I used to be a Dragonborn like you, but then I got a fire arrow to my dedicated graphics card.
Now nothing newer than Oblivion will ever run on that machine.
In Morrowind I like the story and the music. But as I explored the battle mechanics, I couldn’t stand the randomness.
Also in a later retries after Oblivion and Skyrim I missed the real talking more than the graphics enhancements.
A bit unfair, I know. Maybe I’m not that game connoisseur myself.
yeah but the talking was annoying af. it felt like they had like four people voicing the entire game. meanwhile a small independent studio like supergiant makes a much smaller game fully voice acted but doesn’t feel exhausted as quickly as Skyrim, with thousands of lines both written and performed fantastically. i can’t excuse anything Bethesda is doing anymore. they’re getting worse with every game, both in terms of writing and gameplay.
Yes, mostly Wes Johnson with a bit of a very annoyed Sean Bean.
But I have a soft spot for the over the top Sheogorath, the unnecessarily aggressive guard shouts and the calm voice of the Khajiit women.
Some of the other few voices I can’t stand, especially the blacksmith of Chorrol (“A pleeeeasure to serve you”).
It’s gonna take twice as long as Starfield all to contain the same jank in an even larger, more barren, world where nothing is interesting and you’re just going through the motions because that’s what Todd Howard thinks games are.
People have actually made it through Starfield? I tried so hard, but couldn’t make it past 20 hours (which isn’t a lot for a Bethesda RPG). The story is just sodamnBORING.
Oh boy, you’re lucky. I trudged through for 70h out of sheer morbid curiosity. The boring main story goes straight into “icecream on forehead” when the starborn show up. The ending is just a shit cherry on top of that, with Emil Pagliarulo’s best “fuck you for asking questions” ever
It really does feel like Starfield completely killed any excitement for Bethesda games, everything since Oblivion has been a step in the wrong direction IMO.
Including Oblivion. I enjoyed it but it was a huge disappointment to me coming out of Morrowind. Bethesda reputation for me has been on Morrowind credit this whole time.
Even Morrowind was a simplified version of Daggerfall, even though it was groundbreaking when it was released. They decided that the direction to take was to simplify the mechanics progressively, to make the series more appealing to more people, as opposed to adding interesting complications back as their tech develops. They succeeded in their mantra of “keep it simple, stupid”. I don’t have any hope that the next game will be more interesting. It will look prettier, of course.
It’s smaller but I would not say it was dumbed down like Oblivion was to Morrowind. Morrowind feels more or less the same as Arena or Daggerfall, except in how character progressiom works and that you didn’t have to swing your mouse around trying to hit things with your weapon.
It literally still has all the deeper mechanics like performing rituals during certain times of the day/months/year and what not. Just not a procedurally generated world with RNG quests or dungeons. And thank God for that because Daggerfall and Arena both could literally break by generating a dungeon you couldn’t actually finish.
Idk, having only played Oblivion and Skyrim, I feel like (generally speaking) the simplifications in Skyrim were for the better. Take custom spells for example. Only a few spells really even made sense to make and it was better to make them in very specific ways. It’s not like the games are super difficult. Fucking around with spells and more complex enchantments was cool but too easy to cheese.
Oh, and the leveling. Holy fuck what an over complicated mess. Where you could accidentally over level but also under level. Insane. Good riddance.
Complex systems are not inherently good. They’re good if they provide meaningful choices and are fun to use. But ES has always been about the story and exploration more so anyways (in my opinion).
Oblivion had quality of life improvements that made it a better game IMO. Yes Morrowind was bigger and deeper, but it was also a frustrating game that didn’t age very well.
I don’t believe, they’re actually 6 years into the development. Back then, they just announced that at some point, there would be a TES6, but they’ve been busy developing Starfield since then.
As part of Starfield, they did do some engine upgrades. You know what that looks like…
Their announcement for the 30th anniversary implies that it is in early pre-alpha right now. Chances of it running on the same exact engine as Starfield are practically 100%
Wonder if it’ll be ready for the 30th anniversary of Skyrim
Anyway
Chances of it running on the same exact engine as Starfield are practically 100%
You can still make improvements in pre-alpha for sure. Not massive overhauls of existing systems, but there’s no reason you couldn’t fix bugs, incrementally improve existing features and add new ones.
Sure, you could, but given beths track record in that regard, why would they? They have been perfectly happy shipping Skyrim to new platforms with the same bugs for nearly a decade.
Who knows, honestly. I’m not holding my breath for this game anymore. When it comes out, i’ll check it out, but if it’s in the same pitiful state as Starfield, then idk
Elder Scrolls especially Morrowind will always have a place in my heart but I’ve moved on. If they ever release a better game I will come back. What ever is running Starfield won’t be it.
I’ve found New World and as far as MMOs go, it’s the best I’ve played in comparison to Elder Scrolls Online and Guild Wars 2 (in depth) and a few others (<40 hours).
But New World has the lore, baby. That’s what seals the deal. Superior gameplay: check. Great art design: check. The lore is the final block and New World is so interesting. I didn’t think a fantasy setting could have new and interesting lore but they succeeded.
