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witheyeandclaw, to games in New Report Makes Disturbing Allegations Against The Lord of the Rings: Gollum Developer - IGN

“ reportedly enforcing uncompensated overtime, allegedly trying to pay staff below minimum wage, and a toxic work environment cultivated by an alleged abusive leadership.”

Saved you a click!

Infynis,
@Infynis@midwest.social avatar

Explains why the game was so bad

Draegur,

not only is it tragic that these devs were so mistreated, but it sucks even more that they went through all that bullshit to produce such a WET TURD

dustyData,

Nacon demanded AAA performance from a $16M budget game. This was a massive leadership failure. It’s a miracle it launched at all.

Draegur,

A most cursed miracle.

Perhaps it would have been a better miracle to have never launched at all…

huginn,

I think it’s a wet turd at least in part because they went through so much bullshit.

MeatPilot, to world in Kabosu, the Dog Behind the ‘Doge’ Meme, Has Died
@MeatPilot@lemmy.world avatar
Speculater,
@Speculater@lemmy.world avatar

😭

wjrii,

This should be so very wrong, but somehow it feels… appropriate… a meme of true peace.

RIP Kabosu.

WhatAmLemmy,

Poor taste, yet mandatory.

psycho_driver,

Much like the internet itself.

geogle,
@geogle@lemmy.world avatar

very appreciate

rickyrigatoni, to games in Microsoft Closes Redfall Developer Arkane Austin, Hi-Fi Rush Developer Tango Gameworks, and More in Devastating Cuts at Bethesda

Hi-Fi rush comes out of nowhere to massive critical acclaim just to be shut down anyway because Starfield sucked ass. Why people ever do business with these shitass publishers I’ll never understand

NuXCOM_90Percent,

Because the indie space is also a graveyard. Investors are increasingly wary of funding anything but a “guarantee” and plenty of studios have had to shutter because the funding they were promised was rescinded.

The major publishers are at least a paycheck that can keep a studio going for another year or two.

Carighan,
@Carighan@lemmy.world avatar

Because the indie space is also a graveyard. Investors are increasingly wary of funding anything but a “guarantee” and plenty of studios have had to shutter because the funding they were promised was rescinded.

Maybe gaming has become too bloated as a concept if no company can ever produce a product with their own money any more, instead always listening entirely to investor cash.

NuXCOM_90Percent,

So… only independently wealthy people should make games?

Game dev takes time. The way you shrink that time is to do it full time instead of working on it in your spare time for a decade or so. Because of increased cost of living, the ability to just take a few months off and burn your savings is increasingly not viable.

That is where investors come in. Whether it is a kickstarter campaign (NEVER PRE-ORDER!! RAWR!!!), a venture capitalist, or a major publisher. And all of those have consequences.

But, increasingly, it is only the major publishers who are even trying. And they are increasingly selective of who they try it with. NoClip have been making an indie game as a way to better understand the market and they have a SPECTACULAR video where Danny O’Dwyer talks about his experience pitching the game to publishers and what kinds of responses they get. And it is really telling that he gushes over how nice one publisher (I think it was Humble?) were in that they actually responded and said they couldn’t move forward rather than just ghosting him.

Serinus,

the ability to just take a few months off and burn your savings is increasingly not viable.

Universal healthcare would help here.

bobs_monkey,

Sure but that’s only a piece of the puzzle. Housing, food, and general living costs are so insane now that any decent savings would be obliterated much more quickly. UBI would be a better solution here, but that’s almost a pipedream at this point.

Serinus,

The idea is that the biggest barrier to entry for small business and entrepreneurship is healthcare.

bobs_monkey,

Um I disagree. The biggest barrier is having the capital to do the thing. I think a number of states have a reduced/free option if your income is below the poverty line (calculated as having low or negative income in the startup phase, not necessarily based on assets), or being lucky enough to have a spouse with healthcare. That said, it’s entirely doable to go without healthcare, albeit risky. I started a contracting company 3 years ago with almost no money and the tools I had from my apprentice/jman years, and still don’t have health insurance, though I’m hoping to get some later this year.

