KoboldOfArtifice

@KoboldOfArtifice@ttrpg.network

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KoboldOfArtifice,

From the perspective of a DM in a real DnD game, the enemy would simply not have an incentive to follow you. It wants to guard the forge, not kill you at any cost.

If you really wanted to, I’d have let you go that way, but I wouldn’t just let the creature run into suicide or abandon it’s only task for no reason, so I think BG3 does this fight really well. Especially because this is actually a fight where using the environment can make the fight much much easier and there are environmental clues before the fight that hint towards a weakness in the boss.

KoboldOfArtifice,

Most games don’t even try to be reasonable about stuff like that, so it’s not really your fault. BG3 often enough fails that itself, but it clearly does it’s best to consider stuff like that.

Hope you have fun with the rest of the game, it’s amazing fun. And trying to really roleplay a bit and get into the character interactions is rewarded a lot both throughout the game and at the end, so keep at it.

KoboldOfArtifice,

They are, but, even as someone who really enjoyed playing them without any nostalgia for them, I would have liked them all the more with a better combat system that is properly turn based and three-dimensional as the one in BG3 is.

I know for a fact that there is a sizeable portion of players that don’t think that BG3 is strictly or at all better, but at the same time, a lot of people can’t get into BG1 because they really don’t enjoy its combat.

I’d absolutely adore a mod that gives us the BG1 story in BG3 and I think it would really boost accessibility. It would also be an enormous amount of effort to represent it well, especially in a way that tries to capture it in a recognizable form.

KoboldOfArtifice,

They said that others were treating mentally ill people like psychopaths, not comparing mentally ill people to Jason themselves.

KoboldOfArtifice,

Shops closing on Sundays in Germany is no workers rights issue. No one is asking workers to work 7 days a week.

Germany as plenty of students, for example, who’d love to have a job on the weekend because they have the freedom to choose a bit better when they work and when not.

The reason Sunday to this day is still a day when almost all shops have to close is mostly religious. There are restaurants and some other shops that are allowed to stay open and most of them choose either a different rest day or make sure that they have someone on any of those days. One workday on a Sunday is plenty to fill out a typical untaxed low payment job that are very useful to students and others looking to just get a bit of an income.

Actual workers rights aren’t telling people that they can never work on Sundays, they’re guaranteeing people that they will never need to work too much.

KoboldOfArtifice,

Their use of it seems no more objectionable than yours.

KoboldOfArtifice,

Seems like it recognized the mod somehow being installed but, as it didn’t go through the normal process, it never set a proper date of installation. Instead it must have defaulted to 0, which in Unix time is the begin of the Epoch, in 1970.

KoboldOfArtifice,

Paradox has long maintained a DLC policy based around their permanent improvement and development of their games. I don’t get what is greedy about genuinely expanding their games with content that wouldn’t have been in the base game and charging money for it. Some of the DLC may indeed be on the more expensive side, but calling their entire policy greedy is simplistic and just trying to bunch them in with companies trying to rip you off. Sure, there’s been cases where some of Paradox DLC has been egregious, but frankly, the standard case is that they clearly added onto the game that otherwise wouldn’t have been there at all.

To propose one of the titles where this works best is Stellaris. I genuinely mean it, take a look at that games post release development and tell me that Paradox is being genuinely greedy. Just because something is long term profitable doesn’t make them necessarily immoral.

KoboldOfArtifice,

My first leveled Tank was Gunbreaker, my first leveled DPS was Mechanist and I am myself now working on Sage to fill out my “shoot guns at it to solve your problem” Trifecta.

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