How the Lost came into creation from
Tap for spoilertrying to cure the Corruption
is so tragic. I’m still learning what Angry Earth is all about tho.
And it’s just fun! Like, I would have never guessed that I’d enjoy running around in a pilgrim hat getting killed by a giant turkey with laser eyes. And who would have guessed you could successfully merge the giants from Nasusicca Valley of the Wind with 1500s Caribbean aesthetic?
But if you’re thinking: “We’re talking about single player games, dumbass.” Yea, I know, I like New World so much that I wish the same dev team would make a proper single player game in the exact same setting.
It’s like people have completely forgotten that fact. That snippet was at the very end of a 30 minute Bethesda presentation that had Fallout 76 with its multiplayer being a significant move away from their traditional formula, Elder Scrolls Blades (which is a mobile game nobody remembers) and the reveal of Starfield, a completely new franchise. Of course fans are going to question where is TES 6.
And a few months later Blizzard showed what happens when you don’t tease Diablo 4 after revealing Diablo immortal.
I have great memories of Skyrim. And FO3. And New Vegas. And Fallout 4. And Fallout 76 actually got not bad. And Elder Scrolls: Online had one of my favorite quest chains in a game. And…
Lenny indeed lacks some casual fucks, almost every thread has some extreme opinions. I had someone unironically try to explain to me why it would be beneficial to the human race to go extinct.
Ok so, I didn’t enjoy Skyrim as much as I enjoyed Morrowind, in fact I never finished it; I skipped Oblivion 'cause at the time it came out I… had other things to deal with.
I liked FO3 (weirdly, I liked it better than FONV), but in my opinion the new ones don’t hold a candle to the first two.
I agree almost 100% with you on this. I did play Oblivion, but Skyrim has the more interesting world IMO which makes it a slightly better game. The strength of Bethesda games that makes them good, in my opinion, is the same every time: explore a large interesting world with your own created character. This explains (in part) why people like Morrowind so much: the world is just so weird and interesting.
The problem is they don’t know how to improve on that concept. Instead they are mostly adding features that either don’t add anything to it or actively detract from it. For example, Fallout 4 received settlement building and weapon crafting. But, the time I’m spending on my town, I’m not actually out exploring. If I can craft weapons, I care less about the cool weapons I find in dungeons. Now, Starfield got rid of most of the crafted world altogether in exchange for procedural planets that aren’t interesting to explore at all.
Aan an aside, I don’t think it even makes sense to compare the first two fallout games with the Bethesda ones. Fallout 3 and beyond are not really sequels, they’re a completely different series set in the same universe.
Fallout 3 and beyond are not really sequels, they’re a completely different series set in the same universe.
I would argue they’re not even the same universe. While F1 had its share of of people living in post-war rubble, by F2 the world was mostly newly-build cities or primitive societies but there was a sense of progress, like having actual money (and by Tactics paper money was in everyday use). Then F3 comes and everyone is living in a pile of rubbish, with unreadable burnt pre-war books on their shelves like they want to pretend the world is how it used to be, nevermind that generations have passed, and everyone is back to trading in caps.
Yeah, that’s weird of the new Fallout games, there’s people sleeping on 200-years old mattresses (what are they made of, asbestos?). I get the destruction, and I understand how they may not be able to rebuild civilization to the old standards for a long while, but ffs, at least patch your walls!
There’s an industry to make new guns but people just step over the skeleton in the lobby of the half-collapsed hotel the three dozen residents call “Halftower” without a drop of irony.
Sports games suck (almost always) so no thanks. I’m sorry that you’re this sensitive to people who don’t take every opportunity to talk shit about Bethesda. It is a fact that they’ve released some incredible games and also that they actually don’t owe anyone anything at all
I love Bethesda, what are you on about? See, that’s why making assumptions is bad lol.
No they don’t owe anyone anything. Unless you consider the fact that a company owes fans a good product or else they lose those fans. Like I said, I love Bethesda, but I’m not a blind fan boy. I can see them slipping with each new release. Do you think Fallout 76, with its issues and lies they told about it never having P2W is good? So you think a huge number of barren planets adds and entertainment value? They need to start doing better because they can’t rely on their past success forever.
I don’t think they ever said that. It’s their “first new IP” in 25 years, and was “in production” since 2013, likely just planning stages. In reality, production only really started after FO76, when more people were available to do actual work.
They should just release a new game with the graphical fidelity of Fallout 4, but with better performance and animations. They could probably cut their dev budget in half if they made a game with Skyrim’s scope and FO4’s graphics.
No one plays Bethesda games for their graphical fidelity so they really need to stop wasting time there.
Frankly, they could rebuild skyrim with the fallout 4 mechanics for base building, shared item storage for crafting, weapon modding, and for shits and giggles throw in steam centurions being unobtainable dwemer power armor frames.
Fuck, sell me basic ass skyrim but integrate the top 30 mods on nexus into the base game. It’s honestly not hard to do better then they’re doing.
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