ExfilBravo,

I think AI will help in this space and allow smaller teams to compete with larger companies. At least until those companies do the same thing.

Katana314,

Taking a look at big-cash high profile releases like Redfall and Starfield…is “guaranteed failure” what they’re going for? Because those indie games were pretty much the main reason I kept subscribing to game pass.

TSG_Asmodeus,
@TSG_Asmodeus@lemmy.world avatar

Remember that the people actually doing the work don’t decide who to make deals with.

Alto, to games in Bethesda Is Responding to Negative Reviews of Starfield on Steam
@Alto@kbin.social avatar

“When the astronauts went to the moon, there was nothing there. They certainly weren't bored."

Yeah I think that might be because they were on the moon and not pressing WASD to walk around a fake moon

setsneedtofeed,
@setsneedtofeed@lemmy.world avatar

If you landed in an in-game fake moon it would be a wonderfully interesting plot thread.

Zoboomafoo,
@Zoboomafoo@lemmy.world avatar

I think I saw a documentary about that recently

echodot,

Yeah they should 100% have a flat planet somewhere. Held up by a turtle.

Sineljora,

Or because they didn’t show up at the moon after a loading screen

runwaylights,

It also bugs me that Bethesda keeps saying that the game is about exploration and finding new planets, but so far every planet I’ve visited has some kind of building upon it. Its clear that people have been on this planet before, so why the hell should I explore this planet? At least give me some incentive or a better reward for finding a true empty planet.

lolcatnip,

You’re not wrong, but OTOH, it’s pretty funny to see a planet having a building on it equated to the planet being explored, considering Earth was still being explored thousands of years after the first buildings.

runwaylights,

Yeah thats true. In Bethesda’s dictionary exploration means: find minerals, 7 life forms and 3 unique geological formations. And by unique we mean like on the other planets.

RaincoatsGeorge, to games in The Day Before Servers Shutting Down Next Month, Leaving Game Active for Just 45 Days - IGN

This was a scam from the start. They fucked themselves because their trailer was popular and they promised the world. Their goal was to create a shit early access game with pre-made assets, get lots of buy in when it was released, endure some bad reviews, promise to fix things but then slowly dump support for the game. I’ve watched this exact thing happen probably ten times now.

What killed them was the hype and popularity. They were called out immediately for what they were doing and got stuck having to now make an actual game or face legal repercussions.

At the very least these cash grabs are getting spotted early and they’re not getting to sneak by without facing consequences.

osprior,

Is it still a scam if everyone gets their money back?

This just feels more like incompetence rather than malice.

OwlPaste,

Scam is still scam, they could have been realising true gameplay trailers instead of wasting time on rendered false gameplay that does not reflect a game at all

Carighan,
@Carighan@lemmy.world avatar

This just feels more like incompetence rather than malice.

Yeah although I would argue one does not preclude the other. As in, of course with Hanlon’s Razor, this is because of incompetence not malice. But it’s also a scam, just one born out of not being any smarter/better.

RaincoatsGeorge,

I’d agree with you but then you hear about all the sketch shit with the discord and the volunteers. I think they intended to make a game but planned for it to just be a quick cash grab and then they could just slowly dump it. It’s honestly a great strategy, just look at every game the atlas devs have made. They’ve basically mastered the strategy.

KISSmyOS,

The investors aren’t getting their money back.

CarbonIceDragon,
@CarbonIceDragon@pawb.social avatar

I mean, it still would represent an attempt at a scam

LanternEverywhere,

Yeah a failed scam is still a scam.

EdibleFriend,
@EdibleFriend@lemmy.world avatar

Technically yes it’s still a scam. It’s just one that didn’t pan out for them. In this one particular instance anyways. It will continue to work for others.

loobkoob,
@loobkoob@kbin.social avatar

I don't think consumers were the target of the scam; if they were, I don't see a reason why they wouldn't have accepted pre-orders for the game. In fact, I think they know that accepting pre-orders would have left them open to false advertising lawsuits which is why they didn't go for them, and I think they were well aware that people could just refund the game so trying to scam consumers (in this instance) was probably not worth attempting.

