Well, I gotta say that you’re the first person I’ve encountered that didn’t immediately feel shame for randomly bringing up a totally irrelevant political faction after that question. I suppose the next question is, what do you consider a tanky? Anyone left of democrats? Or do you have a more specific definition in mind?
Edit: downvote me all you want, but this is a legitimate question. I’m a type of anarchist that advocates for mutual aid, industrial unionism, and a complete decentralization of power. I’ve been called a tanky because I support tenant unions.
Aren’t you tired of conversations like this? It doesn’t matter what label any of us use to describe our political views. We don’t have the power to implement them. Those that do don’t give a fuck what we think. We’re all just yelling at the perceived other while we watch things deteriorate.
Not the entire upper and middle management which would save oodles more money if they slim down huge portions of that, nevermind not impact their productivity (much) and actually “reset” the part of the company that is responsible for their current woes.
Always the same thing. Upper management screws up, destroys the trust of the customers. The shares drop, shareholders are not happy. How do you restore share value? Layoff the people who did nothing wrong.
This whole system is rotten to the core.
Oh and I forgot: don’t call it layoff, call it reset, pursuit of agility, refocus…
I’m pretty sure that you generally can’t do that, in the US at least.
A C-level officer is required generally to act in the best interest of the company, but as long as the genuinely think that what they were doing was an attempt to improve the company in some way, you’d be hard-pressed to ever prove that they weren’t acting in the best interest. You’d have to find physical proof that they were intentionally sabotaging the company, and (probably) no one who is smart enough to become a CEO is going to do that.
I tend to agree with you, and he probably thought he was acting in the company’s best interests, but I also think there’s an argument to be made that he was negligent in doing his market research to ostensibly prevent what transpired.
Additionally, this wasn’t his first time toying with that “pay to buy, pay to use” model. He’d expressed past desires to implement that model, so it could be argued that this was his pet project that he wanted to see happen, and his hubris blinded him to the dangers.
Again, I don’t necessarily think that he wasn’t overly involved in pursuing this direction, but unless it’s proven in court, no one can sue him for losing their job over it.
I can’t talk on this personally because I do still really need this job’s insurance and am trying my best to not get fired for 6 more months, but also I’m just a grunt all I’ve got are contradictory rumors.
If starfield was firefly but a game I would already have as many hours as exist between it’s release date and now. Instead it was a slog beginning that made me lose interest. People keep saying mods will save it like previous beth games, but fallout and elder scrolls at least hooked early 2000s me (edit: without mods) within the amount of time that present me considers a return window.
What I want to know is why are the people that hate it so much so obsessed with commenting on it? Aren’t you supposed to be enjoying the better games and contributing to their communities instead?
A lot of people have hate boners for Bethesda and their games, I think it’s partially because of how popular they are, even with each game having many flaws in their design. It’s also likely some are older fans who played Morrowind and dislike the direction toward accessible/mainstream design as that comes at a cost of the more intricate/in-depth systems which means generally less customizability in how you can play the game.
Don’t get me wrong, Bethesda games can and do deserve to be critiqued, but a lot of people just go way overboard.
I put 177 hours into Starfield, and enjoyed it quite a bit, I have my own nitpicks and definitely just wish there was more content/things to do, but I know that because of the modding support, I’ll come back and play it over and over again for years to come. Just like I have with Skyrim (742 hrs on SSE alone, so not including my 360 gameplay way back when it first came out), Fallout 4 (951 hrs) and NV (which I’m currently replaying right now as I haven’t since it first came out).
But more to the point, people have already seen this type of criticism. Time and time again. The problem isn’t the criticism, the problem is the obsession with it.
The main problems with the game is the extremely bland and boring factions and cultures. And the fact that it seems like most fights are against the same spacers in the same modular tunnels.
Starfield is a game about a humanity in the early stages of interstellar travel and colonization, a game without living alien civilizationals. A hard science fiction game with deep roots in realistic science (with the exception of the grav drive and the temples/powers/unity).
It would be utterly unrealistic and unimmersive to have all planets full of interesting landmarks, structures or the like. Sure it could host relics/remains of other civilisations or stuff like that, but that would change the game on a fundamental level and would break the story of the game.
I love that space and most planets are utterly boring in Starfield, because that is the truth about space, it is huge, boring and mostly dead.
But I can understand everyone who thinks that this makes Starfield a boring game, there are lots of games out there that I think are boring (GTA 5 for example) which are loved by huge crowds of people.
In this same vein I actually want Starfield to be even more immersive. When I take off in search of a new planet, I want to leave my computer on for 700 years while my ship travels through space.
What do you mean that’s stupid and boring? It’s real.
Having planets with nothing on them isn’t a problem.
It’s having planets that all have the same exact things on them that’s the problem. There’s building that have the same exact clutter in the same exact place everywhere, in the same exact layouts, and even the same exact dead bodies in the same exact place and positions.
To be honest this is nothing I really have seen so far but that could be because I don’t jump from planet location to planet location in rapid succession. I have hours or even days of real time between visits to those places, so I normally don’t remember the layouts of the places or the position of dead body’s (especially with all the dead spacers or pirates added).
And that lots of those places have nearly identical layouts is something that I expect, those are often old military facilities, build with layouts defined by military bureaucracy.
And the civilian facilities are all build from the same limited set of easy and cheap available outpost modules, that those are hugely identical is not that far fetched.
I was wondering if this quote would look better in context, but nope:
Verified developer Bethesda_FalcoYamaoka jumped into the discussion to defend the mammoth planet-hopper. "Some of Starfield's planets are meant to be empty by design - but that's not boring," the developer says (cheers, Destructoid). FalcoYamaoka continues to say that wandering through the alien landscapes is supposed to evoke feelings of "smallness." The intention is to "make you feel overwhelmed" at the vastness of space.
FalcoYamaoka really just chose to die on that hill, a hill that is most likely on a completely empty planet. It's possible for them to have 100% achieved their design goal of smallness and making a player feel overwhelmed and for it to still be boring.
I don’t disagree that a true space exploration game should have barren planets (I’d imagine most planets in the universe are barren), but they should be more like set pieces (like how a tree is a set piece in a normal exploration game). And they shouldn’t be included in metrics used to quantify the size of the world.
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