drkt

@drkt@feddit.dk

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drkt,

I couldn’t give a Windows PC to my grandparents, either, though.

drkt,

The 2 images in “A little introduction” both seem dead.

drkt,

No we don’t This reads like an ad

drkt,

Can you explain to me how racial bias in general-purpose LLM is a problem to begin with?

drkt,

Are they having a hard time embracing it?

until next time

drkt,

I laugh; OpenAI deserves everything coming to them

drkt,

They sold out. They used to be pretty open, now they’re just another corporation.

drkt,

Sure was! Don’t believe I’ve posted anything to indicate that I’m an Altman stan, I’m just here to watch OpenAI squirm.

drkt,

I’m not taking his side so much as I’m just taking whatever side is inflicting damage to OpenAI

drkt,

Doctors are expensive in most parts of the world and don’t care in the rest

drkt,

If people have bet their livelihoods on fleeting hobbies on platforms that actively fuck them over, repeatedly, then frankly I can’t be too upset about it.

People will make stuff for free because they enjoy it. Most people don’t have much free time to chase their creative hobbies; I wish we didn’t live in a world where artists have to justify their existence by monetary means, but let’s not pretend that ads are paying for the creative underclass.

drkt,

I agree

Let’s try out some systems where artists don’t have to suffer this way. Maybe UBI?

drkt,

You can plop a youtube channel URL into an RSS reader and it’s a valid RSS. You don’t need a Google account in that case, but of course Google could just stop supporting RSS at any point.

Is Star Citizen's new server meshing tech plagiarized?

Sorry if this is not the right place to ask, but am I the only one who thinks that Star Citizen’s new server meshing technology is an old hat? I believe it’s the same technology that a few highly scalable Minecraft servers have been using for years. WorldQL introduced this back in 2021, but I think the idea was around even...

drkt,

SC has been working on this problem since before 2021, but no they didn’t invent the concept. They are attempting to implement it at a scale that nobody has been able to do as flawlessly as SC requires. If they pull it off, it’ll be an incredible leap.

There are no game engines that do completely seamless server meshing at the moment. SC is trying to do that.

drkt,

I booted it up yesterday. Flew around at 10 FPS and gawked at some pretty locations. Bought armor and weapons for my allotted alpha money and crashed.

Booted it back up today, all gone. FPS was better. Took an elevator and got stuck in an ether-world. Respawned. Had to wait 10 real-time minutes for my ship to be “delivered” to the station it should’ve already been at. Flew to a lagrange point just to see the volumetric gas clouds. Couldn’t find any stations. RTB, quit, uninstalled.

I’m going to be brutally honest; if they do not start designing their ship cockpits with at least input from a real pilot then I’m gonna start being upset about it. You can’t see anything! Huge canopies in fighter cockpits, can’t see shid. I would accept this if they had implemented synthetic vision so you could just x-ray through the ship hull, but you can’t, and I’ve never heard them talk about it so I assume it’s not on the table. A lot of the ship HUDs are also dense with useless information, blocking more of my view.

drkt,

The intention is for SC to be a space sim sandbox,

But it’s not, it’s a tech demo where your ship blows up on the pad for no reason

drkt,

Yeah but they have a useful instrument panel. The panels in SC are not particularly useful except for combat. There’s 3 separate graphs that display your power usage in the Cutlass, not counting the HUD.

I’m not trying to be snarky, but landing in hangars or on pads in SC requires third person mode. You have no tools to check your clearance except experience. I have no issue landing F-35s in VTOL VR without autopilot assistance, or flying IFR/VFR in MSFS, but in SC I feel like I’m piloting a brick through a tank-commanders vision slits. Even dedicated fighters place the pilot so low in the cockpit that the entire bottom half of the screen is just interior and MFDs. Real fighter pilots can look down at a decent angle, because visual is essential in dogfighting which is the only kind of fighting this game has.

drkt,

In the case of SC, if the game literally makes you sit and do nothing for 10m, that’s one thing. But my guess is it doesn’t. My guess is you can do other things in the meantime

What do you mean by ‘guess’? Have you not played it?

drkt,

Those are excellent points if the game wasn’t a broken mess where your ship will blow up on the pad for no reason. It’s a tech demo, they even say as much, so I don’t understand why you have to insist that it’s a real game that people totally play for realsies. There are like 14 people who play the current iteration seriously, everyone else are just trying to keep up to date on the status of SC.

I would be a much bigger fan of SC if I didn’t have to grind for days to experience half of what this tech demo wants to demo me. Are we alpha testers or are we suckers? Also the game ate my money, anyway.

The time restriction will make sense when there is a game to play, not while it’s a tech demo.

drkt,

I’d like to meet those 50000 average daily players, because they sure aren’t on any of the server I play on.

I’m glad you’re having fun. This is not a reasonable response to criticism of your favorite space toy simulator. I have invested money into this, too. I also want it to thrive. I hope you have a lovely day.

drkt,

Yes, actually. Do you read what you’re replying to?

Actually just have a good day, I hope you find what you seek in life.

drkt,

I can’t discount that the state of my network is somehow responsible for putting me in near-empty servers (it’s complicated), but your second paragraph is exactly spot on.

drkt,

I must have a thousand hours in this game by now; just try it without the biters. I don’t bother them anymore, either. It’s literally just stress, they add nothing else.

drkt,

Yeah, I’ve had fun too, but on playthrough 4+ they don’t add anything. It’s just stress. I’m good enough at this game to not worry much about it, but it’s still a net negative. If they are very susceptible to this kind of stress, I’m saying they can just turn them off. They don’t add anything to the core gameplay except time stress and that’s good for some and bad for others. One of the major strengths of Factorio is how expansive the vanilla options are.

drkt,

hopefully they continue listening and iterating after release as well.

Those are called DLC and that’s Paradox’ whole deal

drkt,

Currently playing this mod for the second time! mods.factorio.com/mod/Factorissimo2-Playthrough

drkt,

You can play it forever, if you want, but it does have a win condition

I will usually spend another 10-40 hours post-game optimizing designs and efficiency.

drkt, (edited )

Okay now make a real game in Source 2

e:wow lmao css players seething

drkt,

Valve are putting all this effort and money behind a Windows alternative. It's our responsibility to use it!

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