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Maven

@Maven@lemmy.sdf.org

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Maven,
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it’s also a great win for AMD, in general, to provide the hardware behind the two biggest consoles on the market for two consecutive (and a third upcoming) console generations.

Doesn’t the Switch have as much market share as the other two combined?

Maven,
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How can the switch be a different console from last gen, current gen, and next gen? Those are literally the only generations it could be considered part of.

Maven,
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Setting aside that the industry professionals definitely count it as current gen for sales metrics, that’s fuckin, irrelevant when the statement is about all three of last gen, current gen, and next gen. Whichever one you want to call the Switch part of, it’s the best selling console of that generation, so the statement that AMD sold chips the best selling console of that generation is false. Unless you want to make the claim the Switch is from 2006, they are incorrect.

Maven,
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The “this video game trend” they’re referring to is the live service model.

Literally, they didn’t have to make this clickbait, people will still watch “All the ways the live service model is damaging the single-player experience”.

Maven,
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Reading the article, it looks like there was barely any warning, because it was the type of turbulance that is extremely difficult to detect. Additionally, it seems the dead man had his seat belt on; he died of, as far as they can tell, a fear heart attack, as the plane essentially fell off a midair cliff, dropping 1800 meters (6000 feet) in three minutes. That’s over 10 meters (30 feet) a second).

Interactive Loading Screens - High Hell

Developing interactivity is effort and an investment. Most developers put up a simple loading screen, maybe some text like rotating tips, and a loading indicator. Until 2015 a patent on interactive loading screens may have made developers and publishers cautious and decide against developing interactivity....

Maven,
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Splatoon 1 let you play five different minigames on the wii u pad, including a pretty solid rhythm game, while waiting, nothing else has come close for me

Maven,
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Most games lose something like 80%-90% of their players in the first couple months. Helldivers 2 is still at about 35% of peak. That’s pretty huge. Is it, literally, losing steam? Yes, in a technical sense, you’re right. But all games lose steam. Helldivers 2 is losing it way slower than comparable games, which is much more important imo.

Maven,
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They even mention in the article, just above the cut, that they’re afraid this article will get paywalled lol

And below the cut, that they’re aware of the irony, but surely people who pay for journalism can see why journalism is important, which is like… good point, I guess. Sometimes the system sucks and we have to work with what we have.

Maven,
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The game certainly has problems, but the lack of fast travel is demonstrably an intentional decision to encourage the style of gameplay they envision, not some lack of functionality. This is exactly what mods are for.

Maven,
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That’s almost correct. The microtransaction is not a ferrystone (the fast-travel consumable). It is a portcrystal (a one-time additional fast travel location). You cannot buy ferrystones with real money.

Ferrystones are found or purchased rarely. It’s a clearly intentional decision to force you to explore the world on foot and weigh whether the current danger is bad enough to use a precious ferrystone to get home or if you should try and push through.

Maven,
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Surely they mean entirety as in “the entire monthly player numbers of every game on steam”, not “the quantity of accounts that’ve ever been created”

Maven,
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No, you see, you just get every citizen to pay a little bit into the bridge, and then everyone can use it. Maybe we put some of that money aside and establish a group of people to care for the bridge, upkeep and whatnot. It wouldn’t be fair to just pick them arbitrarily, so we should probably hold some kind of vote. And, well, I guess the money will run out, so maybe we take a little more from everyone every year, just to keep it in good shape

Huh? That sounds like what? Gov–

Oh fuck wait shit i mean DONT TREAD ON ME

Maven,
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Oh, my dear, sweet summer child, they’re not talking about Skyrim. When people say “horse armour” they’re talking about one thing:

In the year of our lord 2006, when Skyrim was still half a decade away. the Xbox 360 release of The Elder Scrolls IV: Oblivion had a $2.50 “DLC” for two sets of horse armour, and it was roundly mocked for it. It wasn’t the first microtransaction, but it was certainly the first one that set everyone talking about its absurdity. The conversation was absolutely about charging money for cosmetics. In fact the general tone was, perhaps ironically, the opposite of today’s prevailing zeitgeist; this was a time when people were accustomed to spending $10-20 for a sizable “expansion pack” or “content disc”, and the idea of dropping $2.50 for horse armour that didn’t even do anything was absolutely ludicrous.

Maven,
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This sucks, but like, Bleem taught us this lesson almost 30 years ago: don’t take money for an emulator.

Maven,
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Citra was free. It’s only unfortunate collateral damage in the Yuzu switch emulator suit, since there was a lot of overlap between devs, and part of the settlement was that the Yuzu devs have to shut down all their emulation projects.

