That Azurobe model really gets me. If you look at Serperior, it has that collar that's effectively a second layer of the body, so the body above/"inside" it is thinner than the body below it. If you remove the collar, there'd be a discontinuity between the two sections. And wouldn't you know it, Azurobe has a shitty-looking ribbon slapped on the neck right about where that discontinuity would be. If they had used the Serperior model as a guide for proportions but made the model itself from scratch, there'd be no need for that ribbon to be exactly where it just so happens to be.
I'd really love to get my hands on these models and check out a few things.
I don’t actually disagree with moving from the 60/70 USD standard, but instead I think big budget blockbuster studios should die off, and focus on making optimized, shorter, and more creative games.
Doesn’t anyone in gaming QA departments go, “Hey guys, what the fuck are you doing?” Or do they just see their salary as bribery to be a bunch yes people?
That’s what I do. I take some entertainment - not just video games - and rate it by how much fun it gave me over how many hours and at what price. 8 hours for €40 in an amusement park? Cheap thrill. A €70 AAA game that I throw in the corner after an hour? Not good. A €200 LEGO set that takes a lot of fun hours to build and inspires me to something else? Perfect entertainment!
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