I’m pretty sure the whole thing is that witches in the witcher universe can shape their faces however they want so they all choose to be super pretty? Am I misremembering or did yennefer make herself “not conventionally beautiful” on purpose?
I know David cage is problematic but what is that thing about Elliot page you are alluding to? I haven’t heard of that. Of course I know he was in beyond two souls so must have worked with cage but that’s the extent of my knowledge
I doubt that will happen. DXVK and VKD3D are just too good these days, so even if a developer wants to make sure their game runs on the steamdeck they’ll probs just try to increase its proton compatibility
This could be very helpful, but only if dualshock support also means that vibrations work and dualsense support means haptic feedback and/or adaptive triggers. There are way too many games that have support but only for controls and button prompts. For those, I’d rather use DS4Windows or DSX to get full controller support, albeit with the wrong button prompts (which can often also be modded)
I have never ever managed to scratch a disc to the point where it became unusable. Neither have I ever had problems when buying used discs. I agree about the speed though; at this point my internet speed surpasses the speed with which games are installed from a disc
AI is transforming the world, and NVIDIA’s Bryan Catanzaro is here to talk about how DLSS is getting even better with Ray Reconstruction technology. Through a new neural network, Ray Reconstruction works on all GeForce RTX GPUs to enhance the image quality of intensive ray-traced content....
Playing at 4k+ resolutions, the difference between a well implemented quality DLSS and native ranges from barely distinguishable to objectively better because DLSS is also great anti aliasing. And even if you really need native resolution, DLAA is almost always better than any other anti aliasing method. Before DLSS 2 came out you might have had a point, but now I simply disagree with your statement.
Proton is based on wine, which is copyleft so valve didn’t exactly have a choice in keeping it open source. I also don’t necessarily think that their goal was to reach the rather small existing user base of Linux users, but rather they wanted to make sure they aren’t at the will of a bigger company (Microsoft) whose product is/was required to run most of what valve makes money with.
Oh yeah their efforts are definitely a huge net benefit for the Linux community, I just don’t like seeing big companies portrayed in a better light than they deserve. When it comes down to it, what valve really cares about is still their bottom line.
It's funny, I used to think I prefer arkham asylum over city over knight. I replayed all of them (including origins) last year and arkham knight was my favourite by quite a bit. The batman gameplay is just so smooth and I liked the batmobile mechanics, too.
Many PC games support online co-op but have no splitscreen support. For a lot of these you can use a mod to run two instances at the same time and play them in splitscreen. Here's a link to the supported games: https://hub.splitscreen.me/
Halo MCC unfortunately doesn't have splitscreen support on PC unless you use a mod to run the game twice and connect the two instances via online (maybe also LAN) co-op.
I hadn't thought about it, but citizen sleeper and road 96 actually do have quite a bit in common. However, they are very different tonally and in the moment to moment gameplay. I haven't finished road 96 yet but while I agree that citizen sleeper is a better game, they are also both enjoyable for different reasons
First of all, that final battle was a wild ride! One of the phases took me a minute to figure out, but it was so much fun, and really connected with some of the unique themes of this entry....
I am on 121 shrines and have about 3/4 of the depths unexplored but I am really feeling the "just get it over with". Which is what I am planning to do now. It's just very sad because I enjoyed every second of BOTW and did all shrines and even did a bit of random exploring after just because I didn't want to leave the world yet.
The game is just too big for me. I have spent roughly the same amount of time on totk as I did on botw, but there is so much left to do.
Then, 2/5 of the world (the surface) is recycled which removes some of the joy of exploring, although I was pleasantly surprised by how different it was. Another 2/5 of the world (the depth) just aren't that appealing to me. What made me enjoy exploration in botw was constantly seeing something on the horizon that piqued my interest, which just doesn't work if the world is super dark.
Lastly, I am not really the creative type. I don't get much joy out of building cool stuff with ultrahand, and other than that the gameplay is largely unchanged from botw, which made it feel a bit stale. For example, I really think they should have overhauled the combat mechanics more. Even in botw combat felt rather simplistic, and after another 100 hours of the same it got really boring.
The problem is that the One X has a very weak CPU. To keep supporting it there would have to be significant compromises in terms of world complexity etc.
I don't know if this is the right community for this, so I am sorry if it shouldn't go here. I am currently playing through a link to the past for the first time and have noticed a steep increase in difficulty once I unlocked the dark world. The dark palace was okay but I am honestly kinda stuck at the swamp palace. I would love...
