Lumisal,

I’m annoyed you can’t

Tap for spoilerfree Orpheus and have him protect you from the brain worm. Instead you have to forcefully ally with the dubious deceitful dumb hentai face dream guardian.

owenfromcanada,
@owenfromcanada@lemmy.world avatar

Haste isn’t a great spell, even twinned by a sorcerer.

The moment the caster loses concentration, the recipients lose an entire turn. Even if the fight lasts a few turns and you manage to keep concentration, you’re sacrificing a lot of action economy for that extra action. And if you do lose concentration, you’re likely in a net negative for action economy.

At higher difficulties, it’s even worse. The extra action only grants at most one attack (the extra action ignores the Extra Attack feature). And enemies are smart enough to do everything they can to pile damage on your caster until it drops.

It’s not a bad spell, but it’s not the gamechanger lots of people seem to think it is. Especially with items like haste potions and haste spore grenades, which can’t be interrupted (though still need to be timed well).

half_built_pyramids,

Too horny

Act 2 killing everyone just because I went to shadow land first is super dumb and bad. An escape scene during the chaos of wing mommy would have been perfect.

Kolanaki,
@Kolanaki@yiffit.net avatar

This game is great, but if it came out only a year or two after BG2, it wouldn’t have been as highly praised being much smaller and also because contemporaries would have been on par mechanically.

CaptPretentious,
  1. The original vision for the game would have been better. EA was more interesting.
  2. Pacing and toes of gear is done poorly. There’s swords for days but only 2 interesting tridents, war picks, or hand axe for example. There’s barely any usable druid gear (anything that actually matters if you wild shape). And the most useful stuff for monks is found only in act 3.
  3. A lot of people are nitpicky only because it won so many awards and it’s not their own perfect game (if such a thing exists).

I still give this game a 10/10 for what it is. Despite knowing if it baked another year it might have been so much more.

Lumisal,

What was different in the Early Access?

CaptPretentious,

tl;dr, the story and motivation for everything was far more fleshed out

Here’s just some of the things. Not even going into mechanics that are removed (like Wyll’s eye). Or my personal opinion some of their starting looks were a bit more interesting/better (you get a bit of an idea www.youtube.com/watch?v=4MeutkQFliM or from the CohhCarnage videos I link later)

There used to be way more dialog options for one. Your class/subclass/god/etc actually got reflected in more options. There was a great video of a cleric giving some unhinged prayer to the tiefling that opens the gate. It’s not major, but it adds to a lot to the game. www.youtube.com/watch?v=KameRUsFv8Y (with all the BG3 videos now, it’s harder to find some of the classics). Also, Shadowheart had a much more interesting conversation if you were also a cleric if you were a Cleric of Shar too.

The camp was way more interesting. There’s a ton of story ripped out of the game from the camps. This, was the thing that hooked me in EA. Daisy (the in-game code name for what would be replaced by your dream visitor) would entice you with power, encourage you to use the illithid powers. And when you finally do, and the narrator says “you’ve lost something you can never get back” probably makes more sense now. Once you did that, you got a class specific illithid power. There was no weird illithid skill tree, it was based around how often you used the powers. But going back to the camp, the companions would comment more about each other. Shadowheart and Lae’Zel’s hatred for each other was shown way better, even commenting if you talked to one or the other first. Here’s a couple of examples www.youtube.com/watch?v=gYRe2jHhBRc and www.youtube.com/watch?v=zw5q6u_iMN0 but overall, the camp at the end of the day was 1000x more interesting and really fleshed out the characters more and I’d say in important ways.

I’d even say the starting area (Nautiloid) was better. The current one is sufficient I guess. But the original showed you more about the fight the Illithids have with the Gith, you got to see more of the ship, what the Illithid did to people, what it meant to become a thrall (to really sell it that this is a terrifying process). But it showed you a few more mechanics too. www.youtube.com/watch?v=eC-GWA_Yj2c starts at EP2, but you’ll want to go to EP 3 as well. But you can see the differences.

Tav used to talk.

