GTG3000

@GTG3000@programming.dev

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GTG3000,

Yeah, I was wondering that until modern games started changing voicelines to reflect the characters’ gender.

The moment Drifter referred to my hunter as “Sister”, all those doubts were cured.

GTG3000,

Oh yeah, I’ve quit the game for good by that time.

New FPS Built Using Doom Tech Is Better Than Most AAA Shooters (kotaku.com)

Things aren’t looking good for me. I’m a few levels into Selaco, a new FPS out now on Steam, and I’m stuck behind a bar as a group of sci-fi soldiers unload their rifles and shotguns into my hiding spot. I’m also low on health. So yeah, a bad spot to be in. I take a deep breath and try something....

GTG3000,

I feel like it’s a little disingenuous to call it “Doom Tech” when it’s modern GZDoom with proper full 3D and shit.

But it is true that it’s way more systemic than anything AAA in the genre.

GTG3000,

Three entirely different use-cases there. Commuting, logistics and… Well, the port thing is also logistics but it kinda shouldn’t intersect with a city downtown?

Not to mention that nowhere are cars completely restricted, you can have professional trucks and such.

Now, does everyone need to own their own car to move pianos, or should it just be a piano-moving service you hire the one time a year you need a piano moved?

GTG3000,

Ah, Midnight Commander, how have I missed you.

GTG3000,

Wasn’t that episode based on a real story from some company?

GTG3000,

Who the FUCK eats борщ cold!? What crazy coo-coo land chicanery is that?!
Окрошка is cold.

GTG3000,

Preach.

The game does have a bit of a balance problem, but as usual the players are not the best at designing the solution.

  • Railgun was overpowered, since it did literally everything without any risk. The funny thing is - you can still do things it did before, you just need to actually use the unsafe mode.
  • The armoured bugs are a bit overtuned, the devs have announced they will be looking at them, but just giving you an OP gun is not a way to fix that.
  • Shield was probably alright as it was, but the current iteration of armour doesn’t really make up for the lack of it.
GTG3000,

Yeah, I have 300 hours from doing all the quests up to ng+ but I couldn’t bring myself to repeat all that. Especially the temples.

…and also I am very impressed by the engine. Fallout 4 would have me running into LOD version of the world if I sprinted for too long, Starfield handles setav speedmult 500 like a champ. Makes exploring a breeze.

GTG3000,

I’m with the right answer here. / and * have same precedence and if you wanted to treat 2(2+2) as a single unit, you should have written it like (2*(2+2)).

GTG3000,

That’s fair. Personally, I just have a grudge against math notation in general. Makes my programmer brain hurt when there’s no consistency and a lot of implicit rules.

Then again, I also like Lisp so I’m not exactly without sin.

GTG3000,

The devil is usually in the details.

OSS rich text editors work, but then you send out the document to someone who has Word and they complain about the formatting since it doesn’t translate some times. Messenger app experience usually goes “Native Windows > Web app > Linux”, at least in the few corporate I used. Stuff like Lark not even being up to date with their web app and Telegram having strange interactions with some window managers.

It works and I gotten people to use raspberry pi instead of their windows computers, but it just feels very unpolished overall.

And then there’s the whole package/flatpack/snap/cosmopolitan thing

GTG3000,

Break it up with the daily dungeons/raids. Also, ARR is the longest slog to ever have slogged - they cut it down significantly already and it’s still a massive slog.

Take a break, return for the actually good expansions later. It will still be there.

GTG3000,

Reason is “Game state is hard”.

If you want to save, you gotta be able to take the current state of everything and serialize it, then read what you’ve serialized and put it back. If you only do checkpoints, you can make assumptions about game state and serialize less.

Generally, it is much easier to develop AI and such when you never have to pull it’s state out and then restore it, because if that is done improperly you get bugs like the bandits in STALKER forgetting they were chasing you after a quicksave-quickload because their state machine is reset.

With checkpoints, you can usually say “right, enemies before here? Dead or dealt with. Enemies after here? they’re in their default state. Player is at this position in space. Just write down the stats and ignore the rest.”

And autosaves just make it one less menu to fiddle with.

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