Instead, I think the investors were the target. The brothers who own(ed?) the studio have been living off investor money for the last few years, and which how suspicious their finances are (their ludicrously high travel expenses, in particular) I'm sure they've hidden away a bunch more money.

The game that exists is a shameless, cheaply-made asset flip that I suspect only exists at all because it makes it much harder for investors to sue for fraud when there's an actual product. If they'd just tried to take the money and run without releasing anything it'd be obvious fraud, but now they can claim they tried their best, expectations were too high, etc, and it's difficult for the investors to prove otherwise.

LanternEverywhere,

This makes the most sense by far. Owners of a company always pay themselves a salary, and for a tech company with investors I'm sure these people were able to give themselves an extremely high salary. That salary money is legally their money forever no matter how crappy or failed the company's output winds up being. Unless you can prove that an actual crime was committed to acquire that money, then it will remain legally theirs.

WashedOver,
@WashedOver@lemmy.ca avatar

I get the impression there is a lot of this bait and switch in the mobile gaming circuit with great game play shown on IG ads but the actual gameplay is nothing like advertised?

PrettyLights,

Due to the way Steam refunds work I feel this wasn’t their end goal unless they really didn’t think it through at all.

The theory i subscribe to is that they intended to release a “decent” game but had no experience or intent to make it themselves. The marketing hype machine was to build community hype, which would drive investor funding so they could pay for new talent or to just outsource most of the work. I’m guessing that either didn’t materialize or they mismanaged that plan.

thoughtorgan,

I don’t think they intended to release anything ever. But there was so much attention an them they had to release something.

They got funding from a Kickstarter right?

PrettyLights,

Nope, no Kickstarter or obvious public funding before the early access “release”.

There’s a chance some people weren’t able to get refunded but due to Steam’s refund policy I suspect most got their money back.

If it was always intended to be a total scam and never release they’d likely have used their own launcher to bypass the Steam revenue share and refund policy.

Macaroni_ninja, to games in Bethesda Is Responding to Negative Reviews of Starfield on Steam
@Macaroni_ninja@lemmy.world avatar

Customer: I didn’t like the taste of this cake.

Management response: Dear customer, thank you for taking the time to try our cake. This is a cake, which is sweet and tasty by definition. We made the cake so customers can enjoy the cake and taste the typical cake ingredients which taste sweet and tasty. The cake experience as we created should appeal to everyone because cake is tasty.

Customer: Wtf, it tastes like wet socks!

Management: Cake

e-ratic,
@e-ratic@kbin.social avatar

You're enjoying the cake wrong, it's supposed to taste like shit

BruceTwarzen,

Just wait until some suckers make you a better cake for free.

Aceticon,

Our survey of shit-enjoying-customers proves that more than 99% of them like our cake.

fsxylo,

I blame other cake makers for making good cakes and setting unrealistic expectations for cake making.

Tetsuo,

The cake is a lie

Marsupial,
@Marsupial@quokk.au avatar

This was a triumph.

voodooattack,

Customer: Hey there, customer outreach person; how does it feel to repeat yourself over and over again?

Management response: As a large-language model, I am unable to experience feelings the way humans do. Moreover…

TurboHarbinger, (edited )

It’s the most* realist immersive cake you’ll ever find.

16x the detail.

Macaroni_ninja,
@Macaroni_ninja@lemmy.world avatar

Now with optional toppings. Plate included in the deluxe cake edition available for limited time only!

a_wild_mimic_appears,

collectors edition plate has been replaced with cardboard

manmachine, to games in LittleBigPlanet 3 Servers Are Officially Shut Down Indefinitely, Sony Confirms
@manmachine@lemmy.world avatar

Not a week comes by without a reminder about www.stopkillinggames.com

VicentAdultman,

'member when we were able to self host servers of our games? I member. CoD4 was awesome because of that, later the pirated version of MW2 too. These games (the first MW and MW2) are still alive because of that.

kalpol,

Is Enemy Territory still alive?

