dinckelman,

Normally, I would say that I don’t care when a game comes out, as long as it’s a genuinely good, complete experience. But knowing Bethesda, it’ll be another 5 years before we see anything, and then we’ll get an embarrassingly buggy title, that hasn’t innovated on anything since Fallout 3 came out.

I used to forgive them for anything, knowing that the modding community would just patch things anyway, but we’ve seen how Starfield was rejected by a ton of people with skills.

yamanii,
@yamanii@lemmy.world avatar

1 dev of the skyrim together mod.

wizardbeard,

It didn’t help that Starfield didn’t release with any of the normal modding toolset for Bethsda games. It literally didn’t get it until this month.

greenskye,

I think too many people forget that Skyrim was actually popular enough without mods to bring enough modders to the table to fix the rest of it. Bethesda seems to have forgotten that they actually have to deliver a mostly fun and mostly playable game for a proper modding scene to take root.

dinckelman,

That really is a pretty substantial part of it too. Modding at its core requires a good game, and everything else comes from people wanting to change parts of it, that aren’t necessarily to their liking. Bethesda somehow assumed that people would be willing to reimplement half of the game at launch. That just won’t slide anymore, for 70$

greenskye,

Yep. And the good mods take a while to make too. If your game is dead 3 months after launch, who’s going to still be motivated to keep working on a big overhaul type mod?

ripcord,
@ripcord@lemmy.world avatar

Starfield didn’t have modding, but was it an embarrassingly buggy title that hasn’t innovated on anything since Fallout 3?

Empricorn, (edited )

Shadow of the Erdtree DLC comes out this month after being developed for 2 years. Even amazing games take forever to develop, I’m certainly not waiting half a decade for another fucking Starfield…

dinckelman,

That’s the difference. I would wait a decade for a follow-up to Elden Ring. It was a genuinely incredible game in every way.

JimSamtanko,

Since they announced that it will be PC and XBOX only- I stopped giving a shit. I refuse to buy a new hardware that once was accessible without having to.

Stovetop,

You’re probably not missing much. Morrowind is the last good Elder Scrolls game they ever made. But that has also been PC/Xbox exclusive since 2002 so may as well write the series off completely.

TachyonTele,

ESO is fun. But that’s not even by the same team lol

JimSamtanko,

Yeah it is.

Rai,

last good

Aite I loved Morrowind, it’s one of my top games of all time but both Oblivion and Skrim are stellar. SkrimVR with mods is insanely fantastic.

acosmichippo,
@acosmichippo@lemmy.world avatar

this bethesda anti circlejerk has gotten way out of hand. i hated starfield too but that doesn’t change how awesome oblivion and skyrim were.

Rai,

I fully agree, like what the fuck

I never played Starfield and Morrowind is so amazing but

Morrowind will NEVER be better than modded Skyrim, that the fuck, it’s so magical.

acosmichippo,
@acosmichippo@lemmy.world avatar

Don’t even need to get into ranking them, it’s just completely asinine to say Oblivion and Skyrim are not even good at all. Circlejerk nonsense from someone who probably hasn’t played any of them.

Rai,

Completely agree. I didn’t want to be hostile like I would be if I was back on Reddit but that’s fucking insane bullshit that’s insanely wrong lawl

Rekorse,

Its almost like treating opinions as facts leads to bullshit replies like this one.

The poster has an opinion and explained it well. They actually think Skyrim and Oblivion are bad games, what’s so hard to believe?

Stovetop,

I bet I’ve played a lot more of them than you have.

It took me a while to realize that I wasn’t having fun with Skyrim, and I thought it wasn’t as good as Oblivion. The games weren’t getting any better, just prettier. The writing and worldbuilding was getting objectively worse, too.

Morrowind is the only one I keep going back to, it’s the only one that has some semblance of soul.

acosmichippo,
@acosmichippo@lemmy.world avatar

i agree that skyrim is not as good as oblivion, but that isn’t what we were talking about.

