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rab, to games in Microsoft - keep your filthy hands off Valve, leak shows MSFT would buy Valve
@rab@lemmy.ca avatar

Who cares valve hasn’t really done anything in years anyway aside from steam deck

MrCaturdayNight,

Me. I care. I like valve just the way it is.

rab,
@rab@lemmy.ca avatar

I like the way they used to be, when they made games

MrCaturdayNight,

Do you have a steam deck?

Zetta,

Have you been plugging your ears the past few years? Valve came out with Alyx, which was an amazing and first of it’s kind game. CS2 is basically in public beta at this point, and they are actively working on at least one new IP.

Also they have been updating TF2 again, which means a lot to me because I like TF2.

Valve is making games again

OswaldBuzzbald,

I like what they’re doing with Steam as a platform, the Steam Deck is fantastic, and their contributions and support of Proton is huge.

dingleberry, to games in Microsoft - keep your filthy hands off Valve, leak shows MSFT would buy Valve

Chill. Valve is not a public company, so no risk of an acquisition.

Cheesus,

Private companies get acquired all the time and hostile takeovers haven’t really been a thing since the 1980s

Oha, to games in Godot Engine hits over 50K euros per month in funding

thats impressive

hoshikarakitaridia, to games in Godot Engine hits over 50K euros per month in funding

All hail FOSS and Godot.

kryllic, to games in Godot Engine hits over 50K euros per month in funding
@kryllic@programming.dev avatar

Awesome! Hope they’ll be able to work on the backlog of promised features more instead of kicking them down the road to the next version.

NocturnalMorning,

It should help since they’ll be able to hire more people to work on the project. Something badly needed dwith Godot is a proper testing workflow. They currently rely on the community to report bugs, and that’s just not an efficient workforce. Also doesn’t cover all the possible edge cases.

darreninthenet,

Playing devil’s advocate, I’d argue the in the wild community testing is more likely to uncover an edge case that the formal testing didn’t envisage…? 🤷🏻‍♂️

NocturnalMorning,

I think we need both. You can never have too much test coverage.

GuilhermePelayo,

I’m with you on that. I feel like open source is the best possible way to security audit and test issues. As any issue will be out there to see, most proprietary code ends ups being years of duct tape which wouldn’t fly if a large community of different backgrounds took a look at the code

Afiefh,

To be fair, every single project regardless of proprietary or open source has a backlog like that. It’s just that open source projects show the backlog and don’t have marketing people telling what is and is not in the backlog.

KingThrillgore,
@KingThrillgore@lemmy.ml avatar

All software development has issues that are simply left unfixed. Some bugs are hard to fix, and don’t really matter in the long run.

Example: they don’t even bother with memory management on cruise missiles, since eventually its gonna reach its target…

KingThrillgore, (edited )
@KingThrillgore@lemmy.ml avatar

I think the priorities for Godot with the new funding should be:

  • Improving Composition performance
  • Working to reduce overhead on GDScript to further improve 3D performance [1]
  • Enhancements to tooling for content generation
  • Documentation and Tutorials
ExtraMedicated, to games in Godot Engine hits over 50K euros per month in funding

No love for Stride?

discusseded,

What’s stride?

ExtraMedicated,

Glad you asked. It’s another open source 3D game engine that may feel a bit more familiar to those who are used to Unity. This is their website.

I’m still just starting to learn it myself, and it can really use some more features, but I think it’s pretty cool. I like the UI more than Godot’s, and I like working in C#.

grayhaze,
@grayhaze@lemmy.world avatar

You can work in C# with Godot too.

ExtraMedicated,

You can, but I think I read somewhere that it works better with GDScript.

grayhaze,
@grayhaze@lemmy.world avatar

It depends on what you mean by better. GDScript is better integrated into the IDE, with C# really requiring that you use an external code editor currently, but both languages have very similar capabilities.

ExtraMedicated,

I found the thing I read earlier: …bearblog.dev/unity-to-godot-what-to-expect/

It doesn’t sound too bad, really.

dustyData,

Looks interesting. Shame the editor doesn’t run on Linux and the engine doesn’t target Linux at all. Valve is pushing Linux gaming hard and people are hating Windows 11 every day more and more. Anything exclusively C# will always have a Microsoft shackles issue.

