I don’t mean the banner ads for cookies, I’m referring to sites restricting viewable content based on your selection. Which seems to be illegal in the EU.
Who are these “they” that has admitted it’s a bad law?
It’s one of the best recent pieces of privacy legeslation. It’s not the EU’s fault that websites are scumbags insisting on making life difficult for people.
Yes it is. They completely failed to specify what would constitute compliance. They were warned repeatedly about this when the law first came out.
It has good intentions behind it but the law itself doesn’t work. They haven’t reduced privacy violations at all because everyone just clicks yes because it’s so frustrating, And it isn’t against the law to implement these dark patterns so what’s the point?
The Newscast is not the images. It’s an annoying video they embed in all articles and then floats when you scroll. I actually have set an adblock rule to block that shit.
As for the images, for now hotlinking to Twitter images is possible, so:
Nah. TF2 is a shooter with 9 classes. People can double up on “soldier” for instance. A hero shooter has for one, a lot more classes / heroes (which comes from MOBAs), for two activated abilities on each hero which change the games significantly, and usually disables doubling up in competetive modes. You wouldn’t call Enemy Territory a hero shooter for instance.
Overwatch disabled doubling up well after launch, and only because they couldn’t or wouldn’t balance the game such that a 4 tank no DPS comp didn’t utterly cheese the game.
I think you can get there in TF2 when considering subclasses via weapons loadouts. Demoknight for instance is a completely different play style than normal pipe/sticky demoman.
I stand by my assessment that overwatch is essentially team fortress 2 with a limit of one player per class and fewer game modes.
I don’t know the name of the trope, but it’s like when a cover gets more popular than the original. Except the person doing the cover (blizzard) is a huge scumbag.
I mean, okay, people can claim that every fps is just Doom with extra steps, doesn’t make the distinction irrellevant though. Mobas are their own thing, they aren’t called RTS anymore. Same with hero shooters. Tf2 isn’t a hero shooter.
If you set the server config to limit one player per class, and set the max team size to like 8, you basically have a hero shooter. That’s not an unusual config- some servers were just like that for years.
What’s missing ? “Each class has two powers” is an extremely specific metric I don’t think is a requirement for hero shooters, and even if it was you have the unique grenades on top of the more obvious “he can build a sentry, he can turn invisible”.
You could maybe argue there aren’t enough classes, but I don’t buy that. As long as you have enough for everyone on the team to play something different, you’re good. The characters in TF2 certainly have personality.
I knew someone who got really upset when I compared overwatch to TF2, but I think it was because they were emotionally invested in overwatch and felt bad when I was like “it’s kind of like this much older game I like more”. Saying the thing they love is kind of a knockoff made them feel bad.
Anyway. To your point. I wouldn’t call tf2 a hero shooter first. It’s not the best representation of the genre, probably. But to my point, I still stand by overwatch added very little on top of TF2. Most of Blizzard’s changes were changes in minor detail. It’s basically "more classes, fewer game modes, you can’t run your own server, and we’re going to try to sell you micro transactions "
At this point, we have some absolutely impressive Portal 2 mods that, in my opinion, definitely make up for not having Portal 3. We’ve got Tag (the paint gun mod), Thinking With Portals (a short one that gives you the ability to create a clone thing that copies recorded actions), and I’ve been playing through one I just found out about called Revolution that is pretty cool so far.
I personally like to think that the fans have done a good enough job at creating mods and maps that a Portal 3 would be redundant.
Revolution is flat out better then most AAA retail games, both in quality and length.
Portal Stories: Mel is also something to try out. There’s some small references to Mel in Revolution, but playing Mel before Revolution isn’t necessary, but recommended.
It might make Valve unlikely to make another game and a lot of people, including myself, would be hugely disappointed but I don’t think it would have any major negative effects beyond those two.
You also can’t MTX a Half Life 3 game to hell and back. Years ago, I knew the next Half Life game would be VR. They’ve always used the Half Life games to showcase new tech or models(the Episodes). Didn’t realize it would be VR Exclusive or a prequel.
At least the community has given up and is producing their own sequels and spinoffs.
If companies see titles like Overwatch and Fortnite and want to be MORE like that, then I’m just done with anything other than Indie Games and Singleplayer at this point.
I'd like a HL3, but not yet another competitive pvp game. So not sure if that would be the right approach if they can't even hit the same target audience.
Valve hasn’t released nothing but tech demos since Artifact, and that was a huge miss. And excluding Artifact, Valve hasn’t released nothing but tech demos in over a decade. So you could say Valve hasn’t hit the mark in over 10 years.
Alyx came out 4 years ago, and is recognized as one of the best VR titles of all time. It's a full 15 hour game, so not a tech demo. I'd say that's a hit.
Super Hot and Beat Saber don’t cause motion sickness. If you have no idea about how the different kinds of VR movement affect nausea and haven’t developed any VR legs, then that’s absolutely on you. Especially given that Alyx remains accessible to people prone to motion sickness by giving you the option for teleport locomotion and snap turning instead. I know my limits and while I can use smooth locomotion, I still use snap turning. Don’t blame the game if you don’t know your limits and it’s essentially your first VR game in which you don’t stay in a single spot.
They don’t often shoot either. I would agree when they do shoot they tend to hit though. At minimum, it’ll be interesting to see what the studio with such a large stream of revenue finally decides to release. Even if it’s horrible, it’ll be a moment to remember.