Do you stand by the statement that Morrowind was the last “good” elder scrolls game? In other words, you think Oblivion and Skyrim are not good at all?

mikyopii,
@mikyopii@programming.dev avatar

It would not surprise me at all if we are another six years away.

afk_strats,

It was 5 years and 8 months between the release of Oblivion and Skyrim. Oblivion was released on March 20, 2006, and Skyrim was released on November 11, 2011.

Katana314,

Yes, but we didn’t have AAAAA gaming standards back then. Do you think they could have made a masterpiece like Skull & Bones in those days?

AlexWIWA,

Skyrim is almost three times as old now. I’m going to be honest, I’d rather just have another Skyrim expansion than a modern Bethesda game.

explodicle,

Check out Beyond Skyrim

ripcord,
@ripcord@lemmy.world avatar

…which is 9 years old.

explodicle,

Still gonna be done before ES6

AlexWIWA,

This looks awesome

DrSleepless,

Yay, six more years til they release a buggy mess

meco03211,

Do you want another release of skyrim? Because that’s how you get another release of skyrim!

iheartneopets,

The Skyrim releases will continue until morale improves.

-Todd Howard

TachyonTele,

I have a feeling they’ll be pushing different releases of Starfield so they can act like it was good.

Klear,

As much of a joke as all the re-releases are, I’m super happy Skyrim VR exists. It’s one of the best VR experiences with the right mods that make it an actual VR game instead of a cheap cash-grab

meco03211,

I’ve wanted to try VR. Any recommendations?

Klear,

Quest 3, no doubt. The Index is old and overpriced at this point. HP Reverb G2 has great picture quality, but the controller tracking isn’t great and the cable is super thick. Plus Microsoft stopped supporting its mixed reality stuff. Vision Pro is not for gaming, just forget about it even if you can afford it. PSVR 2 might be a choice now that it supports PCVR, but I dunno. Its future support is kinda in doubt.

The only real downside of Q3 is being owned by Meta, which is obviously blech, but it’s an amazing piece of technology otherwise, and the price is a steal, since it’s heavily subsidized to grow the market.

A cheaper version is expected to be announced soon, so that might be an alternative. But otherwise there isn’t much competition unless you’re looking into a very particular niche.

BigBananaDealer,
@BigBananaDealer@lemm.ee avatar

why are so many people absent mindedly pushing this buggy mess narrative? starfield was their least buggy release ever (i personally only encountered one terrible bug that was easily fixed with reloading a save)

its not like bethesda ever released a game as buggy as fallout new vegas or cyberpunk, besides 76 but, like new vegas and cyberpunk, it got fixed

gerbler,

New Vegas gets a pass because it was made in 18 months.

BigBananaDealer,
@BigBananaDealer@lemm.ee avatar

not too much of a pass though, because it was obsidian who gave the timeframe

mox,

I hope they’re using this time to learn lessons from their Starfield flop and gather the talent and budget needed to improve upon Skyrim. A modern engine probably wouldn’t hurt.

However, my expectations are very low at this point.

catloaf,

They haven’t learned from Oblivion, Skyrim, or Fallout 4. Probably others.

Or really, they learned they can just keep releasing games on a hacked-up Morrowind engine, and make huge piles of money. So that’s what they’ll keep doing.

neidu2,

Yup. ES6 is going to sell like condoms on an STD themed swinger convension no matter how many bugs are going around.

And the saddest part is that too many have learned nothing about AAA titles, and will preorder the game, making the game a massive financial success even before releasing anything of quality.

TachyonTele,

Don’t forget they learned they can charge for mods, too!

BowtiesAreCool,

They haven’t learned from 3 of their best and most popular games?

NewNewAccount,

People have such nostalgia boners for Morrowind. Warranted or not, it’s still annoying.

ripcord,
@ripcord@lemmy.world avatar

What does that have to do with the comment you replied to?

Also why would it be annoying if people say a good game is a good game and it is warranted?

It’s like people on this thread have some pathological need to complain about SOMETHING.

tegs_terry,

I think Elder Scrolls is one of those properties whose biggest detractors are its fanbase. Runescape is exactly the same, and it’s totally bizarre.

andros_rex,

The nostalgia boner is that it was a very unique game, and nothing has come out quite like it since. It’s not even like Daggerfall or Arena. For someone looking for that experience, Oblivion and Skyrim were massive disappointments.

