DarkMetatron,

I love Starfield, not as much as I love Skyrim or even Morrowind, but I really love it.

I am at 160ish hours and have seen only a small amount of the quests and barely touched the base or ship building part. There is so much in the game and with the innovative spin on new game plus I am able to build my own narrative again and again. I can play the perfect angle in one NG+ and a devil in another, I can be the freedom loving Ranger in the next, a mad loner who only interacts with others as much as needed to finish his perfect planetary base, or a starship fanatic who wants to collect and/or build the best ships.

You don’t have those kinds of freedom with Baldurs Gate 3 or other RPGs, you can’t really leave or mostly ignore the narratives of those games to create your own, not on the scale as it is possible with Starfield.

Starfields quests are fun, yes they are all separate from each other but that is in my eyes a good thing in this case as it allows to play the game as you like.

All the quests are like basic Lego blocks, you can connect them together in any way you want but they don’t change each other but that’s not needed as I have my own narrative and stories in my mind for this run or character.

Sure, games like Baldurs Gate 3 or Cyberpunk 2.0 have better storytelling, better NPCs, but they are at the same time extremely limited and narrow experiences, sure you have side quests and all but once played the game that’s mostly it.

Starfields freedoms come with limits like the loading screens sure, but that is a price I am willing to pay for having a sandbox like universe to explore and roleplay in.

As a pure entertainment product, that can be consumed without any own creativity, is Baldurs Gate better, without doubt. But as a expansion tool for your imagination, that’s where Starfield (or any other Bethesda RPG) shines.

But as a end note: What have the Starfield developers consumed when they created the utterly bad and boring temple “puzzles”. In Todd’s name WHY???

canis_majoris,
@canis_majoris@lemmy.ca avatar

The problem is how disjointed everything is. Skyrim and Fallout, I can literally walk across the entire map. I can run into a random plot, some fun environmental storytelling, anything really - there’s no sense of discovery for a game so vast as Starfield. Everything is a known quantity which is why you can fast travel to and from basically every area.

All these other functions built into the game are superficial and/or incomplete at best. Ship building is basically pointless, as you can carry a massive crew in a tiny freighter, regardless of crew capacity or passenger capacity of your vessel. Modding weapons is more or less the same as it was in Fallout 4. The environments that are available to explore are all dead with fuck all, and all the tunnels and mines are filled with the same bullet-sponge spacer enemies. You would think with smaller, chunked zones we’d have some very detailed environments that make use of the fact that they are relatively small spaces, but instead everything is truncated with a loading screen and entirely lacking in depth.

Bbbbbbbbbbb,

Your love for the game is valid but criticisms of the game are also valid. The biggest flaw starfield has is the massive amount of gameworld it provides. In skyrim, CP2077, BG3, Morrowind, Zelda, and whatever else you want to think of, you can pick a direction and go.

In nearly every case, the game is designed to take you somewhere, give you something, reward you for straying off the main path. In Starfield, both space and planet side, youre likely to run into a whole lot of nothing. Which is realistically fine, the universe is already a vast amount of nothing, but in game design that makes for a boring and lackluster RPG and that is the biggest problem SF has. That doesnt take away from the players like you who want this experience though, but thats kind of why Space Sim games are a niche experience.

WeebLife,

You clearly haven’t played baldur’s gate and shouldn’t make comparisons based on your limited experience with it.

DarkMetatron,

I have played and completed it, very recently, and I stand to my words. BG3 has a great story and it was fun to play once. But it is not a game I will play again, at least not for years. BG3 is like a good movie, impressive and great story telling but after I seen it once it is done and will go on the shelf.

That’s where Starfield differs, in BG3 I command great written characters through adventures, in Starfield I play more or less an avatar of myself but on a Spaceship. And that is something I come back to again and again, just like I go back to Skyrim, Morrowind or Fallout for years now.

MarcomachtKuchen,

Maybe you have Not realized just how much your choices affect the “linear Story” and how much permutation there is in follow up quests or alternate pathways through the same quest. I guess thats the beauty of it. Most of the quests an Narrative fit into each other so neat One might suspect this way was the only possible way, just because of how good it is presented.

TSG_Asmodeus,
@TSG_Asmodeus@lemmy.world avatar

As a pure entertainment product, that can be consumed without any own creativity, is Baldurs Gate better, without doubt. But as a expansion tool for your imagination, that’s where Starfield (or any other Bethesda RPG) shines.