Calling things an OverWatch style shooter is a bit like calling every first person shooter a Doom clone. Just call it a hero shooter I know what a hero shooter is. You don’t need to compare it to another game.
It’s bad enough that the term a “roguelike” exists, I can guarantee that hardly anyone who plays them has ever actually played rogue, and fair enough since it’s ancient, so they have no idea if the game they’re playing is like it or not.
“Roguelike” has also become very watered down. I see “roguelite” used less often, though it’s more accurate, but there isn’t a good alternative term right now. Turn-based-dungeon-crawler-with-permadeath is historically accurate but there’s a tendency to lump action games like Rogue Legacy and Enter the Gungeon in that needs to be accounted for.
(And no I haven’t played Rogue but I did play a bunch of NetHack)
This game doesn’t look terrible going off screenshots, but I’ll wait until an actual announcement. I’m hoping this may lead into them making more games in the future though.
Well, it’s valve, so honestly the odds of it being genre-defining in an already established genre? Pretty high, actually. Seriously, when is the last time valve put out a shit game?
Well they did make Artifact. But if something is the best of something you already don’t like, that’s still disappointing. I don’t play games like DOTA or CS so outside of Half Life Alyx they haven’t put out anything they caters to me in a very long time. Since Portal 2? Which is fine. But I’m still disappointed.
It’s been many years, maybe even decades, since I liked a straight up turn-based single player RPG. I seriously can’t think of one that has sucked me in since FFX. I even tried Divinity Original Sin 2 after so much hype and good reviews from my friends. But I just didn’t like it.
However, Baldur’s Gate 3 sucked me in. According to steam, approaching 100 hours of playtime (although I’m sure there is a good chunk of time where I just walked away with the PC with it “paused.”)
I’m not saying you’ll like the game, I have no idea. But to already be convinced that you won’t like it based on pretty much the nothing we’ve got it terribly presumptuous.
I don’t think ‘past data’ is nothing. Something might defy your expectations but its perfectly reasonable to expect you won’t like something if you’ve never liked anything from that genre before. I’m not ordering pizza from a restaurant if I’ve eaten 12 pizzas before and never liked any of them. I’m ordering the pasta or something.
Especially if you have liked games that company has made in other genres you already know you do like. I’d have been pretty excited about almost any other Valve announcement.
I hope the game is good for people who like that sort of thing.
I’m not ordering pizza from a restaurant if I’ve eaten 12 pizzas before and never liked any of them.
I was very intentional with my language, and pointed out that we know pretty much nothing about the game, so claiming you know you won’t like it is h reasonable. This is nothing like having a pizza, not liking it, and then not getting that same pizza again. This is like not liking the pizza at one store, it’s much closer to saying you don’t like the pizza in one store, so you know you won’t like it in another. Still imperfect because it would be closer saying you’ve never had a pizza you like, so you won’t like the pizza in a new store, which is more reasonable because you have a lot of information about that pizza.
To be faaaaiiiiir… D:OS (both of them) make the age-old mistake of having really slow, uninteresting, prologuish RPG starts. It takes a solid 5h of powergaming or 10h+ of normal play to get past that hump. That’s the point where the story picks up and you have enough tools to start really taking advantage of the games sandbox.
With BG3 they really seemed to have learned their lessons.
This seems reasonably different than the headline implies. It’s a hero shooter, in that there are classes based on heroes (like Team Fortress 2 as well). The gameplay is more moba it sounds like. I think I’ve only played one other moba shooter, and it failed quickly, so that’s different already.
It’s not a copy of OW, and even if it were it could still innovate. Half Life might be a “Doom Clone”, but it did stuff no one had done before. There’s plenty of innovation potential without inventing a new genre. Even if you do create a new genre, it’s probably still just evolution of existing things. No one ever has an original idea. It’s always inspired by their environment.
I hate beets. HATE them. I will eat durian, thousand-year eggs, stinky tofu, and a million other things that most people won’t touch… but beets? Fuck beets. Their sweet-yet-earthy funk is like a dead animal that has just started to decompose. I don’t care if they are cooked, pickled, or stewed in borscht… hate them and won’t touch them. They ruin everything they touch.
This is like that. They are cooking with lots of beet-like ingredients. Some people will love that. But as for me…I hate it… I hate just everything about it… and I hate it because I’ve experienced all those ingredients before. Over and over and over again. What they are making is for a very particular crowd, and I am not part of said crowd.
This seems reasonably different than the headline implies. It’s a hero shooter, in that there are classes based on heroes (like Team Fortress 2 as well). The gameplay is more moba it sounds like. I think I’ve only played one other moba shooter, and it failed quickly, so that’s different already.
It’s not a copy of OW, and even if it were it could still innovate. Half Life might be a “Doom Clone”, but it did stuff no one had done before. There’s plenty of innovation potential without inventing a new genre. Even if you do create a new genre, it’s probably still just evolution of existing things. No one ever has an original idea. It’s always inspired by their environment.
All fair points, and given the way Valve operates (like a free collective) this would only happen if there were some really passionate people leading and working on it.
That said, it’s still a mix of things I just really do not have any interest in. Competitive online game, esports focused, MOBA-like, PvP, hero shooter… that’s a whole lot of hard no-thanks from me.
I’d love some new light-narrative single player and/or co-op stuff from them, though.
Valve releasing a competitive game doesn’t prevent you from doing this. I for one am excited by the potential of this game. Then again, I’ve been playing Dota for 10 years so maybe I’m just a masochist.
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