There are definitely some older Tales games I might play again if they had an “enhanced” port. And localizing some of the JP only games would be cool too. I’d love some kind of Destiny 1 and 2 combo game. Would I buy Tales of the Abyss a third time, though? Probably
“Is the engine consolidating potatoes below the surface?” he asks. “Did the player bulk up the pile with sacks or something so they didn't need quite so many potatoes? We need an investigation.”
I don't think so. I could believe that they're consolidating things from a physics standpoint if they have some way of computing that they aren't gonna be individually moving -- that'd be clever -- but I don't see any reason to make that extend to rendering polygons to represent that.
To be fair, while unreal isn’t FOSS, it’s source code is at least openly viewable so devs would find it easier to make easily transferable alternatives
Well fuck me, apparently. The Adobe and Sibelius fees already break me, and I’ve invested enough in Unity assets (not to mention the learning curve) to get a game close to preproduction, and this could drive me out.
I’m a tiny Dev just trying to break into VR, console, and mobile by myself, and am dirt poor with no support, just my knowledge and talent. I’m working on three beta projects, but this makes me scared to continue on Unity.
I’m a good designer and developer with industry experience, but my health has forced me into smaller Indy projects. I put all my eggs in Unity’s basket and now it feels like they’re ditching me just at the point I was ready for production.
Sometimes it seems to me that almost everything that isn’t FOSS/non-profit goes down the shitter these days in the name of profit. It really does feel like the only way to avoid getting fucked over is to completely ditch commercial stuff.
ign.com
Top