You should seriously, seriously go play BG3.

You don’t have those kinds of freedom with Baldurs Gate 3 or other RPGs, you can’t really leave or mostly ignore the narratives of those games to create your own, not on the scale as it is possible with Starfield.

Seriously, BG3. (Between Dark Urge, custom character choices, etc, go.)

Kolanaki,
@Kolanaki@yiffit.net avatar

I am at 160ish hours and have seen only a small amount of the quests

So you’ve just been having fun with the most basic of systems that are not much different from all previous games, while barely having touched the things most people are complaining about? The mechanics and stability are pretty good. It’s the bland stories within the uninspired quests that are a major source of disappointment.

And to say only a Bethesda RPG does while BG3 doesn’t have the kinds of roleplaying you’re describing tells me you haven’t actually played BG3. Or any actually good RPG for that matter.

Honytawk,

What you are trying to say is that Starfield is a sandbox RPG, while BG3 is a Linear Story RPG.

Both are fun in their own ways. You just vibe more with the sandbox aspect.

I bet you also enjoy Minecraft for the same reasons.

DarkMetatron,

Yeah, I like Minecraft 🤣

pastaPersona,

Feel like this games gonna get the NMS treatment and be relatively playable maybe 3 years down the line…

As it stands the game has some merits (tons of planets, dungeons are compelling enough while you’re still seeing new ones) but it feels like the size of the world really caused the world design overall to suffer.

masterspace, (edited )

I honestly don’t think so. NMS sky started from a rock solid space exploration engine, but that was basically it, and has then layered on most of the other parts of a space sim on top since then, but most of Starfield’s biggest issues seem to be because their game engine can’t handle the scales needed for seamless space exploration.

So at this point Starfield devs have spent a ton of time and effort building a space sim game on an engine not suited for it, and that means that every cut scene and animation and scripted event is built around this engine, making it really time consuming just to bug test, let alone fix any problems that arise from changing or upgrading that engine, let alone designing the old missions and stuff to work with more continuous travel.

I have more faith that 5 years from now NMS will be fleshed out into a really rich and full story driven game, then that Starfield will have fixed it’s fundamental exploration / loading screen problems.

canis_majoris,
@canis_majoris@lemmy.ca avatar

NMS was purpose-built to be a space game.

Starfield was built on an ancient engine that’s always been for ground-based games.

It’s such a huge sunk cost fallacy that keeps Bethesda using the same dogshit engine. “We’ve used it for years!” Yeah but it’s been fucking garbage for years too.

Baggins,

stuff to work with more continuous travel.

I bet you would be surprised if you were to find out that it is possible already. In space one can already move from one planet to another, only thing that is missing is the loading of new space "map" on demand. And more importantly move from one planet to another and then dock with spacestation. As shown by https://www.nexusmods.com/starfield/mods/3541.

And on planets the landing zones aren't placed in a vacuum, topological details like mountains are visible from adjacent zones. As shown by https://youtu.be/Fy0eG7MFSTM?si=ZwaE3OzmEf9IxbwZ&t=841 by 2kliksphilip.

Now you might ask the very obvious question: why isn't this correctly implemented to allow seamless travel in both space and on planets in vanilla Starfield? We may know only after someone does full introspection what happened during development but my speculative guess is that Xbox Series S which is much weaker than X is the primary reason for all this segmentation in all aspects of Starfield.

masterspace,

Traversal is technically possible yes, but it’s not possible to traverse at a speed which would be feasible or fun, indicating that their engine isn’t capable of unloading and loading new assets in fast enough as you move around. Probably the same reason that even Neon needs to be hard split in half instead of just unloading the assets from the part of the city you’re not at at the moment.

And bruh blaming the S with no information is asinine when not a single other game struggles with traversal on it, including massive open world’s like GTAV, Cyberpunk, Flight Simulator and even other space sims like NMS.

Given that this game also chose to procedurally spawn the same bases over and over again, I think their issues are firmly routed in their development process, not hardware limitations.

canis_majoris,
@canis_majoris@lemmy.ca avatar

I’m sorry but Bethesda doesn’t deserve three years to make a game work. They should make it work on launch and delay it until it’s worth launching. They have billions of dollars and ownership from a major tech conglomerate. It’s entirely unacceptable for them to release an unfinished product.

Games are never finished now with the internet. The whole industry has agreed to say “fuck it, we’ll fix it in post” for basically every single project.

