@Leshoyadut@kbin.social
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Leshoyadut

@Leshoyadut@kbin.social

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Leshoyadut,
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Maybe they only play on PS4 and can’t speak on the activity of the other servers.

Leshoyadut,
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Pretty new to fighting games, myself, so I’m not personally excited for Third Strike, but I’m happy for everyone who is! Very much looking forward to GGS, GBVR, and UNI2, myself. Tekken 8 and SF6 should be fun to watch, too.

Blade barrier is fucking amazing!

We just got ambushed in a courtyard by about 15 enemies standing on a walkway above us, with no immediately obvious way for us to get up there. We were sitting ducks. So Shadowheart cast blade barrier across the entire walkway. In addition to doing a lot of damage every turn, it imposes difficult terrain. All of the enemies...

Leshoyadut,
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Bless at low-to-mid levels and spirit guardians later are the best things Shadowheart can spend her concentration on for, like, 95% of situations. Both spells are extremely good, just like they are in the tabletop. Never understood people criticizing Shadowheart for being useless; she’s a Cleric, and that’s great already even if her subclass (which you can respec her out of) is subpar for the class.

Leshoyadut,
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It has a relatively small but dedicated player base still, and gets one or two balance patches a year. Generally pretty easy to find games in quick match, ARAM and ranked mode, but unranked draft is hard to get into (was always a less popular mode).

Game is still fun if you enjoyed it when it was more active, just don’t expect frequent updates unless Microsoft suddenly sees some massive potential for profit and funds it heavily out of nowhere for some reason.

Leshoyadut,
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Weekly raiding in FFXIV with friends, M+ in WoW by myself, also started back up in EVE Online again, just grinding a bit of isk to get back into the feel of things again.

For non-MMO stuff, I’ve been slowly getting through Cyberpunk 2077 and working on my all-numbered-FFs playthrough. Still playing Guilty Gear Strive, as well. God, there are too many video games to play.

Getting a little bored in 2077, the DLC patch hasn’t changed anything I had real criticisms of and the gameplay isn’t significantly better to make up for it, but I’ll try to power through and see if the DLC itself is any good.

Also a bit into FF2, and the leveling system is…strange. Definitely not a huge fan of leveling individual weapons/spells, especially on a per-action basis. But while the story seems basic so far, I’m interested enough to keep going with it.

As for Guilty Gear, I’m trying to get more consistent with my buttons, and trying to push myself to actually remember combos in matches. I’m good at neutral, I just don’t get enough from winning it to actually win enough games to progress where I’m at rank-wise (floor 8-9). So, getting more reward from winning neutral seems like the next big step on the path to improvement right now.

Leshoyadut,
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I main Testament. Bottom 3 character, but I love their playstyle and aesthetic, so I’m in it for the long haul with them.

Big things for me right now are learning to do an RC or WA off of hit confirms.

Leshoyadut,
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Heh, appreciate the positivity. I don’t mean to say that, because they’re bottom 3, that means Testament can’t win. I mostly use tier lists to help recognize where I may have trouble and need to work to learn the particulars, such as for matchups. The game is very well balanced overall, despite a few small hiccups.

But yeah, my f.S is definitely my main tool for getting hits to confirm off of at range. HS is decent, but very slow and can be punished hard by any sort of disconnected hitbox, so I tend to use it predictively and as a followup more than a poke; great for juggling, though, since it hard bounces. Fireball is a staple, as well, and Arbiter is nice for checking movement (catches dashs if they start out of range).

But yeah. Mostly just need to practice actually using RCs and WAs in real matches. Practiced combos in the lab enough that more isn’t helping a ton.

Thanks for the advice!

Leshoyadut,
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If the devs didn’t want me to reload the game, they’d have made it so I couldn’t save in conversations and combat (at the very least). Clearly they were cool with it as part of the intended play experience, so I see no reason to be apologetic about it.

Leshoyadut,
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They truly did pick the worst description for it possible. I’ve had a lot of fun with it, though. Pretty solid game for being in beta, and the devs seem decently in-tune with the community.

Baldur's Gate 3 Dev Feared Low Review Scores Due to Bugs (wccftech.com)

Speaking to the Dungeons & Dragons YouTube channel, Larian Studios CEO Swen Vincke admitted that the developers feared some low scores for Baldur's Gate 3 due to potential bugs encountered by reviewers. This explains why review codes were only sent a handful of days before the PC launch....

Leshoyadut,
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The bugs, and just generally unpolished experience, especially toward the end, definitely lowered my personal score on the game, so I can see why they were worried about them. Preeeetty shitty move to delay copies because it was so unfinished toward the end of the game.

Leshoyadut,
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I’ll be honest, I think they needed more than just another month to smooth a lot of stuff out. Heck, we can see that just from how long it’s taken to fix the bugs they have fixed and how many more issues there still are.

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