That would be 8/(2x(2+2)) if we were keeping it all in the denominator. Multiplication happens in the numerator if there are no parenthesis to distinguish it. If thr equation was written like this:
8
2x(2+2)
Then you would also be correct, but I have to respectfully disagree with your analysis.
#1 seller for me is the fact that the bumpers are better replaceable cause they’re attached to the joystick board not the button board. That was the ibiggest pain for me cause when they stopped working on my first deck I had to send it in, and they gave me a new one wiping out all the software customizing I had done. I can feel the bumper going on my current deck a few months ago, it only works if you press it a certain way and one small jostle could make it stop entirely again and I’ll need to RMA AGAIN.
It’s not even the lowest so far, it’s the third lowest. Unity and Rogue where rated lower, and I get that. unity was a buggy mess on launch but is my personal least favorite even after they fixed it, and Rogue was basically a black flag expansion, which was fine. I don’t think that deserved to be so low cause I found the story great, an assassin defecting to the Templar was exactly the sort of story the series needed to show, that not everyone sees the assassins as the good guys.
Mirage so far is… ok. I’ve done a fair share of exploring the map and I can say it’s probably only the size of one of Valhallas expansions, which is fine, we paid a fraction of the price they charge for a full assassins creed game. Some assets are reused from Origins, which is fine, we’re in the desert again. I’m not sure if it’s just the shock of going from a fully leveled Eivor to a skilless unequipped Basim, which I experienced the past 2 games, or if this is generally harder than previous entries. Thr fact they brought back notoriety mechanic that was missing from valhalla, and also brought back the mercenaries hunting you from Odyssey, AND the fact that when you die your notoriety doesn’t reduce, and while they brought back the stupid wanted poster mechanic, they are few and far between to rip down, and you need special tokens to bribe the town criers… I’m liking the new challenge, keeps me on edge, makes me really think about whether I should kill a guard or sneak by.
I mean, valhalla did have every weapon under the sun, sure, but before unity you couldn’t even permanently switch your weapon. Swords and hidden blade are all you had, other than utility items like maybe a gun or bombs. In some earlier games you could disarm your enemies and use their weapons, but other than that it was Swords. So with this being a ‘return to classic AC’ it’s actually chill that there’s only a couple different Swords and daggers to equip, rather than an arsenal. It’s just not what this game was going for. Combat does take a bit to get used to coming from valhalla but I wouldn’t say it’s ‘janky’ it’s just far more tactical. In valhalla or Odyssey you could murder entire fortresses of dudes like it was nothing in your combat gear, but this is going back to stealth. You wanna take out guys stealthily cause combat is much harder. You need to do your strikes precisely, parry and dodge at the right times, choose which envies to attack in order of threat and ability to take them out. I like it.
And if you are anti-Us, Us and the other intellect devoured give xp if you either fail to lobotomize Us or recruit Us and straight up attack the other intellect devoured and Us will turn on you.
After the crash kill the mind flayer. While leaving it to die is certainly a dialogue choice, only ending its suffering gets that sweet 35xp.
For me it’s first person puzzle games. I can think of maybe a dozen off the top of my head that came out in the last decade. I especially enjoy when they’re open world. The ability to just quit a puzzle that’s stumped you and go try something else for a little bit is incredibly refreshing.
Like, hidden object games? Alawar and Artifex Mundi still crank several of them out each year I think. They’ve gone from only having hidden object scenes to being point and click adventure games with hidden object scenes. For thr most part pure hidden object games have all but vanished.
edit: you might like hidden folks, hidden through time, and looking for aliens. I think it’s all the same company but they are true hidden object games with large areas to search.
Casper Van Dien is loving the Starship Troopers renaissance but still finds it mind-boggling some take it at face value (www.pcgamer.com)
Biden camp warns Trump could still get re-elected with ‘unhinged campaign of revenge’ (www.independent.co.uk)
Meet my new puppy: Ass! (lemmy.world)
hole (lemmy.world)
18+ "intermittent fasting" rule (lemmy.blahaj.zone)
true....
First game you played
Title says it all, what was the first game you remember playing and had fond memories of?...
Unofficial Link's Awakening PC port put to sleep by Nintendo (www.eurogamer.net)
Glitch in the matrix (ani.social)
Steam Deck OLED announced (www.steamdeck.com)
New OLED screen. New APU. And lots of small hardware improvements.
Disney's CEO Is Reportedly Being Urged to Consider Turning Company Into a 'Gaming Giant' [and buying EA] (me.ign.com)
Assassin's Creed Mirage is Now One of the Lowest-Rated Games in the Series (gamerant.com)
Can't I just swat a mosquito or something? (lemmy.ca)
What are some game genres / styles you like that aren't being made anymore, or are being mde but not very often?
For me it’s first person puzzle games. I can think of maybe a dozen off the top of my head that came out in the last decade. I especially enjoy when they’re open world. The ability to just quit a puzzle that’s stumped you and go try something else for a little bit is incredibly refreshing.
We all have 'that game'. For me, it's Europa 1400: The Guild. What's your's? (media.kbin.social)