atrielienz,

How I feel now everytime I load up a new 8bit indie game. I want those kinds of game mechanics. I want those style of games from the perspective of playstyle. I do not enjoy 8bit graphics.

The_Picard_Maneuver,
@The_Picard_Maneuver@startrek.website avatar

My experience has been that 8-bit on the consoles in the 1980s is very different from 8-bit in most indie games right now.

The art direction in old games felt more polished and easier to look at.

atrielienz,

Yeah. I have a similar experience. Those developers were working pretty hard within the constraints of the mediums they were working with and they made some truly amazing stuff as a result. I feel like 8bit is an attempt at nostalgia in new games and it doesn’t land for me. I know I’m probably in the minority. That’s okay though.

ThatWeirdGuy1001,
@ThatWeirdGuy1001@sh.itjust.works avatar

This is how I feel about mobile games. Even the good mobile games will have some epically animated scene that shows all out war between a bunch of magical badasses with explosions and all kinds of epic shit.

Then the gameplay is some low effort turn based game where the characters barely move and the attack effects are pathetic light shows.

The_Picard_Maneuver,
@The_Picard_Maneuver@startrek.website avatar

Can’t forget the microtransactions.

Mobile games could have been so much better than they turned out to be.

norreskog,

I remember there being some sci-fi shootet game for the SNES that had some old fart playing a banjo on the cover. What was that game?

LunarLoony,
@LunarLoony@lemmy.sdf.org avatar

Phalanx?

Agent641,

I just googled it, and what the fuck?

It looks like the artwork guy got one order for a sci-fi videogame, and one order for a hilbilly folk band album, and was like “I think I know how to halve my workload!”

LunarLoony,
@LunarLoony@lemmy.sdf.org avatar

It’s certainly a puzzling design… but I guess it did its job. We’re still here talking about it!

…that said, I don’t know a darn thing about the actual game…

CrayonRosary,

OMG? What?

nutbiggums,
Ghyste,

How have I never seen this before?

TwilightVulpine,

I love that they brought back Bad Box Art Mega Man in Street Fighter x Tekken

The_Picard_Maneuver,
@The_Picard_Maneuver@startrek.website avatar

I love this one. Why is his face off center? Why does he have a normal gun?

nutbiggums,

So many questions…I want to know who paid real money for this

GladiusB,
@GladiusB@lemmy.world avatar

The 80s

dodslaser,

At least in Mega Man 2 he looks like a slightly more normal dude in riot gear with a gun.

https://feddit.nu/pictrs/image/2117c59b-172a-48ea-887a-fb5950accd93.jpeg

Agent641,

He put all his points into thighs and had none left over for neck.

CaptainAlcohol,

I think it’s still true, after all the success of minimalist games (like vvvvv) and similar concepts is a tangible proof of that. Than, if we go back to the past, both atari and nintendo games used the in-game gaphics on the cover art. I remember getting into games cover art after that avgn cover art christmas episodes…side note: they’re still fun, give it a watch of you want.

TwilightVulpine,

I dunno if that’s the same. VVVVVV at no point indicates it’s supposed to represent anything more complex than what it looks like, it just embraces minimalism as it is.

CaptainAlcohol,

You’re right on this…that was to say that minimalism never disappeared. I mean, as the technology evolved we adopted complex and detailed graphics. Of course, that was what they could do with what they had. Still, some atari games were complex, if not cryptic, some would be now full arg. Like that swordquest series, with modern technology that would have been a huge arg.

FlyingSquid,
@FlyingSquid@lemmy.world avatar

VHS covers were the same way.

None of this is in the movie.

Also, it’s a terrible movie that was on Mystery Science Theater 3000.

vaultdweller013,

It depends on the movie, og terminator VHS slip art is fucking great. Also honorable mention to monty python and the holy grail.

lightnsfw,

The VHS covers of the 80s-90s Godzilla movies were so good. I still have those tapes for the art.

ManosTheHandsOfFate,
@ManosTheHandsOfFate@lemmy.world avatar

It was apparently worth the time and money to make four of these movies.

FlyingSquid,
@FlyingSquid@lemmy.world avatar

And the star of two of them, Miles O’Keefe, hates the ones he was in. He praised MST3K for being so merciless.

HawlSera,

Remember the coverart for Phalanax and how it had NOTHING to do with the game at all? And when asked the company said they simply put a cover they thought would be eyecatching.

Why a random old coot with a banjo on a rocking chair would accomplish that is beyond me

ledge,

When everything is spaceships and big men with guns. You might ask whats this thing with old man and a banjo?

alignedchaos,

Last panel inaccurate, games were vibrant and awesome

Just like the ones today that will feel amateurish compared to future immersive games. Give it time

FatTony,
@FatTony@discuss.online avatar
The_Picard_Maneuver,
@The_Picard_Maneuver@startrek.website avatar

I like this version better!

TwilightVulpine,

It’s a little less impressive when I got my 8-bit console after 16-bit ones were already out, but that didn’t stop me from playing.

The_Picard_Maneuver,
@The_Picard_Maneuver@startrek.website avatar

Yeah, I played them a little out of order too, but I never cared as a kid.

Draconic_NEO,
@Draconic_NEO@lemmy.world avatar

Games today (also games in the mid 90s) tend to focus on graphics and not as much gameplay, problem with this is that they tend to age poorly, which is why Atari, Famicom, and C64 games are well remembered and still being played to this day but Amiga games aren’t as much, they were primarily designed for graphics and thus look dated today.