ExtraMedicated,

I believe it does currently have Linux support. At least that is one of the build options. I’m not sure what might prevent it from working in Linux, unless the FBX import package isn’t compatible.

I haven’t tried it myself yet, though.

dustyData,

The only comment is a marketing text that claims “experimental support” for Linux. There’s no mention of Linux at all in any of the tutorials. And on the manual it looks very finicky, they only support an old LTS version of Ubuntu and reading the GitHub issues, it looks not only experimental but very rough. As barely working, lot of workarounds, rough. On Godot at least, Linux is a first class citizen, not an afterthought to qualify for grants.

ExtraMedicated,

I’ll need to play with it some more when I get a chance. In any case, my impression is that it’s still developing and still has some way to go. I’d be kinda shocked if Linux doesn’t get decent support eventually.

KingThrillgore,
@KingThrillgore@lemmy.ml avatar

Microsoft has wisely moved a lot of C# development into the .NET Foundation which also promotes the .NET Core Framework for other OSes including Linux, and the Roslyn compiler for C#.

NocturnalMorning, to games in Godot Engine hits over 50K euros per month in funding

Yeah, now I’m concerned this might happen with Unreal Engine, even though they’ve given no indication that it will. Once Godot works out the kinks with level and texture streaming, and has a landscape editor I will be going back to Godot.

AProfessional,

Proprietary software can never be truly trusted. You are always at their whims.

abbotsbury,
@abbotsbury@lemmy.world avatar

Unreal is completely open source, you can compile it yourself.

AProfessional,

It is source available, under the terms Epic licenses to you. Not Open Source

jimbo,

When did the term “open source” start including specifics about licensing terms? My understanding from the past few decades was that “open source” meant the source was available for people to look at and compile.

WaterSword,
@WaterSword@discuss.tchncs.de avatar

Open source has always meant under a free license. Being able to fork and publish your own versions is integral to the open source philosophy.

abbotsbury,
@abbotsbury@lemmy.world avatar

Being able to fork and publish your own versions is integral to the open source philosophy

No, that is an enumerated freedom of the free software movement, not open source

WaterSword,
@WaterSword@discuss.tchncs.de avatar

Open-source software (OSS) is computer software that is released under a license in which the copyright holder grants users the rights to use, study, change, and distribute the software and its source code to anyone and for any purpose. from Wikipedia

The same article also talks about the difference between open source and source available:

Although the OSI definition of “open-source software” is widely accepted, a small number of people and organizations use the term to refer to software where the source is available for viewing, but which may not legally be modified or redistributed. Such software is more often referred to as source-available, or as shared source, a term coined by Microsoft in 2001

abbotsbury,
@abbotsbury@lemmy.world avatar

Under that strict definition, software under the GNU GPL would not be “open source” because the license stays with the code, and is not truly “for any purpose,” which is the same deal with the Epic license: you may use, study, change, and distribute the Unreal source code, but it stays under Epic’s license.

If you are talking about the FREEDOM to fork and publish and share and whatever, then you mean Free software.

heckypecky,

You are not allowed to distribute unreal source. From their FAQ:

Unreal Engine licensees are permitted to post engine code snippets (up to 30 lines) in a public forum, but only for the purpose of discussing the content of the snippet

abbotsbury,
@abbotsbury@lemmy.world avatar

But the code is easily visible and you can compile it yourself. If you say “I only run software I 100% knows what it does because I can read it’s source code” then Unreal Engine fits, it’s open source.

rbits,

That’s not why people want an open source game engine though, they want it to be open source so that they can’t do a unity

I agree the phrase “open source” is a bit confusing

abbotsbury,
@abbotsbury@lemmy.world avatar

they want it to be open source so that they can’t do a unity

That has nothing to do with open source, that has to to with licensing, which I’m pretty sure isn’t an issue anyway since I think Unreal versions are tied to specific license versions, i.e. if you download the engine under one term, thats the only one you have to use

AProfessional, (edited )

Ideas started in the 70s, Free Software Movement happened in the 80s, the term Open Source from the 90s as an alternative to “free” to be more clear.