Alto,
@Alto@kbin.social avatar

Yeah Bethesda doesn't get the same amount of leeway that a small dev that was clearly way in over their heads gets

Zoboomafoo,
@Zoboomafoo@lemmy.world avatar

They’d have to rip out and replace the entire plot, which I don’t think they would do

Potatos_are_not_friends,

The sad part is that Microsoft pulled the original 2022 release to fix a lot of the bugs.

So really the updates have to be pretty impactful.

I’m still optimistic, because fallout 76 did finally get there!

canis_majoris,
@canis_majoris@lemmy.ca avatar

It really got nowhere, and then started charging premium subscriptions to cover most of the mechanics that have sucked since day 1. Repair kits? You got em. You’re not constantly locked in the treadmill of deciding to do something and giving up halfway to go farm screws from office fans because your weapons have degraded to useless conditions. You pay to avoid bullshit like that.

Doesn’t sound like it got there, sounds like they might have improved their netcode, which was spaghetti to be perfectly honest so easy to have improved upon, and maybe the engine use for things not T-posing and floating around. I’m sure those bat fuckers are technically internally still dragons though. The core gameplay loop still sucks. Pick a direction, veer off to fix your shit, and ultimately get annoyed because there’s only so many fucking times I can go to the adhesive shed or the fucking office with all the fans before I’m just done with the worst mechanic ever invented.

Silverseren,

I’m still optimistic, because fallout 76 did finally get there!

This is sarcasm, right?

disheveledWallaby,

Bought Starfield, still can’t play it. Linux, nvidia no MUX switch. Starfield won’t use the discrete GPU. Doesn’t even know its there. Thrown every launch option I could find at it. Uninstalled and hidden now. Worst purchases I ever made on a game.

Oldrim and Starfield are the only bethesda games I didn’t buy on super sale. I’ll never make that mistake again. I even purposefully bought it without waiting for sales to throw some support to the devs for building the majority of my favorite games I’ve ever played.

The up side is that after about two weeks of tinkering I bought Baldurs Gate 3 on a whim. Been playing it non stop ever since. I might not have bought BG3 if bethesdas didn’t have such a shity unpayable game at launch, so in a way I thank them. BG3 has far exceeded my every expectation. What I thought would be a mediocre time waster turned out to be the best game I’ve ever played.

DarkMetatron,

That sounds more like a issue with your proton configuration then a fault of the game.

Have you tried to change the proton configuration, to force it to use the discrete GPU?

Nvidia GPUs are known to be problematic in Linux, not only with Wine/Proton

disheveledWallaby,

Yes I’ve done so much tinkering to everything I can possibly do. Like 5 hours of 2 minute game time testing. Enough to negate a steam refund!

Telling proton to use prime-run. Custom protons, every launch option that matched my specs on protondb.

__NV_PRIME_RENDER_OFFLOAD=1 __GLX_VENDOR_LIBRARY_NAME=nvidia %command% doesn’t work at all.

It’s not just a Linux issue. I read on steam, a guy only got Starfield to launch in windows after disabling his primary GPU in bios via MUX which sadly isn’t an option for me.

I’ve tried everything but Wayland. If you’ve got some magic to try I’m all ears.

canis_majoris,
@canis_majoris@lemmy.ca avatar

If you have a newer Nvidia card, Wayland works just fine, and more optimally than X in multi-monitor scenarios, as X locks the refresh rate to the lowest monitor’s setting across the board.

I have a 3090 and Wayland lets me use all three of my monitors at their native refresh rates.

It’s funny that you’re bitching about the game being bad because it doesn’t run on an OS it wasn’t designed to run on. That’s kind of a silly thing to get up in arms about. Linux gamers are lucky that Proton works as well as it does the majority of the time, and I think you’ve taken that aspect for granted.

LiveLM,

…why didn’t you just refund it?
Even if you passed the 2h window because of troubleshooting, Steam Support would probably still allow it if you explained you couldn’t get it to work at all

disheveledWallaby,

I tried, steam said NO!

CrowAirbrush,

I enjoyed it for about 70h, then i got sick of all the loading.

I just need properly updated skyrim. Better graphics, similar amount of loading screens, better npc’s, better mechanics but the same old fantasy setting.