Going from a volcano that is spewing flesh mutating disease while riding giant bugs around to Tolkienesque Medieval Fantasy Landscape gave me whiplash. (The Shivering Isles and Knights of the Nine save the package though.) And losing the ability to kill whoever I want? Spears???

Skyrim is better. It mangles what could have been a good story by retconning lore and making Alduin into big evil bad, just as Oblivion was about basically Satan invading the world. Morrowind’s villain may not be right, but his motives are 100% understandable and he has a good point. (In Oblivion: why would you join a cult dedicated to killing everyone for no reason?)

As a Morrowboomer, I’m willing to accept the series changed, but there just hasn’t been something to replace what I hoped for ES4. They don’t make games with that vibe anymore. The closest thing I’ve had to scratching that itch would be Planescape Torment, Pathologic, or Zeno Clash.

no_comment,
DarkThoughts,

A modern engine probably wouldn't hurt.

If it does not have similar levels of moddability then it will absolutely hurt.

mox,

I think it’s safe to assume they know that and would bear it in mind when choosing or building an engine. Their games are famous for modding, after all.

DarkThoughts,

That's a years if not decade+ long project though, including major investments of time and money that you could pour into actual games. You can't just stomp a new game engine out of the ground, especially not with how complex video games in of itself have become, and if you want it to be as moddable as their current one.

TachyonTele,

They already built their new engine. That’s what Starfield is using.

DarkThoughts,

lol, no.
Starfield is still using the creation engine, which is based on gamebryo, which they're using since Morrowind.

TachyonTele,

Correct. And they made a new version for Starfield. That’s all they’re going to use. Anyone that thinks they’ll ever switch engines is daydreaming.

DarkThoughts,

And the topic was about them making a modern engine.

TachyonTele,

You’re missing the point.

DarkThoughts,

Dude... You are the one missing the point here. lol
We were talking about them making a new actually modern engine, instead of sticking to their old gamebryo trash heap. And then you come along, claiming that they already did that, even though they literally did not. Please stop playing daft.

TachyonTele,

They DID make their modern new engine. They spent five years upgrading gamebryo/craption. They aren’t going to change engines.

That is their modern engine.
I don’t know how else to spell it out lol.

That’s all they’re going to use.

CaptPretentious,

They had a turd. They polished it up a little. It’s still the same turd.

Their ‘modern’ engine is only modern to them, but it’s pathetically behind everyone else. I can only imagine the spaghetti code that thing is at this point.

WraithGear,
@WraithGear@lemmy.world avatar

It would be nice if the game speed and physics interaction were not tied to a inconsistent variable such as frame rate. And it seems that the more they pile on the gambryo engine the less receptive to modding it gets. But i can also accept that the cracks in the games that grow over time may not be the engine, but Bethesda prioritizing MVP centric development over hammering out the problems. Modders are carrying an auful lot of load to even get the games running.

TachyonTele,

Agreed on all points.

BaroqueInMind,

Not if they simply use the latest Unreal Engine.

mox, (edited )

That’s a years if not decade+ long project though

Yep.

You can’t just stomp a new game engine out of the ground

I don’t know what you mean by that, but creating new game engines and migrating from one to another have both been done before.

Is either of those tasks fast or cheap? Of course not.
Are they worthwhile? Sometimes.
Are they possible? Absolutely.

especially not […] if you want it to be as moddable as their current one.

Well, I can understand why you might assume that if you don’t have a lot of experience in software development, but it’s just not true. Making an engine that allows for very moddable games is mainly about planning for it during the design, and either building good tools for the game data or publishing the specs so other people can. It’s not arcane magic.

(And for what it’s worth, while Creation Engine is quite moddable, it has enormous room for improvement in that area. Actually working with it can be a very frustrating experience.)