ILikeBoobies,

Cod WAW has user servers but they stopped paying for their anti cheat so vanilla servers either block you or are fudged

Plutonium fixes this

umbrella,
@umbrella@lemmy.ml avatar

we should push for them to release server software

dhhyfddehhfyy4673, to games in Police in Japan have arrested a 36-year-old man on suspicion of selling illegally modified Pokémon save data to customers online

Daily reminder that IP law is fucking stupid.

FlyingSquid, to world in Kabosu, the Dog Behind the ‘Doge’ Meme, Has Died
@FlyingSquid@lemmy.world avatar

I’m surprised she was still alive. And 18 is an amazing age for a dog, even a smaller one like her.

simple,

She looked great for her age too, her owner really took care of kabosu.

FlyingSquid,
@FlyingSquid@lemmy.world avatar

It’s good to know she died well-loved. That’s how every dog should die and it’s heartbreaking that so many don’t.

avidamoeba,
@avidamoeba@lemmy.ca avatar

All of us.

CooperHawkes, to games in Nintendo Switch 2 Release Date May Have Just Accidentally Been Revealed by...Gameshark

September 2024. Saved you a click.

Kit,

Doing God’s work

UprisingVoltage,

Thank you

XTornado,

Unsurprising if it’s true, announced before E3 dates, demos on E3, release on September and ready for the Holidays sales.

(When I talk of E3 I mean the dates where most companies are doing their conferences, I know E3 is not a thing anymore, so June-July)

Toribor, to games in Baldur’s Gate 3 Has Slowdown Issues Because It Keeps Thinking About All Your Theft and Violence
@Toribor@corndog.social avatar

I’m having flashbacks to Skyrim. Developers were puzzled how players got a bounty even when no one was around and discovered that chickens were reporting crimes.

NotMyOldRedditName,

Lol, how long did that go on for?

WarmSoda,

20+ years

optissima,

Never fixed in game AFAIK, but there’s a mod to fix it

NotMyOldRedditName,

damn, lol

TheBat,
@TheBat@lemmy.world avatar

Good ol’ Bethesda.

Rocketpoweredgorilla,
@Rocketpoweredgorilla@lemmy.ca avatar

And they’re pretty protective of them, I remember learning that one the hard way. Accidentally killed a chicken in Riverwood and suddenly the whole town was out to kill me for de-fowling them.

WarmSoda,

That shit was happening way before Skyrim

elbarto777,

Examples?

sirjash,

Every Zelda game

elbarto777, (edited )

Every one of them? Including the NES one?

NoSpiritAnimal,
@NoSpiritAnimal@lemmy.world avatar

Especially that one

mateomaui,
MrScottyTay,

Wait so they knew about it but didn’t fix it and just let that mod fix it instead?

mateomaui,

According to another commenter, yep.

520,

That's kinda what Bethesda does with all its games.

MunsterPlop,

“It just works.” - Todd Howard

ezchili,

Fix it in the anniversary edition release

Extra fuck you!

bionicjoey,

I’m reminded of CK2, where there was a big performance drop when the India DLC was released. The reason: all of the Greek and Armenian characters were constantly checking if every other character in the game was someone they would like to cut the balls off of, adding more characters caused an exponential increase in the time that check took.

flamingos, to games in Microsoft Closes Redfall Developer Arkane Austin, Hi-Fi Rush Developer Tango Gameworks, and More in Devastating Cuts at Bethesda
@flamingos@feddit.uk avatar

> Tango makes a great game
> Put it day one on Game Pass
> Close the studio when it doesn’t meet sale targets

Corp. logic truly is something else.

Tetsuo,

Meanwhile Larian studio reminding everyone that a good way to make money and avoid layoffs is to be nimble and make good games.

Big Corps sees nimble and good studio making a good game, starts layoffs immediately.

The real murderers are the people that sell their studio to a big publisher. They immediately seal the fate of their teams. They will have layoffs eventually…

NuXCOM_90Percent,

I love Larian and am ride or die with Swen et al. Have been ever since Divine Divinity was “we have Diablo at home” but ended up being a shockingly good (for its time) hybrid ARPG/CRPG.

