theUnlikely

@theUnlikely@sopuli.xyz

This profile is from a federated server and may be incomplete. Browse more on the original instance.

theUnlikely,

Don’t worry, I can feel that the Force is strong with them. They have many midi-chlorians, so a karmic debt in the millions should be no problem.

theUnlikely,

Arguing that BotW is a clone of Minecraft fundamentally misunderstands the distinctive design philosophies, gameplay mechanics, narrative structures, and overall objectives that separate these two games. At their core, Minecraft is a sandbox game focused on creativity, building, and exploration within a procedurally generated world, emphasizing player freedom and creativity without predefined goals. In stark contrast, BotW is a meticulously crafted action-adventure game set in a fixed, hand-designed world that prioritizes exploration, puzzle-solving, and combat within a rich narrative framework. Unlike Minecraft’s open-ended gameplay, BotW unfolds within the established Legend of Zelda universe, featuring a deep narrative, complex characters, and a clear objective: to defeat Ganon and save Princess Zelda.

BotW’s sophisticated combat mechanics, strategic use of weapons and abilities, and environmental puzzles offer a gameplay experience vastly different from Minecraft’s straightforward combat and focus on building. The exploration in BotW is guided, enriched with side quests and story-driven objectives, contrasting with Minecraft’s emphasis on randomness and player creativity. Additionally, BotW’s unique, cel-shaded art style and its innovations in game design, such as physics-based puzzle solving and dynamic weather, showcase Nintendo’s commitment to revitalizing the open-world genre, setting it apart from Minecraft’s blocky, pixelated aesthetic.

While there are superficial similarities in open-world exploration and resource gathering, BotW and Minecraft cater to vastly different gaming experiences. BotW is not a Minecraft clone but a standout title in the action-adventure genre, leveraging the Zelda franchise’s rich history to introduce innovative gameplay mechanics that distinguish it from not only Minecraft but other games within its genre.

theUnlikely,

Hmm Merriam Webster and Cambridge seem to disagree about the American pronunciation. ˌin-tər-ˈne-ˌsēn vs ˌɪn.t̬ɚˈniː.sɪn. And Collins gives a third way wtf!

theUnlikely,

Are dogs not supposed to lick their paws?

theUnlikely,

Right? There is no reply from the bot anywhere.

theUnlikely,

Come on. I think we can assume that if someone is physically incapable of putting a shopping cart back, they’re not included in this. But then I do wonder how they were using the shopping cart in the first place.

theUnlikely,

This is my first time hearing about this. Looks really cool! Can you update some of the Aliexpress links?

These ones are dead:

  • 75V 0.15A Fast Switching Diode, SOD-123
  • EVQWGD001 Rotary encoder, dual channel, incremental quadrate outputs, with switch
  • Kailh Choc hot swap sockets PG1350
  • 30V Vds, 5.7A Id, N-Channel MOSFET, SOT-23
theUnlikely,

I’m considering building one. I’m not in Australia and think I’ll wait for 1.0, but thanks for offering! I haven’t soldered anything in a couple decades. Do you think it’s still possible for me to do this when a guide is made?

  • All
  • Subscribed
  • Moderated
  • Favorites
  • fightinggames
  • All magazines