NigelFrobisher,

For me, it’s not such much not being interested in strategy, but because strategy games always seem to end up with a solved meta. There’s the obviously best thing to do, and then everything else is hard mode if you can be bothered with that.

rbesfe,

Those are just bad strategy games then

chonglibloodsport,

Can you name a non-bad single player strategy game?

tal, (edited )
@tal@lemmy.today avatar

But across its 1.7 million surveys, Quantic Foundry found that two thirds of strategy fans worldwide (except China, where gamers “have a very different gaming motivation profile”) have lost interest in this element of video games.

So what’s the story with China?

goes looking for the original

quanticfoundry.com/2018/11/27/gamers-china-us/

The Quantic Foundry (QF) data comes (as usual) from the Gamer Motivation Profile, a 5-minute survey that allows gamers to get a personalized report of their gaming motivations, and see how they compare with other gamers. Over 350,000 gamers worldwide have taken this survey. The survey is in English and thus respondents are predominantly from North America and the Western EU.

The Niko Partners (NP) data comes from an online survey (in Simplified Chinese) of 2,000 representative digital gamers in China (from a survey panel provider), balanced across more than 40 cities in tiers 1 through 5.

The Gamer Motivation Profile is benchmarked against QF’s existing data set (based largely on gamers in the West). In the chart below, the 50th%-tile line indicates the perfect average of each motivation in QF’s full data set. This is why the US data (a large portion of QF’s data set) hews closely to the average. The error bars in the chart are based on 95% confidence intervals.

https://i0.wp.com/quanticfoundry.com/wp-content/uploads/2018/11/01-US-vs-China.png?ssl=1

i0.wp.com/…/01-US-vs-China.png?ssl=1

Let’s take the 75th%-tile that Chinese gamers score on Competition—the appeal of duels, arena matches, and leaderboard rankings. That 75th%-tile means that the average Chinese gamer is more interested in Competition than 75% of gamers in QF’s data. Given that the US data is so close to the average, this also essentially means that the average Chinese gamer cares more about Competition than 75% of US gamers.

Similarly, Chinese gamers are also more interested in Completion—the appeal of collecting points/stars/trophies, completing quests/achievements/tasks. Conversely, Chinese gamers score below average across the Immersion and Creativity motivations (the last 4 motivations in the chart). They are less interested in being immersed in a compelling game world (Fantasy), interacting with an elaborate story and large cast of NPCs (Story), exploration and experimentation (Discovery), and customizing their avatar/town/spaceship (Design) relative to US gamers.

The Competition finding may seem unintuitive because in the US cultural context, we tend to stereotype Asians as being compliant and striving for social harmony. But the data strongly suggests this stereotype doesn’t hold true among Chinese gamers, and the higher interest in Competition can help to partly explain the popularity of games like PUBG in China. After all, Battle Royale is probably the furthest away you can be from “social harmony”.

In previous blog posts (see here and here), we’ve shown how male gamers (in the West) tend to be more driven by Competition, Destruction, and Challenge, whereas female games tend to be more driven by Design, Fantasy, and Completion.

The data from China looks very different. Of the 12 motivations, only 3 cross the threshold for statistical significance (at p < .01)—male gamers in China care more about Destruction, Discovery, and Competition. Of these 3, the differences in Competition and Discovery are substantively small (about 5 percentile points apart). Overall, the only robust difference is that female gamers in China are less interested in guns, explosions, and mayhem than male gamers. In contrast, 9 of the motivations are at least 10 percentile points apart in the US data between male and female gamers.

In the US, there’s a lot of contention around the cause of observed gender proportions in different game titles and genres, specifically as to whether these differences reflect the historical marketing/cultural framing of games for boys or deeply-rooted biological differences between men and women. The data from China suggests that even very large gender differences in gaming motivations can be almost entirely explained by cultural/marketing factors without using gender as an explanatory factor.

