tiramichu

@tiramichu@lemm.ee

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tiramichu,

My banking apps work fine on Calyx.

Banking apps normally check for rooted phones as the thing they don’t like. Because pixels come with an unlocked bootloader, you don’t need to root the phone to install a custom ROM, and so banking apps are still okay.

tiramichu,

Yes

tiramichu, (edited )

Interestingly, British consumer rights guru Martin Lewis is currently running a crowdsourced data gathering exercise on this in the UK.

The purpose being to identify if companies are purposefully playing these sorts of message no matter their actual call volume. (Which we all know they are, but this will help prove it)

moneysavingexpert.com/report-high-call-volumes/

tiramichu,

You need a CD flap, and that’s the biggest visible feature of the console, so best to make it the centrepiece, and design around it. And CDs are circular so yeah, let’s follow that in the design.

You need two buttons, one for power and one for open. Symmetry is always appealing, so make them symmetrical and balanced on both sides.

Very much an example of “form follows function”

tiramichu,

Can we please get VR on something not owned by Meta? :|

tiramichu, (edited )

Oh cool. That’s good to know. I was mistaken.

Strange the article didn’t menton it, but searching further it seems like you’re right.

I guess they are going out of their way to “big up” the Quest release in the press coverage because that is a separate platform / storefront and so can garner extra sales, while PC and PCVR are the same sale.

Genuinely mislead me to think the PC version wouldn’t have VR, though!

tiramichu, (edited )

This is something I know about.

The new ARM-based macs are actually very powerful, but as another commenter mentioned, the ARM architecture would normally be a bad fit for gaming as not much runs on it.

That said, there are ways around it.

I’m personally gaming on an M2 Macbook Pro, and am able to play almost my full Steam library of Windows games using a tool called Whisky

Whisky uses Wine (a longstanding Windows emulator commonly used on Linux) along with other toolkits to translate DirectX graphics instructions into Mac-native ‘Metal’ graphics instructions. There is a performance hit in doing this, but the end result is actually pretty good.

The result you get will depend on your hardware. I’m personally running a high-end M2 Max configuration and get 50 FPS on high settings in Deep Rock Galactic (a first-person shoooter game) but lower configurations would be okay for casual gaming.

There is another product that does the same thing as Whisky called Crossover. It is paid (unlike Whisky which is free) but is otherwise similar. You can watch this YouTube video on Crossover to get some idea on how it works, how to set it up, and the performance you might expect.

As for Minecraft, I personally play that too, and it actually runs natively on the new Apple Silicon macs anyway and doesn’t need anything special :)

tiramichu,

Proton is actually based on Wine so there’s a lot in common. And Valve contributes back to Wine via Codeweavers (who also make crossover)

tiramichu,

Fair :) Glad I was able to share my experience if that helped a little.

I’d like to make the switch to Linux for my gaming desktop, currently still on Windows for that personally, but soon!

Biden vows to reopen Baltimore port, rebuild collapsed Key Bridge (thehill.com)

President Biden vowed Tuesday to rebuild Baltimore’s Francis Scott Key Bridge after it collapsed into the water when a cargo ship rammed into it, echoing what some Maryland officials said earlier but adding that he expects the federal government to foot the bill....

tiramichu,

Yes, but ascertaining liability and securing a payout is a process that may take many years of being dragged through the courts, if it is even successful at all.

The government making money available immediately does help get things going with less uncertainty about who can foot the bill.

Stolen data rule (dotnet.social)

https://files.ioc.exchange/cache/media_attachments/files/112/081/081/817/614/481/original/ef0952d46e6db5d4.jpg4 panel System32Comics comic 1: “Oh no! The virus is stealing my personal data!” 2: “Free Anti-Virus Software Help!” 3: Free Anti-Virus Software to the rescue! 4: Free Anti-Virus Software is stealing his personal...

tiramichu, (edited )

The article talks about factors like type of game and advancements in technology, but doesn’t mention what is surely a big factor - the age of their audience.

My personal intuition is that 10 to 20 years is the sweet spot because those people who played the original as a teenager will now be in their 20s and 30s, where they have disposable income and plenty of desire to spend it on reliving those happy childhood memories.

If you wait too long for a remake, the market will shrink again because those original players will be more likely to have family, other commitments, and less time to game.

tiramichu,

True facts lol

tiramichu,

Bold of them to assume the door-dasher can afford hospital

tiramichu,

I love that a showdown to the death with a terrifying alien is described as “hard working” like it’s a bad day at the office.

tiramichu,

I’ve had this a lot.

I guess it might be because in the delivery person’s app this option could be very similar to the one they meant to select:

Handed to Receptionist

Handed to Resident

tiramichu,

Probably “All you need is love” read from the bottom of the stack to the top.

tiramichu,

You own a version of the games, sure, but the version you own is effectively useless on a modern system.

Perhaps the taste is less sour if you consider what you are paying for here is someone else doing the hard work to get an old game to run on modern hardware, saving you all that frustration and effort and time.

tiramichu,

It seems like it can make sense. Platform fees aren’t an initial outlay, they’re effectively a cut of profits based on sales.

For the sake of argument using fake numbers, if a studio spends $1m making a game, and then they put it on Steam and it does $10m in sales, then Steam’s cut of that at 30% will be $3m

So, spending more on store fees than development seems possible - especially if your game is selling really well

tiramichu,

It’s 30% up to $1m I believe but sure, there are complications. It’s just example numbers to illustrate the point.

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