For me, the story around “Daisy” was way more compelling. The song “Down by the river” is in reference to these encounters. Here’s a video on that www.youtube.com/watch?v=pTw_9vM5LgA

… So these are just some of the things, lol. There’s more like when you got down to the Underdark and some serious changes that happened there. And I haven’t even touched on the stuff that never made it in (like the extra companion that was to be a werewolf… or the original Nightsong) (you can see some of it cataloged here bg3.wiki/wiki/Cut_and_unimplemented_content ) and I’m fairly certain all the companions were originally supposed to show up in Act 1 instead of 1, 2, and 3. There’s a lot of dialog from characters for places they’re not “supposed to be” like the eagles (can’t find video, but its out there). But none of that is EA stuff, just cut stuff… but if the game had baked longer… I’m just saying… it might not have been cut sutff.

Lumisal,

Why’d they change it so much? EA dialogue does seem better. Especially what they did with the dream visitor.

Is there any way to play the EA version still? And it’s it possible to complete the EA version (all acts)?

CaptPretentious,

I have not found a way yet to play EA again. I’ve legit e-mailed Larian asking for it too.

I can only guess as to why there was such a drastic change. Because one day (in EA) I’m playing the last EA patched version and the following day on release… a bunch of stuff blinked out of existence. My guess, is they ran out of time. Various zones (like Upper Baldur’s Gate) are just removed (said zone is just a stage now). Various story lines are incomplete. There’s story threads that stop cold (there’s supposed to be more Hags if the various letters/notes/and NPC conversations are to be believed). The whole end sequence were the capture dragon shows up… how they got that dragon is never shown… etc. So, that’s my guess, they had more ambition than time.

Oh another idea that wasn’t completed. Karlach (the last character added/worked on) is the only origin character you play that you can hear the inner thoughts/monolog. Everyone else is silent.

Lumisal,

Yeah couldn’t find anything. Guess I’ll keep searching it someone has a copy of EA somewhere

yildolw,

You can’t be a cleric of any of the interesting gods: Umberlee, Gond, Bane, Bhaal, Loviatar, Myrkul

BrianTheeBiscuiteer,

I kind of hate how you can not only nope out of nearly every puzzle with lockpicking but rogues get like half a dozen bonuses during the skill check so why are you even rolling the damn dice?

JackbyDev,

It’s a glitchy, unpolished game that, while being fun and having amazing dialogue, did not necessarily deserve GOTY.

mildlyusedbrain,

I don’t know about unpolished, wasn’t my cup of tea in a lot of ways but felt very polished in almost every regard I can think of

JackbyDev,

Inventory management was horrible. Party management was horrible (but I’ve heard they improved it a bit). Camera management was horrible around areas with multiple floors, especially when they weren’t flat. (The othon fight in particular was awful.) I encountered a few soft locks with enemies sort of teleporting to the shadow realm or some shit and getting stuck inside the illusory door in the hag’s den. Specific graphics settings would get unset every time I opened the game. Stuff like a bug preventing tons of Minthara’s dialogue not being in the game. They fixed that, which is great, but there’s just so many little things like this all over the place. I feel like I’m taking crazy pills when people say it’s polished. It’s fun and I enjoy it, but it’s certainly not polished.

Also, putting a character (Gale) behind a skill check is insane.

zipzoopaboop,

Gale is a piece of shit

thesporkeffect,

As a straight male, playing a halfling, when Gale tried to romance me I had an immediate visceral reaction of “I am not safe”. Really gave me perspective on what women and maybe some gay men have to deal with.

zipzoopaboop,

Was very happy to cut his hand off in my second run

Plum,
@Plum@lemmy.world avatar

My first playthrough, I didn’t understand that you could recruit everybody. I thought, since my party is full that’s all I get. I never met Karl, never invited Wyll to camp, never rescued Lazy. So it was just Shart, Astarion, and Creepy Wizard for the first two acts.

Everybody ran out of stuff to talk about in act 2, which really made the tone even gloomier… until the creep started talking about his suicide mission. Not only did he skeeve me the whole time, he was now an active threat.