But Larian are very much not the example of “how to do business”. Like Digital Extremes, they are a “legacy” studio that is INCREDIBLY lucky to have survived. Larian themselves had to deal with really shitty publisher deals (Beyond Divinity and I think also Divinity 2?) and games so bad it almost killed the studio (even Mortismal himself will acknowledge that Divinity 2 was a trash fire before the DLC… and was still a mess after). It was mostly “lucking out” and embracing Kickstarter before everyone hated it that saved them. And… Dragon Commander still got close.

And you know what has REALLY made them stable? That’s right. A deal with a major company to work on one of the most famous IPs in gaming (tabletop and video) history.

Larian are smart to try to maintain their size and not overly grow. But, like countless game devs have said and gotten shouted down for, they are far from “typical” and got REALLY lucky. Hell, Swen himself has mentioned the same in between the blurbs that outlets love to reference.

CosmoNova,

You forgot to mention they sold 30% stake of the company to the world‘s largest game conglomerate Tencent. They‘re also working on a supposedly much larger game than BG3 now and plan to release it within the next 4 years which means they will have to at least double their staff. Honestly, judging a developer entirely by a recent success isn‘t a good practice even when it‘s as massive as BG3. Most people who talk about Larian have a very warped impression. Even when their games are great recently, the tides can change rapidly in this industry.

ICastFist,
@ICastFist@programming.dev avatar

You know, Hi Fi Rush is a good game, yet Tango still got axed because “fuck them”. Larian wasn’t nimble with BG3 either, they were thorough

dan1101,

Yeah did someone just run or interpret reports incorrectly? If a person subscribes to Game Pass and plays Hi Fi Rush for X months, I’d consider that a sale.

chiliedogg,

If they play it exclusively, sure. But people play tons of games on Gamepass. HiFi Rush and a dozen other games splitting that $15/month/account is a lot less rosy.

I’ve had Gamepass since the beginning, and since it was launched it I’ve bought maybe 1 or 2 Xbox games that weren’t on gamepass, whereas I used to average 2-3 a month. My overall spending on games has dropped massively since getting gamepass - especially on Xbox.

dan1101,

Just the fact that they played some minimum amount should tell them the game contributed to the subscriber’s enjoyment of Game Pass. Otherwise if they are both selling a game and giving it to Game Pass subscribers for free I’m not sure what they are expecting. Can’t have your cake and eat it too, but I’m sure they would like that.

Maybe they are hoping that Game Pass is like extended demos and will lead to more game sales. But there are too many new games all the time for most to hold my interest.

chiliedogg, (edited )

I think they expected more casual gamers to sign up for game pass while the more dedicated among us would still be buying new products.

Honestly, they’d probably be doing better if they didn’t put games on there day 1. Sony doesn’t put their biggest titles on PS+ at launch for a reason.

Halo and starfield had shit sales because we didn’t have to buy them. If they required people to buy the triple-A in-house titles at launch, the double-A stuff like HiFi Rush could still be released on gamepass day 1 as an incentive for people to subscribe.

As it stands, Starfield and Forza burned the money that should be used for HiFi Rush and Ori.

dan1101,

Absolutely agree, just recently instead of buying Manor Lords I just found a good deal on a month of Game Pass. I played it as much as I wanted (for now) for less than $10.

Defaced,

Hmmm it’s almost like Jim Ryan was on to something when he said gamepass wasn’t good for the industry and publishers didn’t like it during the antitrust trial with Microsoft.

It blows my fucking mind how stupid some people are just to be able to play the next rehashed bullshit CoD on gamepass instead of paying $70 a year for the same garbage.

DudeImMacGyver, to games in Palworld Devs Says They Have Received Death Threats Amid Pokémon 'Rip-Off' Claims
@DudeImMacGyver@sh.itjust.works avatar

This game bites a lot of other games, but it’s fun to play which is more than I can say for any Nintendo Pokemon game in recent memory.

SkyezOpen,

Pokémon hasn’t pushed the envelope at all. I think this game really shows what you can do with battle pets in an open world and Nintendo should take notes. Not necessarily breaking their format or making a survival crafter, but there’s a lot of potential they ignore.

hoshikarakitaridia,

not necessarily breaking their format

To some degree I’d honestly welcome that. Even if it’s not going to be some Breath of the Wild quality spin-off, I just want more creativity.

