up] Pacific Drive isn't what I thought it would be, and I love it (Hands-On Impressions) (www.youtube.com)
eBay agreed to pay maximal possible fine of $3 million after employees harassed, intimidated, and stalked a Massachusetts couple in retaliation for their critical reporting of the online marketplace (arstechnica.com)
eBay’s harassment campaign against the couple, David and Ina Steiner, stretched for 18 days in August 2019 and was led by the company’s former senior director of safety and security, Jim Baugh. It started when then-CEO Devin Wenig and then-chief communications officer Steven Wymer decided to “take down” the Steiners...
Seasoned RPG devs from Obsidian and Bioware blame the temporary death of the isometric CRPG on 'vibes-based forecasting' from retailers (www.pcgamer.com)
"I can't stress enough how often I'd hear a retail rep declare a genre/style/look was dead with zero supporting data."
We Need To Talk About Baldur’s Gate 3’s Steam Playercount Numbers (www.forbes.com)
Baldur's Gate 3 has always performed really well, but this month, after five months out, its huge playercount is somehow increasing.
Former Stardew Valley developer's new life sim set in a city looks ambitious (www.rockpapershotgun.com)
A former Stardew Valley developer - and stalwart of the freeware indie scene - is making their own ambitious life sim.
I Wonder What Star Citizen Is Up To - Aftermath (aftermath.site)
Ah, it recently announced a $48,000 spaceship bundle, the latest in an ongoing line, which contains every ship in the game and is apparently only accessible to those who’ve already spent $1,000…
'If [money] is an issue, pirate it and buy a copy later': the devs of our favourite surprise horror hit want you to play it spoiler free—by any means necessary (Slay the Princess) (www.pcgamer.com)
3 million global sales of Dave the Diver (twitter.com)
Nitter link: nitter.net/DaveDiverGame/…/1742460348568076617...
Steam keeps on winning (www.pcgamer.com)
The Steam Winter Sale 2023 is now live (www.destructoid.com)
The Steam Winter Sale 2023 is now live bringing deals on thousands of games. Here's some of our recommendations from the sale!
Dyson Sphere Program - Rise of the Dark Fog (The Combat Update) is Now Available! (store.steampowered.com)
Steam Workshop: New Quality of Life Workshop Features (steamcommunity.com)