Thanks for that link, I do think part of why the guide seems tedious is figuring out where things are in the game world and I vastly prefer just checking out the places with a map
Edit: wow, I just realised the map even lets you select which items you have picked up and then displays which places are actually accessible, that is extremely neat! I think this is the tool that will save this playthrough lol
Oh yeah tunic was a lot of fun. I did have to look up the solution to one or two of the more obscure puzzles but even then I wasn't really frustrated. The soundtrack is also a blast and I still listen to it occasionally
Thanks for that, I already learned more about the story (and realised how it's essentially identical to the one in totk!) Just from the first few pages. Will give it a read before continuing my playthrough :)
The 3D Zeldas rely a lot less on aimlessly wandering I think. And up to this point I was actually delighted at how easy it was to find the next objective, it just seems now that the side content is kinda necessary due to the difficulty. In a sense that is a nice thing because it makes finding heart pieces more rewarding, but it also makes it less appealing to those that want a bit more of a guided experience. Personally, I really love exploring in games, but only if I am absorbed in the game world and atmosphere. So far, a link to the past did not achieve this for me.
The only game from the SNES era (or before) I have played so far is super metroid. That game was a lot of fun though and I really enjoyed the exploration there. Other than that I have played the remake of link's awakening, but I have an inkling that it may have been easier than the original?
I have actually played through a link between worlds without realising just how heavily it is inspired by alttp.
So far I've always bounced off of JRPGs. Persona 5 was the last one I tried and tbf I actually kinda enjoyed the combat mechanics but I didn't like the story. If I ever get into the genre I will definitely give a few SNES ones a shot (Earthbound and secret of mana are also two I have always heard good things about)
Standard rule
Stuck (slrpnk.net)
Door mat subscription is $29.99 per month (lemmy.world)
Alan Wake 2's Seemingly Dire Sales Don't Paint the Full Picture (www.ign.com)
‘The Game Awards’ Was A Full-On Parody Of Itself This Year (www.forbes.com)
Steam Deck global top seller again thanks to cheaper LCDs and the Steam Deck OLED (www.gamingonlinux.com)
Steam: Find Great Games To Play With DualShock and DualSense Controllers (steamcommunity.com)
GameStop Boss Says Disc Drives Should Be Required On Game Consoles (www.gamespot.com)
"It would be great if people had to buy more of the thing," says guy who makes money selling the thing.
NVIDIA DLSS 3.5 | New Ray Reconstruction Enhances Ray Tracing with AI (www.youtube.com)
AI is transforming the world, and NVIDIA’s Bryan Catanzaro is here to talk about how DLSS is getting even better with Ray Reconstruction technology. Through a new neural network, Ray Reconstruction works on all GeForce RTX GPUs to enhance the image quality of intensive ray-traced content....
5 years ago Valve released Proton forever changing Linux gaming (www.gamingonlinux.com)
cross-posted from: lemm.ee/post/4952617...
Scary rule (i.imgur.com)
Max Payne (www.youtube.com)
But dreams have a nasty habit of going bad when you're not looking....
This NPC in Final Fantasy XII blocks you until the game is installed (vxtwitter.com)
Which Batman game to get if you could only get one?
I see Batman Arkham City GOTY is on sale on Steam. Is that one objectively better than the others?
PC Games to play in local co-op?
Local Cooperative PC Games...
6 Games leaving Xbox Game Pass and PC Game Pass in June, including Road 96 (www.trueachievements.com)
Leaving soon:...
I beat Tears of the Kingdom last night and wanted to share a few thoughts (no spoilers)
First of all, that final battle was a wild ride! One of the phases took me a minute to figure out, but it was so much fun, and really connected with some of the unique themes of this entry....
Microsoft is no longer making Xbox One games (www.theverge.com)
Because they're making Xbox Series games...
A Link to the Past is too hard?
I don't know if this is the right community for this, so I am sorry if it shouldn't go here. I am currently playing through a link to the past for the first time and have noticed a steep increase in difficulty once I unlocked the dark world. The dark palace was okay but I am honestly kinda stuck at the swamp palace. I would love...
For reasons no one can fathom, McDonald’s has released a new Game Boy Color game (arstechnica.com)
Lead lighting artist on the new Fable, commenting on people's skepticism regarding the trailer. (lemmy.ca)
Stunning!