BarrierWithAshes,
@BarrierWithAshes@kbin.social avatar

Which is funny cause the same studio already made a breath of the wild type game. Its called Craftopia.

starchylemming,

according to steam reviews its abandonware

BarrierWithAshes,
@BarrierWithAshes@kbin.social avatar

Idk maybe. Last update was last year iirc

iheartneopets,

They’re showing a bugfix update as recent as this past week.

BarrierWithAshes,
@BarrierWithAshes@kbin.social avatar

That's good to hear. I own it but wanted till it was a little more feature complete to play.

Xtallll,
@Xtallll@lemmy.blahaj.zone avatar

Last steam patch was January 22, 2024, they have been pushing patches at least monthly, they dropped a major content patch in June 2023.

BarrierWithAshes,
@BarrierWithAshes@kbin.social avatar

I only follow their Twitter so idk. Guess guy was completely talking out his ass.

JJROKCZ,

Pokémon hasn’t tried anything new in decades because they don’t need to, Nintendo rakes in money from fans buying the same shit every year regardless so why out extra cost in to the product

DudeImMacGyver,
@DudeImMacGyver@sh.itjust.works avatar

Nintendo2k - $70 Edition

mnemonicmonkeys,

from fans buying the same shit every year regardless

Probably the same fans are sending the death threats

GhostMatter,

Well, they tried new gimmicks! Like the Dream World, which was closed two years later. And, uh… that step counter.

Poggervania,
@Poggervania@kbin.social avatar

If a game copies what another game does but does it better and/or gives it own spin on things (which PalWorld arguably does, considering that you can have your Pokemon Pals fight with machine weaponry and also enslave capture people as Pals), I don’t see how that can be a bad thing. Otherwise, people should be up in arms about every roguelike Metroidvania or Soulslike game.

BarrierWithAshes,
@BarrierWithAshes@kbin.social avatar

Yeah this is more of the pokemon fandom being deranged. Closest thing in memory was a few people complaining Bleak Faith stole some animations or something from Dark Souls.

The whole thing was resolved without incident and nobody threatened to kill anyone either. Most people didnt even care.

platypus_plumba,

Shooting at Pokémon with assault rifles feels so wrong. It feels like a weird mod that doesn’t match the core of the game.

I just saw a 2 minute video to form that opinion, but I’ll check more about it.

Mikina,

It’d say that exactly what most of the haters are not getting. This is not supposed to be a Pokemon game. It’s a survival crafting and basebuilding game, that uses Pokemon for a great effect and neatly integrates some of the aspects of Pokemon games to fit into the genre.

platypus_plumba,

I’m not saying this is a Pokémon game, but those are Pokémons, they even have Pokeballs. They are so similar to Pokémons that everyone is talking about it.

Anyways, I really don’t care, I don’t play Pokémon and won’t play this game… but those are Pokémon.

prole,

Sure. And I look at the first gen Pokemon and say, “those are Dragon Quest monsters.”

platypus_plumba,

Yes, you can do that too

Iapar,

But what is gained from that?

platypus_plumba,

Understanding the origin and evolution of games

Iapar,

Fair enough.

Pepsi,
@Pepsi@kbin.social avatar

A smug sense of self-satisfaction

Mikina,

Exactly! The game is pretty great case study on how to combine different genres together and make them work, while also being a prime example of how really important theming is.

I haven’t actually played their previous game, Craftopia, but it looks like that both the “using animals in bases” and “catching animals into spheres” was there too, to the point where Palworlds are getting really close to just being mostly a reskin.

But that illustrates really well how much does different theming works wonders for game feel. The mechanic while in Craftopia, with normal animals, wasn’t really much of note. But just by simply reskinning them to a colorful monster collecting game, instead of regular animals, the game feel entirely different, the mechanic is way much more fun to interact with, and it completely changes the game.