Yuzu was also free, but they ran a Patreon (reportedly taking in over a million dollars total) where you could get the early access builds for $7/mo. Most damningly, reportedly they distributed hotfixes to patrons run the ToTK leak before the game even released (i.e., before anyone could be hypothetically dumping their own legal copies to play). So a real triple blunder of taking money for an emulator, enabling piracy, and not maintaining even the veneer believing that people were only using it legally.

It should be noted that I don’t think this is how the laws should be; I don’t believe piracy meaningfully harms sales, nor do I believe it should be punished, but we have to be realistic about how things are; Yuzu would have lost in court, so we can only be glad they settled, rather than establishing legal precedent that would’ve decimated the emulation scene.

Maven,
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it didn’t say avoid apparently

It originally did, but once someone ran an article on it, people adviced the admin that his current reviews might afoul of steam policies, so they went back and revised all the reviews be neutral statements that SBI was involved, linking a source for each.

However, all the ratings on this curator are negative non-recommends, with SBI involvement as the stated reason. So it’s hard to paint it as just a neutral list.

That said, there’s nothing inherently wrong with that. If you want to avoid a company’s games, that should be allowed.

Maven,
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Does it? The only logo I see is the SBI logo combined with a Metal Gear Solid !

Maven,
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Is it confusing? You can go to their page right now and every single game on the list is listed as “Not recommended”.

swope, to tenforward
@swope@kbin.social avatar

Recently I saw a meme showing some poor crewman with his window facing the red glow of a warp nacelle, but I've lost it now.

Does anyone know where I can find it?

Maven,
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Isn’t that an episode of Lower Decks? THe one where Boimler goes for the nice room?

How Do You Deal With Thumb Stick Drift? (lemmy.world)

So I like to use Xbox controllers (doesn’t matter if it’s first- or third-party) because I like the layout, it’s just comfortable to me. However I’ve noticed that on all my controllers in the past few years, the left thumb stick will start to “give out” over the course of a couple months. For instance I’ll be...

Maven,
@Maven@lemmy.sdf.org avatar

The solution to stick drift is buying controllers with Hall Effect joysticks; drift is caused by plastic parts literally grinding down and potentiometers wearing out. Hall Effect sticks don’t make contact, so they don’t have this issue. Since you like the Xbox layout, 8BitDo’s Ultimate controller could be a good third-party option for you.

Maven,
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DId you recalibrate it after the swap? That definitely shouldn’t happen.

Maven,
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That’s probably true, but I’m not an expert, which is why I just vaguely described it as them wearing out.

Plastic parts grinding down was a separate clause, and is mostly a problem for optical disk sticks; the N64, most notably.

Maven,
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It’s USB-C. You can see it in the photos. It can also use the cord to act as a wired controller.

Maven,
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I don’t know, but I suspect they’d’ve advertised it if that’s the case.

For what it’s worth though, I’ve been using an 8bitdo Pro (the predecessor to the Ultimate) daily since early 2020, including a lot of Splatoon (a game with a lot of holding and mashing of both triggers), and the triggers haven’t gotten the least bit soft or drifty, and (according to the Windows controller config screen, at least) still smoothly pull through the full analogue range. So they’re doing something good, anyway.

Maven,
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I mean going to the Switch system settings > Controllers and Sensors > Calibrate Control Sticks

The controller was previously calibrated to its old stick. If you change the stick, you have to recalibrate it.

Maven,
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Bowling is kind of a clutch sport for a Federation starship, if you think about it.

  • Bowling alleys are long and narrow, which means you can fit one in by shaving a little off a lot of rooms instead of a lot off a few rooms. They’re infinitely scalable, too; you can have a 2-lane alley, or a 200-lane alley, whatever fills your space. You can even stack them; if you’ve got two three-lane-wide spaces on adjacent decks, just add a staircase.
  • Bowling accomodates a wide range of player counts; a lane might be one guy whose friends are all on-shift, trying to nail a perfect game, or it might be a scheduled five-member team competing against four other teams. There’s not a lot of “big room” sports that take up less space per player than bowling. Especially in the future, where the machinery is probably one micro-repulsor emitter in the ball return and a tiny antigrav in each pin.
  • Bowling is easy to teach: even aliens who’ve never heard of it can pretty easily pick up “roll this ball across that floor to hit those sticks”.
  • Somewhat relatedly, bowling is very social; if you’re on a team, you’re not actually playing n-1 shares of the time, so you can chat with your teammates, other players, etc. Good for both crew bonding, and for diplomacy.
Maven,
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No AI generated content; there’s a pinned thread of rules, but i’ve noticed it doesn’t show up for other instances.

Maven,
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Oh, neat, thanks

Maven,
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Is that an actual rule? I don’t see it anywhere, but maybe I missed something

Maven,
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Yo, I came here to post this, I’m using his cursors right now (with the optional middle-finger addon)

Maven,
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I’ve seen this probably a dozen times or more in cautionary scifi stories about why we don’t want that, but like, somehow I still want that.