I abandoned him at camp the instant I could grab Papa Halsin and never looked back. So of course he was abducted and murdered by Orin. Lol. Sucks to suck, Gale.

Now, it is my stupid goal to do an honor mode playthrough with Gale as my origin character, so he and Astarion can both be the worst versions of themselves and ruin the world… but he’s such a butthole and I keep dying. Oh well.

w2tpmf,

This game doesn’t seem interesting enough for me to try it.

ada,
@ada@lemmy.blahaj.zone avatar

The alternate party member NPCs are generic stereotypes, and far less interesting for that. They don’t hold a candle to the NPCs in something like Wrath of the Righteous, who subvert expectations in a wonderfullly interesting way.

p5yk0t1km1r4ge, (edited )
@p5yk0t1km1r4ge@lemmy.world avatar

The game is not that big, it’s far more linear than advertised, the maps aren’t really that big, and loot is lacking. The only reason people have 100+ hours is due to extensive conversations, dialogue, and the fact that it gives you no direction. Once you know what to do and where to go, the games shortness becomes apparent. The spell list is underwhelming, and so are the number of classes available. Not producing an expansion is going to hurt longevity, and eventually, people will stop playing because of it. The level cap sucks. Yes, I know, you dont need to be level 20, but who cares if you’re brokenly op? It’s supposed to be fun, and believe it or not, there are people (like myself) who DO enjoy grinding levels, and there are more of us than people realize. The level cap is a huge miss. The story is not that great (I’d even go so far to say it was very clearly rushed), and the only thing holding it up are the party member quests, which are far too easy to fuck up thanks to the lack of direction. Exploration is strongly discouraged due to the abysmal loot, and it feels unrewarding. There aren’t enough legendaries, and you often stick with the same weapons throughout the campaign and are rarely encouraged to try something new. Also, horny companion system makes no sense. Please, please tell me why I was a complete, total shithead to gale and halsin yet they still both “confessed their love” to me? Like, I literally went out of my way to earn their disapproval, and I chose the shittiest dialogue options with them every opportunity I could, and they still said they wanted to sleep with me. Wtf?

mic drop

Fight me.

RebekahWSD,
@RebekahWSD@lemmy.world avatar

I very much agree on the loot. I had thought there’d be quite a bit more? It’s one of the type of mods I kept adding, just to get me some variety. What do you mean there’s no fancy swords for a paladin??

Donkter,

I agree with a lot of what you said. I’m pretty sure though that I read that the level cap was in place because after level 13 wizards gain access to level 6 spells, many of which would either be impossible to program properly or, if they worked as intended, would break the game.

GeoGio7,

Could have just excluded those spells?

atrielienz,

Well, if you did you’d have the whole D&D community after you. Some of them weren’t pleased that specific spell effects and conditions weren’t the same in game, and that was a hot topic in the community when the game first dropped. Kind of a damned if you do, damned if you don’t thing, so why break the game or disappoint players?

Don_alForno,

Larian’s writers can’t hold a candle to the Bioware of old.

PugJesus,

I don’t know how much I would actually pump up Old Bioware on that front, but yeah, the writing quality is actually something I noticed a few hundred hours in. The VAs and animators do such an amazing job that it can slip by for a while, but the writing, taken in isolation, is just kind of… acceptable.

SloppyPuppy,

There is no point in fights. They are easy and eventually the game has you pass them either way.

There is no point in loot and items. You can win fights either way.

Its just a linear story telling game… There are so many side quests and shit all over… your quests list has hundreds of quests you aggregated over the time and most of them are useless, easy, useless rewards and so on. The plot of the main story is so convoluted and complicated to follow especially when playing over a long period. Adding to that all the distractions of side quests…

Its not an rpg game where you progress with spells and items and and experience… you can have whatever bullshit items you find and still win every fight.

Commiunism,

I like the “Free The Artist” side quest.

That is all.

Plum,
@Plum@lemmy.world avatar

That’s the most controversial take so far. Cheers!

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