Sure, they did build some changes on top of how it worked in Craftopia, and switched the game around to be mostly build around it, but a lot of the elements remain the same, only in a different skin.

And that’s a really good case study in game and themic design, and I really love it.

For that, I really like what they have done, and the game has been so far really fun, even while being only EA. Sure, they still have a long way to go, but I’m really interrested in what direction will they take the game, and I’m really glad they choose the mix of genres they did, and that they mixed and matched elements from other games in a clever fashion, where nothing feels like it was just slapped into the game just because it’s popular. It’s taking the best ideas from other games, and uses them to a great effect together.

I also don’t mind them choosing the traditional Pokemon visual style, because it’s just the best fit for this kind of game. There is a reason why almost every Souls-like game looks like Dark Souls, because the atmosphere just fits into the mood and gameplay the genre is going for. The same can be said about monster collection games.

However, I’m a little bit worried about some red flags raised about the studio - namely that their history with supporting and finishing EA projects is a little bit wonky (although, it can be explained by them coming up with Palworlds concept, and liking it so much that they just immediately switched over to obviously way, way better concept for a game), and also the fact that one of the developers was tweeting about how AI can be used to circumvent copyright by just letting it generate designs similar to other existing products, while making an example on Pokemon. That’s not really a good look, when you’re working on a game that is also a monster collecting game and you don’t want to be accused of stealing design without making it yourself. And that, especially combined with the fact that Palwords is mostly just a re-skin of Craftopia that has been polished a little bit, may be a red flag that indicates that this may have indeed be just a quick attempt at low-effort cash-grab, where they threw Pokemons to AI to change them a little bit without taking any effort at designing original monsters.

But none of that is a concrete proof, and I still believe and hope that instead of a cheap cash-grab, they really do love the game idea and are excited to work and iterate on it, and will not abandon the game for next project once the hype dies down. Time will tell, but I really hope that it’s the latter.

abraxas,

Yeah, people seem all over the place about whether a copied mechanic is “ripping off” or just a genre.

These pokemon-likes have no more in common with Pokemon than Street Fighter with Virtua Fighter, Tekken, MK, KI, Fatal Fury, Guilty Gear, DBZ, or even Super Smash Bros… and about 2 dozen other games

theneverfox,

People keep saying that Nintendo is going to sue them or something, but remember digimon?

Pokemon isn’t even an original idea - they just took one aspect of the jrpg and took it further. There’s been countless games that played with the same concept - they’re very litigious, but they don’t have any standing against a game that doesn’t use their IP - and the concept is not their IP, the Pokemon are

prole,

Shin Megami Tensei did it first anyway. And Pokemon straight up stole monster designs from Dragon Quest.

lobut,

I mean everyone’s favorite game Stardew Valley is a Harvest Moon rip-off. Gotta shit or get off the pot Nintendo.

kaffiene,

And Minecraft was a Infinininer ripoff. Portal was a version of Narbacular Drop. These people are utterly out of touch with reality

echodot,

Portal was a version of Narbacular Drop

Yeah there’s a reason for that.

kaffiene,

Yes, I know

ColeSloth,

I’d pick I up if there was an actual storyline/something that needs to be accomplished and not just an open sandbox where the point is to just build and upgrade.

DudeImMacGyver,
@DudeImMacGyver@sh.itjust.works avatar

Hopefully the devs roll that out eventually, especially after the initial success of the game.

ColeSloth,

Yeah. It’s so crazy what ends up going viral sometimes. Over 5 million in a weekend for an early access from a no name company (essentially) is just nuts. Who knew a pokemon rip off with guns was going to cause such a big haul.

neokabuto,

Yeah, I played a decent amount and quit when I realized the first boss isn’t the lead-in to the story. I’ll come back when there’s more to it (especially since the Game Pass version is out of date).

mox, (edited ) to games in LittleBigPlanet 3 Servers Are Officially Shut Down Indefinitely, Sony Confirms

Not quite as important as the right to repair, but close in spirit: I would love to see a legal requirement for shut-down online games to release the server specs needed for the community to replace/maintain them.

Edit: And data export for existing players, so our game progress can be reconstructed on community servers, of course.

