FiniteBanjo,

How to be successful long term:

  1. Make a good game
  2. Don’t ship your game with a rootkit
  3. Don’t ban entire regions from your game
kaffiene,

If they drop they root kit I’ll play it

Anarchistcowboy,

Me too

Yeller_king,

Why would it sustain those numbers? It’s fine to play a cool game, be satisfied with it, and then move on.

woelkchen,
@woelkchen@lemmy.world avatar

Because in the minds of suits live service games are meant to be played forever.

xenoclast,

I gotta say. Props to Lemmy users here. This thread is just post after post of generally reasonable take on how enjoyment and entertainment work in reality.

And really just a perfect argument for why infinite growth live service games are a fucking cancer dreamed up by humans who are fucking parasites.

Helldivers is great and the devs should be proud of their success. A+ .

Kolanaki,
@Kolanaki@yiffit.net avatar

Because it’s a live service game. The disconnect is that this doesn’t make players want to stay as much as the developer/publisher would like.

Delusional,

Yup I had fun with it, now it doesn’t sound as much fun anymore. I played it until it got boring due to repetitiveness.

Ragnarok314159,

They don’t have any kind of single player option which turns off a lot of players. It looked really cool, but as soon as I found out to really experience the game you have to play with others, became immediately uninterested.

AgentGrimstone,

I’ll play again at some point but for now, Iceborne.

Ragnarok314159,

The Elden Lord needs to kill some more dragons.

caboose2006,

There Will be a bump when the release the new faction and the mystery 4th faction. But as someone with everything maxed out I just drop in twice or thrice a week now. Just nothing to aim for. Some kind of prestige system could be good.

OpenPassageways,

I’ve been waiting for a sale to buy it… hopefully there are still players but if not shrug

el_abuelo,

There’s still players, don’t worry.

Everyone seems to want to jump on the neg train but reality is that even games with tiny players numbers can still support multilayer matchmaking

It’s still the 35th most played game on steam.

MintyAnt,

The article says there’s 35k players - I’d get it if you like what you see

Evotech,

That’s like saying breaking bad has lost 99% of its viewers with no sign of recovery. L take

MintyAnt,

The point made in the article is that this isn’t supposed to some content that is released and over, like a TV episode. It’s a live service game that’s expected to be continuously played and generate income. This a huge drop is a mark against that model.

I do love helldivers, but I’m not exactly sad if live service games end up being not attractive to devs anymore.

ILikeBoobies,

Happens with all unestablished games

lorty,
@lorty@lemmy.ml avatar

Wait, was this heralded as some live service forever game?

Draedron,

Never touched it again after the psn fiasco. I am not deluded enough to think the devs were on the players side. If you saw there early messages about it and still think they are with you, you are completely lost.

snooggums,
@snooggums@midwest.social avatar

The player base was always going to decline significantly.

It doesn’t have the same kind of slow grind and wide open maps with tonnes of things to interact with that kept up the populations of a game like WoW or Overwatch, so it was going to naturally decline anyway as most people got their fill of the game play and move on to the next game. Anything that is comparable either had a ton of content that was drip fed or has random loot boxes to keep people playing. This game lets you earn enough to play even the highest levels of play fairly quickly, with getting everything taking a bit longer.

The remaining population is actually pretty high for this kind of game, and it is far from dying. I play randoms when friends aren’t on even though I have unlocked all the upgrades to earn myself medals, but also to help out the other players because the game does promote team play even with all the accidental team kills. I never have to wait when there are more than 1,000 players on a planet, and the there are often several planets with several thousand even when people aren’t grouped up for major orders.

The community is engaged and while there will certainly be more of a decline as time passes, I wouldn’t be surprised if the game gets a significant bump in player activity (old players coming back) when they introduce the next faction. Probably not double whatever population is there when it hits, but maybe 50% increase as people come to check out the new content. I think the rapid release was their original plan to keep the player base going and I’m happy they slowed down to address bugs and do quality of life improvements for a bit.