Oh and all the mods, something about sculpting my own vuloptuous barbie doll character to turn into the ultimate killing machine.

echodot,

What I don’t understand is why it even has loading screens. Surely it would be possible for them to level stream that stuff, after all the actual handcrafted environments are not that big, The rest of the planet is procedurally generated.

explodicle,

Don’t worry Bethesda, you can try again at next year’s game awards after you’ve fixed the bugs and modders have added the features!

dingleberry,

And year after that, and the year after that, and so on for the next 15 years as they re-release it.

Honytawk,

They don’t need to rerelease it.

Skyrim Special edition released in 2016 and is still one of the most played games on Steam. (place 69, nice)

Blackmist,

The Best RPG list is basically Baldur’s Gate 3, and four more games to make it look like it has competition. It doesn’t.

I still think TotK is a better game overall than BG3.

GoodEye8,

For me it came pretty close between the two but eventually BG3 came out on top. Totk was great but after 200+ hours I was done with Totk. I currently have almost 200 hours in BG3 and I feel like there’s still so much more to play. I also feel like most of my issues with BG3 (like the poor performance in act 3 and some questlines breaking) are things Larian will fix while the issues with Totk (no rebinds, not being able to infuse weapons from inventory, menus in general, almost everything related to the sage powers) are unlikely to get fixed.

Hadriscus,

I played 25hrs of Starfield out of which 20 felt the exact same

brihuang95,
@brihuang95@sopuli.xyz avatar

The fact that this game was actually nominated as “best RPG” with the likes of baldurs gate 3 and final fantasy XVI is ludicrous enough.

vrighter,

to be fair, ffxvi is not really an rpg either.

sirico,
@sirico@feddit.uk avatar

It got a best audio nominee at the golden joysticks and a best rpg at the game awards. Taking up air that could have been used for actual worthy contenders but big money’s get the auto nomination

echodot,

It definitely doesn’t deserve best RPG.

It might win the most “it’s alright I guess”, game of the year award.

Bluefold,

I’m curious what the design, and reaction to, of Starfield might say about what we’ll expect from ES6. For three games now (Fallout 4, Fallout 76, and Starfield), have been marked by Settlement building and Radiant quests.

While radiant quests were there in Skyrim, in these later games it felt a lot like Bethesda were making it a core part of the mission design structure. There are a lot of blurred lines in Starfield that make it difficult to tell them apart. (That’s more a comment on main missions being so generic than the radiant quests being so good, unfortunately).

Settlement building seems to be a core part of Bethesda’s DNA now, and I wouldn’t be surprised if the narrative follows a Kingmaker style where you build up a settlement of rebels over time or similar. I imagine the other ES staples will be tied to this too, Thieves Guild = establishing a branch within your new settlement to attack Big Bad Evil Vs joining an established one etc.

I really wonder how much of this poor reaction to Starfield makes its way through to actual change, but my feeling is ES6 will have a lot of hype, but similar feelings of disappointment. I hope I’m proved wrong.

dangblingus,

Ultimately, unless they deviate from the formulaic structure (follow arrow on compass to have awkward uncanny conversation with a mannequin who tells you to go to copy and paste dungeon where you have asynchronous combat against copy and pasted enemies) eventually, people will have the same gripes with ES6 that they didn’t know they had with Skyrim. At this point, Creation Engine games are nostalgic, but Bethesda thinks they’re still the future.

Fluid,
@Fluid@aussie.zone avatar

It’s just so bland and formulaic. Against deep RPGs like BG3, it just pales in comparison.

Cowbee,

The funny thing is, I think the fact that the RPG mechanics are finally better than the last game developed by Bethesda, instead of worse, highlights just how mediocre Bethesda games are.

I still think once mods and DLCs come out in full force it will be remembered more positively.

coffinwood,

If Bethesda games are so mediocre, why are they so popular among players who love to put hundreds of hours into them? I can’t imagine them all playing total conversion mods.

It’s become such a custom to poop on Bethesda for making “shallow”, “uninteresting” games that still everybody talks about. As if there weren’t enough real flaws in their games to give them heat for.

Cowbee,

Because mediocrity and popularity go hand in hand, it’s the profit motive at work. Being largely inoffensive and generally palatable is profitable.

coffinwood,

That’s not the definition of mediocrity. Trying to appeal to a bigger audience doesn’t make a game mediocre in the same way not every niche game has the potential of being a masterpiece just by not being that much likeable.

Some games are popular and good.