MisterChief,

stopkillinggames.com

One of their ideas is allow private match/self hosted online services for any game that shuts down it’s servers.

metaStatic,

shutting down most central servers is a death sentence anyway. I'm not putting another decade of grinding into a private server when my Diablo 3 characters are gone.

Dark_Arc,
@Dark_Arc@social.packetloss.gg avatar

Yeah… For battle royal and extraction shooters I think it would also be pretty hard to come close to the experience on private servers.

Granted, I wouldn’t mind being able to play e.g. Hunt Showdown with some friends on a private server/in a private match. It wouldn’t be what it is today, but it could still be fun.

It’s not like games with large populations are really getting shut down anyways. The games that are killed are already dead for most people. I really only am bothered by it when it’s a clearly single player/offline friendly game.

metaStatic,

BRs never caught my interest but I always assumed they where a clean slate each game, which is actually the perfect kind of game for private servers.

Dark_Arc,
@Dark_Arc@social.packetloss.gg avatar

The thing about them is you need people to be at close to the same skill level or they’re just not fun.

MisterChief,

Agreed. But not impossible. Insignia got original Halo 2 Xbox Live servers back online. Most nights you can find a game easily with 20-40 people online during peak hours. It requires a soft mod and maybe 1-2 hours of set up to get online. If anyone could just turn on their old Xbox and play, I’m confident those numbers would be in the hundreds at least.

Allowing people to run private servers is an easy way to allow those that want to play to keep playing in an era where most games have some level of online functionality.

kratoz29,

It requires a soft mod and maybe 1-2 hours of set up to get online.

My Xbox 360 is gathering dust because, unlike all my other consoles, I am not able to mod it myself :/ (softmod).

I did not know the original Xbox had a softmod though.

Fedizen,

honestly copyright law shouldn’t apply to games that are no longer fully playable for any reason

Appoxo,

But it does for proprietary code.

BURN,

I’ve found that most people on this site don’t care about copyright in any form, so they’ll just ignore it like everything else

TwilightVulpine,

Well, when companies are cutting off people’s purchases and wiping works from our cultural history, a little bit of disregard for the law that is complicit with it is pretty much necessary.

Say, it’s through copyright violation that we can still play games from Mario Maker 1 even though the servers were shut down. People figured out how to copy it even though they weren’t allowed to.

If this is wrong, maybe the law should be fixed to provide a proper path.

barryamelton,

This is not enough, the code is old with vulnerabilities that will be exploited with automation nowadays. To correctly do this you need open source server code, or to have it maintained.

mox,

This is not enough, the code is old with vulnerabilities

You have misunderstood. I am not talking about continuing to run the old server binaries.

barryamelton,

What do you mean by specs then? The protocol? The “protocol” is the ABI of the server binary, the logic of it. The networking protocol is super simple. You need the server code for replicating any server.

mox, (edited )

I mean whatever is needed for the community to replace/maintain the servers, just as I said.

That would obviously include the network protocols, but might also include data structures, API contracts, map data, timetables, and any number of other things.

I wrote in general terms deliberately, since it would mean different things for different games, and to allow for the possibility of releasing source code instead of descriptive specs.

(And no, source code is not the only way to do it. If that were the case, the community-developed game servers that have been made through reverse engineering could never have existed.)

kvasir476, to games in Ubisoft Says Skull and Bones Has 'Record Player Engagement', but Fails to Announce Sales

You wouldn’t know the players, they go to a different school.

CatZoomies,
@CatZoomies@lemmy.world avatar

The different school in 8 months after Skull and Bones launch:

Our curriculum isn’t doing well. This is not the curriculum we wanted to deliver. Players expect better, yada yada yada, you know the usual school’s apology stuff. We need to lay off 100% of teachers so as to realign, synergize, refocus, retool, and remoney our money-making money curriculum disguised as a “game”. We will do better. We hear you loud and clear (kind of), and we probably learned a lesson of some kind.

MajorHavoc,

and we probably learned a lesson of some kind.

From now on, I’m going to tack that to the end of every game studio announcement I read, just to see how it fits.

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