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wave_walnut

@wave_walnut@kbin.social

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Report: Unity considering revenue-based fee caps, self-reported install numbers (arstechnica.com)

The recently promised "changes" to Unity's controversial new per-install fee plan for developers could include hard limits based on a company's total revenue and developer self-reporting of installation numbers, according to a new report.

wave_walnut,
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This price change would be not for gaming industry gains, but for the capitalist's private appetite. Unity engine would be added unneccesary features for it.

wave_walnut,
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I am wondering if they will silently reinstate the changed TOS repositories.

Developers React to Unity Pricing Change (gamefromscratch.com)

Yesterday we published details of Unity pricing changes and stated that successful indie Unity developers would be the hardest hit. There have been a number of reactions across Twitter from successful Unity developers and suffice to say, we weren’t wrong. Unity developers are not happy.

wave_walnut,
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Yeah I've also spent thousands of hours and still enjoy it.

wave_walnut,
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Space Engineers has a planet, where you can burn fuel and fly for hours from Earth and land to. However, there is no story there. Choose the game that is more interesting to you.

wave_walnut,
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Is there a provision for paying the actor's family a performance fee each time he or she performs in a synthetic voice after his or her death?

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