It always meant this.

abbotsbury,
@abbotsbury@lemmy.world avatar

It is source available

Yes, open source.

Not Open Source

You mean free/libre? Open source literally just means you can see the source.

AProfessional,

Open source is source code that is made freely available for possible modification and redistribution. Products include permission to use the source code,[1] design documents,[2] or content of the product. The open-source model is a decentralized software development model that encourages open collaboration.

en.m.wikipedia.org/wiki/Open_source

AstridWipenaugh,

And then later on…

Generally, open source refers to a computer program in which the source code is available to the general public for use or modification from its original design.

Unreal Engine is technically open source, because it’s source code is made available to the general public. But it is licensed under a restrictive EULA instead of any of the normal licenses you’d expect for an open source project (MIT, Apache, GPL3, etc).

This is definitely pedantic, but “open source” is a colloquial term, not a technical one. Most people mean FOSS when they say open source, but the terms aren’t exactly equivalent. The license that governs the code is really the only part that actually matters.

Anamana,

Let’s just call it OpenSource+ at this point ;)

thantik,
NocturnalMorning,

Nice, it’s been 6-7 months since I used Godot. Glad they got a terrain editor ported over.

Epicurus0319,

Long-term I think corporate tech as we know it is screwed. Their explosive growth from the pandemic making everyone terminally online is drying up as more and more people go back to touching grass, so now the bill’s coming due and it’s only a matter of time now before Unreal also does something stupid we can’t even imagine for a quick buck

elscallr,
@elscallr@lemmy.world avatar

People were terminally online well before 2019. It exacerbated the problem but we’re not going back. I don’t really think that’s a problem, technologically it pushed us further ahead which is always a good thing.

You’re right in that we are starting to rediscover what it means to be physically social again. I think that’s a good thing, too. People that got away with shit before aren’t getting away with it any more.

WhiskyTangoFoxtrot,

The problem is that interest rates have gone up after being extremely low ever since the 2008 crash, so investors lost their endless supply of debt-fuelled free money. They can’t pump money into companies operating at a loss anymore, so suddenly those companies have to find a way to turn a profit.

captain_aggravated,
@captain_aggravated@sh.itjust.works avatar

And some of them realistically can’t. Every other commercial game engine is developed for the studio first; Cry, Source, Unreal etc. These engines were made for, well, Far Cry, Half-Life 2, Unreal Tournament. The studio saw returns for engine development in the sales of games, then they said “We could probably further monetize the work we’ve already done if we license the engine and SDK out to third parties.”

Unity on the other hand is trying to have the Autodesk/Adobe business model of “We have a free student or hobbyist tier, and then a commercial license that’s $100,000 per minute per seat.” The thing is, Autodesk and Adobe really don’t have realistic competitors in their market sectors. Unity very much does. Unity competes directly with GameMaker Studio, Godot, Unreal, Source 2 among others, the development of which are either directly supported by the sales of first party titles (or are outright FOSS projects in the case of Godot). So Unity has to set their prices to compete in that market, without the support of first party game sales.

You can see how that’s working out for them.

RockHornet,

The biggest thing about Epic is that it is NOT a publicly traded company.

It doesn’t mean that it’s not subject to the “Infinite Growth Disease” but look at their biggest investor: Sony and Tencent.

Both Game companies that SHOULD be more interested in having access to a good game engine than to make every dollar’s possible.

dopeshark, to games in Godot Engine hits over 50K euros per month in funding
@dopeshark@lemmy.world avatar

Very nice!

MarcomachtKuchen, to games in Godot Engine hits over 50K euros per month in funding

This is great news! Can anyone explain me how the engine Managed to get 25k BEFORE the the unity Desaster? It seems like a really high number without mayor Investors

geosoco,

This isn't that strange for a number of open source projects. I don't know Godot's specifics, but lots of folks are willing to toss a few bucks via patreon or other sources. They keep a list of donors who don't mind being named in the source code, and it includes a few companies that make monthly donations. I'm sure they get a number of grants like this one from Epic.