Maven,
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Yes, that’s the point. If, instead of using/recreating assets yourself, you made the game in such a way that it asks you to point it to a game install folder or ROM/ISO to extract those assets itself on install, you can get away with a lot more, because you’re not distributing anything infringing. That’s why OpenRCT or Ship of Harkinian can be hugely popular games operating in the open; because you have to provide a copy of the game they use assets from, they can use only fully legal assets.

Maven, (edited )
@Maven@lemmy.sdf.org avatar

a commonly agreed upon term

God, I wish. No, there’s like a dozen. Off the top of my head, I’ve heard

Survivorlike
Arena Survival
Bullet Survival
Reverse Bullet Hell
Bullet Heaven
Bullet Shooter
Survival Shooter
Autoshooter
Horde Shooter
Horders
Anti-tower defence

If any one of them gained prominance, we could have a steam tag, but nobody will agree, so here we are

Maven,
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It comes from a few years ago. Some team making a boomer shooter weren’t sure what genre they wanted to advertise it as, since just plain “first person shooter” is saturated. One of them saw the original DOOM described on twitter as “some kinda boomer-ass shooter” and thought it was hilarious, so they went with it.

Maven,
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What is “Horizon MMO”? Even the link doesn’t explain

Maven,
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Yeah, Forza Horizon sounded most likely but it didn’t look like a Forza project to me, so I asked. I don’t think I’ve never heard of Horizon Zero.

Maven,
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Apparently it’s for playstation, so that’s probably why I never heard of it, I don’t have one

Maven, (edited )
@Maven@lemmy.sdf.org avatar

TL;DR: They added like, 20 filters, ranging from the standard various hue-shifts, to more unique things like “high contrast silhouettes” and “vertical stripes on one player, horizontal ones on the other”. Some people flicked through them and said “wow some of these are so crazy it makes me sick to look at”. Game journo picks it up and runs with it.

If an optional accessibility filter makes you sick, don’t turn it on! There’s no rule that says you have to! Most people will never see these in the first place, and even if you need one, pick one of the ones that doesn’t hurt you!

Maven,
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For less than $5 CAD, I picked up Maiden & Spell, an excessively cute sidescrolling shooter a la R-Type, except it’s a levelless boss rush with Story and Versus modes. It’s got a very Touhou aesthetic (i.e. rather than spaceships or dragons or something, everyone is cute girls).

Story mode is basically a Touhou boss rush, where your character fights 4 monster girls and 2 out of the other 3 human girls, with no level in-between, it’s just bosses. There’s a threadbare but acceptable story linking them, with each playable character giving a different perspective on the same story, and then there being an epilogue chapter and a bonus extra boss. Story mode has 4 difficulties, the easiest of which is called Cute Mode and is basically unloseable, so even if you’ve never played a game like this, you can give it a go.

Versus mode is basically a 1v1 fighting game. You and one friend each pick one of the 8 girls and do bullet hells at each other until you see who wins. It’s not complex, but it is kind of tactically deep.

The same author is currently working on a sequel, Rabbit & Steel, a very similar game except rather than a versus battler, it’s a coop roguelike inspired by MMO raid mechanics. A sneak-peek demo with online multiplayer is available, and it’s really fun!

Maven,
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A clock whizzing backwards at 60 RPM is right 86,400 times a day!

Maven,
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Good news for you, then: This patent means companies other than Sony won’t have adaptive difficulty for a whiiile. Remember how Crazy Taxi patented arrows pointing to your objective so every other game for 20 years had to do batshit indicators to get around it?

Maven,
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From what I know, this is also one of the few games for which the publisher has removed Denuvo.

Pretty incorrect. Denuvo charges companies a regular subscription fee as long as its present in their game, and most companies don’t want to pay it any longer than necessary, so they strip it out after a few months to a year or so after they’ve made the bulk of their sales. The number of Denuvo games that ever actually get cracked is dwarved by the number where the warez guys just wait for the publisher to remove it.

Maven,
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Clearly it’s 2051 AG (Age of the Galacticsingularity)

That’s why there’s only one guy, the other two finally aged out.

I just wanted to commend Croteam

So, Croteam, the creators of the Serious Sam series as well as the Talos Principle game have just announced the sequel to the Talos Principle, The Talos Principle 2, is set to release a little over a week from this post, about 9 years after the first game came out. I was always a huge puzzle fan and so I loved the first game, as...

Maven,
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My point is that you implied it’s that the game industry isn’t putting out demos. “The occasional game here and there every other year or so”. But that’s a false statement, the lack of demos in your life is your own doing

Maven,
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It’s hardly nitpicking. It’s the foundation of the entire first paragraph.

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