This game also has the most friendly, or at least least antagonistic, player base I have ever experienced in an online game. Although most random games don’t have anyone speak up unless I do first, people help each other out, attempt to get everyone out, and there is often hugs on the ship after extraction. I have only had one player grief in dozens of random games and one match had someone who was rude. Far, far fewer negative experiences than any other game I’ve played.

It may get down to 3% of the highest number of players and will still be alive and kicking for those that do enjoy the game play.

Kecessa,

Deep Rock Galactic would like a word about friendly player base!

snooggums,
@snooggums@midwest.social avatar

I haven’t experienced it, but hear good things about the community.

Cagi,

As would FFXIV.

FoxFairline,
@FoxFairline@lemmy.blahaj.zone avatar

Guild Wars 2 as well. :)

Failx,

Did I hear a “Rock and Stone”?

thanks_shakey_snake,

Rockity rock and stone!

EmptySlime,

ROCK AND STONE TO THE BONE!

ocassionallyaduck,

When the initial player base numbers are fucking unsustainable, this is a necessary and expected correction.

Panicked headline aside, there are still tens of thousands of players online at any given time and the game is doing extremely well at for not having had a proper expansion or new faction, and just the steady drip feed of new gear and equipment.

Fades,

It’s clickbait more so than panicked headline but yeah I agree

vinceman,

As someone who loves Helldivers 2 but has not played in about a month and a half, it’s summer Forbes. People are also playing less games than normal.

Fades,

It’s down 90% because of summer?? Come on now, that’s ridiculous. You think all the kids home for the summer refuse to play games?

Maybe you should take a look at the steam numbers for the other big games, they are absolutely not down 90%

MystikIncarnate,

Oh no, anyway.

NeryK,
@NeryK@sh.itjust.works avatar

Like every PvE game which does not have hundreds of people working to churn out content, its playerbase will dwindle until only those who do not get bored by its gameplay stick around. Whether it’s Left 4 Dead, Payday, Deep Rock Galactic or Vermintide, those types of games follow this pattern…

And I for one, see no fucking issue with that. It’s a great game, people play it until they have had their fill and then move on. Helldivers 2 is only an outlier because of how hard it hit at launch. It absolutely does not have the content pipeline to keep a large playerbase engaged, so yeah it will not keep printing a lot of money, just a little bit every now and then.

Now excuse me as I go and spread some managed democracy.

loganb,

This message was approved by your local democracy officer.

sentient_loom,
@sentient_loom@sh.itjust.works avatar

That’s a good point. An online game can be successful while having a limited shelf life. Make your money and shut it down (or just ramp it down for the smaller audience if it’s worth the effort)

Irremarkable,
@Irremarkable@fedia.io avatar

Basically this. Anyone who is surprised by this has been paying literally zero attention to how these things usually go. The majority of the time when a game explodes that much, this happens. Sometimes to a lesser extent, sometimes to a greater one. A good chunk of the people who buy the game in the first place buy it to play with their friends, and when their friends move on to another game, they will too.

While you will have games that are the exception, such as PUBG which has had massive a player count for forever. they are indeed the exception.

AlexisFR,
@AlexisFR@jlai.lu avatar

Yeah but that’s the problem isn’t it? Why are more toxic games like the PvP centric ones some much more successful with sometimes even less content?

Passerby6497,

Because PvP is basically infinite free content for people who like the game loop. I’ve had friends who love that sort of thing and they can play forever because they’re putting their skills against real people who aren’t just basic AIs.

ampersandrew,
@ampersandrew@lemmy.world avatar

They’re not. This same curve happens with PvP games. The ones that don’t follow this trend are the exception, not the rule.

AngryMob,

Chess has been played for ages with no dlc. Competition against another person is engaging on its own. And chess is a good deep game on its own.

Combine competition with a good game and you get a successful infinite live service game in theory.

Only one or the other and you get a flash in the pan.

Blackmist,

Yeah, most players will play a game for a bit and then move on. It’s rare to get attached to a game and play it forever, and if you do, you likely only have one game like that. There’ll be people who play Helldivers 2 for years, but it doesn’t seem set up like an MMO so is unlikely to get the same long term traction.

MeaanBeaan,

And the Sony account requirement will be reimplemented in 3… 2… 1…

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