It’s also why many Indie games embrace the retro style and game mechanics instead of going for graphical wows. These games are just relevant and enjoyed for longer.

Kolanaki,
@Kolanaki@yiffit.net avatar

Always so kick ass

Always?

Have you seen the cover art for the first MegaMan game? lmao

https://yiffit.net/pictrs/image/e8596e14-67ef-404c-a606-a284e6f4c5cc.jpeg

Even funnier with the boasting of “state of the art high resolution graphics” at the top. Though to be fair, the actual game looks infinitely better than that cover.

KairuByte,
@KairuByte@lemmy.dbzer0.com avatar

Even funnier with the boasting of “state of the art high resolution graphics” at the top.

At the time, this want really that inaccurate. There weren’t many video games with the same quality.

The only reason it’s laughable now is because it’s been 35 years since the claim was made.

AtomicPurple,
@AtomicPurple@kbin.social avatar

No, it was inaccurate, even at the time. The Famicom was built to cost and and mainly used cheap off-the-shelf components that were already obsolete when the system first released in 1983. The NES released in North America the same year as the Commodore Amiga, a system that actually was cutting edge, and represented a big leap forward in what home computers could do graphically. By the time Mega Man released, the Amiga was on it's second revision and other home computers were rapidly catching up to it's capabilities.
While Mega Man was one of the best games on the NES, it ran at the same resolution as every other game on the system, and was stuck working within the same limited color palette and low sprite limit that were more than five years behind the curve when it released.

HawlSera, (edited )

I don’t know which I love better

  1. This isn’t even the right color scheme for the character, so it’s not like they misinterpreted the sprite
  2. Rock over here looks like he shit himself upon seeing a Mettaur and is trying (and failing) to pretend he didn’t.
  3. Mega Man doesn’t even use a gun, he uses a Buster. The only time Mega Man has used a gun are instances that parody this boxart or rare occasions like when his internet incarnation uses the Gun Del Sol during crossover events with Boktai
Mdotaut801,

God damn, that cover art is so weird. It belongs in a Scientology propaganda pamphlet.

Mythril,

Looking at this cover art again now, it kinda reminds me of AI-generated art lol

notst,
@notst@lemmy.world avatar

I love bashing AI art but in AI art it’s usually the details that you spot at second glance that makes it fall apart. The Mega Man cover is just fundamentally messed up to a degree where even AI art is miles ahead.

Mythril,

Yeah true, AI art is more “looks OK at first glance, but smaller details are messed up”, while this one is the opposite of that so “smaller details are actually fine, but as a whole it looks quite messed up” haha

MonkderZweite,

He does make a face like he doesn’t want to be seen in that suit and with his frog legs.

CaptainAlcohol,

If you really want to experience the magic of a good and a terrible covert art check the us version of ico compared to the japanese/eu cover art. Now, that’s gonna be fun…

TwilightVulpine,

The american Ico cover is a crime against art

ICastFist,
@ICastFist@programming.dev avatar

On the other hand, the European box art is fucking awesome

https://programming.dev/pictrs/image/b7879244-d6b9-40ee-a11d-a9f7e5e982dc.webp

Kolanaki,
@Kolanaki@yiffit.net avatar

Other than Dr. Wiley lookin’ like fuckin’ Mark Twain, that is pretty sick. Actually, fighting Mark Twain would be sick, too.

Crul,
GenBlob,

Spanish developers using Alfonso Azpiri’s art for their games is actually genius. If I was a kid in the late 80’s I would have bought game over or R.A.M the moment I saw the cover.

davetansley,
@davetansley@lemmy.world avatar

Except in the case of the Sega Master System, where the simplistic 8-bit graphics felt like a massive leap up from the terrible box art!

Ugh

funkless_eck,

probably the nostalgia talking, but it was satisfying having all your games look the same on the shelf

TwilightVulpine,

The common style is iconic, but that plain grid on a white background is a pretty boring style.

That said it did evoke a little imagination, especially with the manuals.

The_Picard_Maneuver,
@The_Picard_Maneuver@startrek.website avatar

Ugh, yeah those identical cartridges. The cases they came in had some ok art sometimes, but it was always in the middle of that ugly grid.

lemann,

For me the worst was handed down PS1 games with awesome CD art… that just wouldn’t load ☹️

NumbersCanBeFun,
@NumbersCanBeFun@kbin.social avatar

deleted_by_author

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  • The_Picard_Maneuver,
    @The_Picard_Maneuver@startrek.website avatar

    Totally agree. A flashy light show will only keep people’s focus for a hot minute, but good core gameplay will keep players engaged for so much longer. Just look at dwarf fortress, lol.

    DontMakeMoreBabies,

    Battlebit is a good example of this for me - graphics are super basic but it's fun af and they get the important parts right.

    FMT99,

    I would say It Depends. I play almost exclusively indy games and yes AAA graphics aren’t what I’m expecting.

    But some indy games just look like the dev threw the sprites together in less than half a day and it can be offputting. Dated can be ok, but rushed and butt ugly… Hell I almost skipped Rimworld way back when because the visuals looked so lazy.

    The gameplay has to be really freaking fantastic to cover that up. In Rimworld’s case it was.

    stefenauris,
    @stefenauris@pawb.social avatar

    almost amazing that video games even took off lol

    bulwark,

    Idk dude, Ultra Action Guys looks pretty fuckin rad.

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