Age Differences Are Also Much Smaller in China

In data we’ve previously shared using QF’s full data set, we’ve shown that the appeal of Competition declines dramatically with age, and it’s the motivation that changes the most with age. The appeal of Excitement also declines a lot with age in the US. The table below presents the correlation coefficients between age and each of the 12 motivations, broken down by country.

In China, the age differences are much smaller (similar to what we saw with gender differences). None of the correlations in the China data exceeds 0.10 (what is considered a small effect in psychology research), and only 4 of the coefficients are significant at p < .01. In contrast, 7 of the coefficients exceed 0.10 in the US data, with 2 coefficients exceeding 0.25.

So while the appeal of Competition and Excitement drop rapidly among US gamers as they get older, these effects are much more muted among Chinese gamers.

Motivation Homogeneity and Making Games

When gaming motivations vary a great deal in terms of gender and age (as they do in the US), it means game design and marketing have greater difficulty in being broadly appealing to different gamers, because they will often run into breakpoints in terms of gendered or age-based appeal.

On the other hand, the homogeneity of gaming motivations among Chinese gamers suggests a higher likelihood of cross-cutting appeal of game titles. Put another way, a game designer for the Chinese market likely has to worry less about satisfying orthogonal or opposing interests among different players because most Chinese gamers tend to care about the same things (high Completion and Competition, low Discovery).

Huh.

So, first of all, regarding the Strategy thing that the derived article was talking about, it’s not that Chinese gamers prefer Strategy more. Rather, they prefer it less. But they haven’t seen that decline, and they have both different and much more homogenous preferences.

But the other stuff is curious too.

PseudorandomNoise,
@PseudorandomNoise@lemmy.world avatar

There’s plenty of games that require deep and extensive thought. I just wanna jump on turtles and fix this spaceship before I get tossed out of the airlock.

kugmo,
@kugmo@sh.itjust.works avatar

Someone who isn’t into strategy games will play shallow strategy games like fire emblem because its anime and allows you to date anime girls with big boobs.

Socsa,

I’ve been saying this for like a decade now. The “interactive movie” gaming genre is boring as fuck and I hate that so many AAA games do this.

Even games with a decent amount of depth like RDR2 end up having like 10 minutes of cut scenes per hour.

Renacles,

RDR2 is the most boring good game I’ve ever played. It’s like they were trying to make it as miserable as possible.

AMillionNames,

I think the problem is that games with deep strategy are timeless, no real need for a new release.

Treczoks,

…and there are people who play Dwarf Fortress.

MonkderDritte, (edited )

Basically Rimworld in minimal, not that hard. At least you don’t get beaten and robbed as soon as you start, like in Kenshi.

Bonesince1997,

That’s too bad. Lotta good thinking games.

FluffyPotato,

I really like 4X games but nothing new in that genre has really drawn me in. Stellaris was the last one that I really played a ton of and still do. I actually wanna start a new game with all the new expansions but playing without Gigastructures is heresy, hope it gets updated soon.

RunawayFixer,

Strategy games are still my mainstay, but I’m always returning a few old familiar games. I’ve not bought any new releases in a long time. If too many other players are like me, then strategy game development is going to be in dire straits indeed.

bionicjoey,

Just recently I picked up a few more modern strategy games. Balatro and Against the Storm are both great fun and very deep strategically

Rayspekt,

Well there aren’t that many strategy games, let alone rts, that are that engaging for single players in the long run. I’m equally not interested in playing generic skirmishes over and over again as I enjoy playing strategy games competitively online.

taladar,

On the other hand playing any game competitively online is basically only possible if you have lots of time since you just can’t compete significantly otherwise.

SuperSaiyanSwag,

Makes sense, I love strategy games, but I end up playing more variety of “casual” games than these “in-depth” games. Simply because I stick with one in-depth game for a while, whereas I roll credits for casual games multiple times a month.

GreenSofaBed,

I just want a game where I don’t have to think too hard. Obviously not some brain dead game, but nothing that’s too close to actual work.

jordanlund,
@jordanlund@lemmy.world avatar

Stratego has too much strategy for me. I play games to have fun or numb my brain so I can go to sleep.

I don’t need strategy in my entertainment.

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