Cowbee,

What’s good and what’s popular do not necessarily align. Removing “complicated” features for the sake of mass appeal makes the game worse, but more profitable, much of the time.

coffinwood,

Also not true. Complexity alone doesn’t make a good game / movie / book / piece of art. And lack thereof doesn’t make anything worse.

Why is it that when many people like a thing because that thing appeals to masses, it’s automatically categorised as lower quality?

Nobody seriously claimed Starfield to be the game of all games. It’s good. It’s fine. It’s not perfect. So what?

Honytawk,

Yeah, it isn’t the best game, so it doesn’t belong between the nominations.

Also because so many amazing games came out this year.

But that doesn’t make it a bad game though. Had plenty of fun with it.

KingThrillgore,
@KingThrillgore@lemmy.ml avatar

Jankfield’s poor technical and creative debt have come full circle.

kux,
@kux@kbin.social avatar

Starfield was 60 pretty ok hours on game pass, I personally have nothing against it, don't care about it much. But those who actually give a shit about The Game Awards: why? Slim list of nominees, several categories total bollocks anyway, judges vote worth 90% against 10% crumbs to the public vote ( see 'how are winners selected' https://thegameawards.com/faq )

Syntha,

Why would you want extensive public participation in an award ceremony? If you want a popularity contest just look at sales numbers. What purpose do awards even serve if they aren’t curated beyond validating your own preferences?

rip_art_bell,
@rip_art_bell@lemmy.world avatar

Starfield bad

angelsomething,

I played it for 30 min and did not enjoy it past the first 10.

fckreddit,

Same with me. As soon as I realized that there is no sane way to travel from planet to planet even within the same system without fast travel, I stopped playing the game. Starfield literally made space boring.

DarkMetatron,

Fast travel is the only sane way, without changing the lore and setting of the world, to travel from planet to planet inside of a system. Space is gigantic and even the distance between planets in a system are huge. Travel between planets, without having to wait real time hours or days to arrive, would need some kind of faster than light propulsion, but the only way to travel faster then light in the lore and world setting is with gravjumps.

The only thing I would change with the current space travel is using micro gravjumps animation between planets instead of the normal fly sequence shown when travelling inside of a system.

fckreddit,

I am just bummed about it that’s all. I feel like it would have served the game better if it had mass effect style fast travel menu because realistic space travel doesn’t add a lot to the game if you can only fight in space but not travel from place to place.

SquirtleHermit,

Kinda seems like they used the lore to justify the load screens, and not the other way around to me. But that’s just a theory… A Game Theory!

Zoboomafoo,
@Zoboomafoo@lemmy.world avatar

So? The writers weren’t forced to make there only be grav drives

DarkMetatron,

And Tolkien was not forced to hinder the Hobbits from inventing full automatic guns, but the Lord of the Rings would be completely different if he hadn’t.

And the same is true for Starfield and other options of FTL. It would be a completely different game, with a completely different story.

Starfield is hard sci-fi at it’s core, with the exception of the grav drive and the powers/unity, a near future setting that is in most parts plausible and possible, a realistic game set in a realistic universe.

wizardbeard,

The designers chose this setting and lore, and could have chosen otherwise for the sake of game experience.

Additionally, there’s no reason for the fast travel to have to be distinct, separate from gameplay, as loading screens.

Elite Dangerous keeps you in your cockpit, replaces the outside view with an animation while it loads the system you’re jumping to. When landing on a planet, there are various “entering the atmosphere” effects on suitable planets to mask swapping from space to the landable planet.

For ED, in-system FTL is time consuming and you can shave off around 25% of the travel time by doing it manually (risking overshooting and having to loop back around), or you can have the ship’s computer do it. ED is multiplayer and you can be yanked from this “supercruise” by players and NPC pirates, so it works mechanically to make the player waste time with it. In Starfield they could show you the ETA and give you the option to skip it or to wander around your ship during it while the ship does its thing.

If you’re in a menu on your ship when FTL would end with autopilot, stop the clock before leaving FTL, pop up a message in the corner saying the ship is ready to drop from FTL, and let the player exit it manually from the cockpit so you can’t get ambushed while you’re on the other side of your ship.

No changes to setting or lore needed, except that there’s a basic autopilot now.


As far as programming that goes, the engine already uses loading during gameplay when you’re on the overworld, and they have done that since Oblivion. Overworld is set up in chunks, they keep a certain number in each direction around you loaded, and load/unload while you move around.

I won’t say it would be easy to expand that background loading functionality, but I will say that they’ve had many many years to attempt it.

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