Some Nintendo games are pretty decent, even just over the last year. Super Mario Wonder, Tears of the Kingdom (I didn’t personally play this one, need to!), and Pikmin 4. As well as some remasters in there, like Metroid Prime. It’s been a good mix of AAA and a lot of indie on Nintendo Switch!
You can’t even do that these days. Some games are released like cyberpunk 0277, then a couple years later they’re awesome. Some games release and add in bullshit later. Ubisoft would not surprise me here.
Immortal Phoenix rising was the last Ubisoft game I bought and I didn’t realize it was Ubisoft at the time. I was immediately reminded why I didn’t like Ubisoft. I bought it on switch, it forces an account creation and login to play local. It’s on a switch, you bloody morons, if I’m on an airplane I’m not going to want to go through a damn connect to online services song and dance. It’s also a single player game, so…
In the end I found a workaround. Because you can’t have airplane mode enabled to play switch docked, I had to enter the game in handheld mode with airplane mode on, go through the song and dance about being unable to connect, then dock my switch and disable airplane mode. Like what the fuck? Just let me play the damn game I paid for.
I played a closed beta quite a while back and it’s pretty much this. Was all set to play the whole weekend but only made it like 2 hrs in before uninstalling. it feels like just fetch quests, and checking off boxes, and I didn’t find it fun at all.
I play one game at a time until I beat it or decide it isn’t worth playing. I’m currently playing Black Flag for the first time and am about 35 hours into it.
I’m still holding interest, but it’s pretty damned repetitive and full of fetch quests and check boxes.
If you’re not enjoying your time at sea, on the ship itself, I’d recommend powering through the quest line, possibly the legendary ship battles and leave it there.
I stopped trying to 100% after AC2, and sped through the ‘housekeeping’ pre-assassination missions. Follow this guy, loot this chest, pick her pocket, etc gets real old quick
That was the best part for me lol - open world piracy simulator with your crew belting out sea shanties and upgrading your ship. The on foot parts of the AC franchise might as well be on train tracks, not my jam
I like the sea stuff more than the land stuff (which is crazy repetitive as well. Go to dock, unlock view points, beat up guys to open the pub, do a couple contract missions, grab the few collection things lying about etc. Like 50 places where you do the exact same thing.) But the ship fighting is fun, even though boarding the enemy ship portion is boring.
At this point I just want to hit the story line, get the last few upgrades to my ship in hopes I can defeat the legendary ships that have been whooping my ass, and I’d like to get all the little rocks collected I need to find out what’s behind the door on the assasins island.
The end game armor you unlock is good… but it is walled off until the very end game when you’re otherwise super geared up, so it’s not the ‘epic purple loot’ it seems like
The Flying Dutchman fight is hella bullshit though, I swear that thing was midair and turned 180 on the spot multiple times. Made lining up broadsides annoying af when a man-o-war is nimble and tough
Is that the same shit company that was telling us to get used to not owning games? Why would I spend $70 to borrow something they probably won’t finish making before release?
At this point I wonder if there are some internal politics that want this project to fail and be over. 70 price tag, live service but only on ubisoft platform, ignoring the most demanded features, etc.
It’s like they are tired of a project that was a money black hole for years and they just want to pull the plug.
“Kotaku’s report claimed that the studio made a deal with the local government that requires Ubisoft Singapore to launch an original game within the next few years. In short: the studio may be legally required to deliver Skull and Bones. When IGN asked if this is true, Ubisoft declined to comment.”
So they have to launch the game, the $70 is to cover the dev costs (even during the reboots, they were not allowed to pare down or reassign any of the ~500 staff), I predict we then see it all crumble and Ubisoft walk away having fulfilled their misguided obligations. I don’t know if we know the specifics of what they got from the government of Singapore, but it’s money. What a shambles.
Sure it is, Yves. If any game would qualify as quadruple A it's the Black Flag spinoff that's been in development hell for years. Genuinely curious how long this game lasts, even if it does get good reviews and finds an audience. Feels like Ubisoft would have cancelled this ages ago if the government of Singapore hadn't been providing subsidies to help fund the project.
It would be great if it was a black flag spinoff. A single player pirate action rpg. But nooo. It has to be a live service multiplayer game without any soul
Leave it to Ubisoft to find new and inventive ways to fuck up. They really do lead the industry in making shitty decisions, setting a firm example for other companies in exactly what trends won’t be popular. Bravo.
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