There's a number of mastodon servers where people pay donate monthly to them.

MarcomachtKuchen,

Man People can be so awesome. All the Bad news makes me forget that way to often

nanoUFO,
@nanoUFO@sh.itjust.works avatar

It has corporate investors/sponsors at the gold level one of them being gambling service and the rest being mostly mobile devs. The pateron hasn’t really gone up since last year.

TrismegistusMx, to games in Godot Engine hits over 50K euros per month in funding
@TrismegistusMx@lemmy.world avatar

I have big hopes for an open source future.

Buffalox, to games in Godot Engine hits over 50K euros per month in funding

My wife has a few things on YouTube she made with Godot, and she has noticed a significant increase in traffic, since Unity made their blunder.

Godot really deserves their increased popularity and donations, it’s absolutely amazing what they have achieved as a true Open Source project that is absolutely 100% free to use, and gives 100% control to game developers.

weeahnn, to games in Godot Engine hits over 50K euros per month in funding
@weeahnn@lemmy.world avatar

Very nice. This money will enable them to make it better. One day when I might start learning how to make games I hope that Godot will be one of the best choices out there.

blindsight, to gaming in Godot Engine hits over 50K euros per month in funding

This is really exciting to see. Enshittification is generating increasing backlash against incumbent monopolies, and encouraging more movement toward sustainable open source software.

See Blender, too.

savvywolf, to gaming in Godot Engine hits over 50K euros per month in funding
@savvywolf@pawb.social avatar

Honestly, one thing I’m seeing frequently in comments about this is a bit frustrating. That is, people saying that they vow never to buy any games in Unity ever again on principle.

Vendor lock-in is a real thing, and part of the reason they actually tried this play. Many of these developers likely want to switch to a different engine, but don’t have the time or resources to do so. Honestly of all people hit by this situation, they probably need the help most.

Incidentally, if you are one of those devs reading this and feel you don’t know anything other than Unity, go learn something else. Diversify your portfolio. Learning a new engine isn’t hard if you know the fundamentals.

Also, can we get more love for Bevy. :P

FREEZX,

Unity dev here. Will switch on our next game, but don't have the choice for the current game that we've already invested 4 years into.
Also, bevy looks nice code-wise but it desparately needs a proper editor and GUI to make it artist friendly

SamC,

Hopefully Unity doesn’t disrupt your current project too much.

But yeah, I think this is the most extreme case of a company burning trust with their users overnight in recent years (worse than Twitter IMO). It’s especially bad because many Unity users/devs have their livelihood depending on Unity, so of course they are going to change once they get a chance. The risks of not switching now massively outweigh the risks of switching.

It will just take a lot of devs/teams some time to transition. Unity will probably go under in 2-4 years, they can’t recover from this.

I’ve played around with Godot a bit, and in my view it actually makes more sense than Unity. Probably has more limitations, but hopefully those can be overcome in the next couple of years.

FREEZX,

Thanks. We're fortunately still on 2022, so it won't really affect us at this point.
I've been keeping an eye on godot for a while, it seems like a very interesting engine. I'm not sure if it's ready for prime time for the scale and rendering quality we're usually looking for, but it might be a great option for 2D and smaller-scale projects.

muix,

There is the blender_bevy_toolkit which aims to serve Blender as an editor for Bevy. I haven’t tried it myself, but definitely will when I get to more artistic phases of my projects.

FREEZX,

That looks like an interesting project, but it seems it hasn't been updated in over a year, and is only compatible with bevy 0.6. The current version is 0.11 or something. I've had my ass kicked before by relying on projects that didn't have a lot of support available, so I would stay out of this one.

ObiGynKenobi,

That’s a valid point. Games released in the next 2-3 years should be probably be given a pass. My admittedly layman’s perspective is that any indie game deep enough into development that switching engines isn’t feasible most likely wouldn’t require another 4 years to ship.

pgetsos, to games in Godot Engine hits over 50K euros per month in funding
@pgetsos@kbin.social avatar

Just started lessons myself for it. Looks easy enough for basic gesture like the one I want to do!

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