CaptPretentious,

I think we’re only ever see a new engine once Todd is no longer part of the company. Because the quote him out of context ‘it just works’

AProfessional,

deleted_by_author

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  • distantsounds,
    ampersandrew,
    @ampersandrew@lemmy.world avatar

    The budget for Starfield was twice that of Baldur’s Gate 3. Throwing more money at it isn’t going to do a lot if they’re allocating it poorly.

    mox, (edited )

    I’m not suggesting that a big budget alone is sufficient to make a good game.

    However, enough budget to keep the team employed (note the many gaming industry layoffs lately) and appropriate budgeting (in terms of both money and time) affect things like code, art, and writing quality. It’s kind of important.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    I think it’s going to require the people making the most high-level decisions to come to the realization that their old way of doing things is outdated. I don’t have faith that they’ll come to those conclusions.

    variants,

    at the end of the day they are going to make the game they want, whether we like it or not, microsoft is now involved as well so who knows how that is going to affect them with their decisions

    explodicle,

    Hopefully it’ll be like Minecraft; that game has gotten way better since Microsoft.

    azertyfun,

    I think that is the most controversial take I have read in my entire life.

    What good has Microsoft done for Mojang/Minecraft? They kneecapped development by splitting the codebase and tying most features to their ability to run on mobile hardware, slowed development to an absolute crawl to increase long-term revenue (these motherfuckers openly develop three new features for minecon every year, then delete two of those for no reason other than “we can”), turned the console/mobile versions into garbage microtransaction boxes, started policing private speech in private servers hosted on private hardware, turned the mod-supporting version of the game into a second-class citizen, basically made for-profit private servers illegal, etc.

    Minecraft was a great game that stood on its own merit when Microsoft bought it. Everything they did only brought it down, and the few good features the game has gained since then were long overdue and done despite Microsoft’s meddling.

    mox,

    I don’t have faith that they’ll come to those conclusions.

    Sadly, I don’t have much faith in them either. (Hence my low expectations.)

    I can still hope, though. Elder Scrolls has enough fans and lore that there’s certainly potential for a great new game.

    wizardbeard,

    lore

    Friendly reminder that the original “loremaster” of Elder Scrolls left Bethesda before they released Elder Scrolls Online, and they replaced him with someone who has apparently been making pretty questionable decisions with ESO lore.

    I mean, they always have the out of dragon breaks rewriting reality/making multiple conflicting timelines simultaneously canon (see the events of daggerfall as referenced in later games) to handwave away retcons, but overusing that just means that no lore actually matters.

    mox,

    I think of it as a pool from which to draw and connect story elements, rather than rigid canon. If good writers were given the chance, I think they would find plenty of material to work with.

    TachyonTele,

    The real number is Morrowind had something like 10-20 writers that worked on it. Modern Bethesda games have 1.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    I think I counted 6 quest designers in Starfield, which was a spot in the credits I was specifically looking for given how many quests they had and how many of them would have been better off not even existing. You can’t talk about having 1000 planets and then make quests that aren’t interesting to populate them.

    TachyonTele,

    There’s a recent video that adds all of that up. Starfield had some crazy low number of quests, I think 50ish, and Morrowind had like 300+.

    And of course Starfield has an astronomical number of devs on it.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    There are more than 50 quests unless you’re getting creative with how you count. There are over a dozen in each major faction, and those ones are mostly okay, but the ones I really take issue with are the nothing quests that aren’t part of any faction; the ones that basically just have you go to a location and then report back. Those are awful. There should be zero quests in there that the quest designers themselves aren’t excited about. Even the bounties that you pick up for a given faction that have you go to a place and kill an enemy mob should be more exciting than what I’ve already described in this sentence.

    TachyonTele,

    I don’t know what to tell ya dude.

    IronKrill,

    Perhaps “you’re right”, “you’re wrong and also short, here’s why”, or even “I don’t know”. These would all be things you could tell them and a better response.

    TachyonTele,

    K

    fartsparkles,

    Starfield has more quests than Skyrim (both somewhere around 200 or so quests). Morrowind definitely felt like it was twice as much as those.

    BaroqueInMind,

    Michael Kirkbride counts as 15 writers-in-one with enough cocaine.

    TachyonTele,

    Lol he’s definitely worth it

    wizardbeard,

    It’s a good thing that he definitely didn’t leave the company years ago then!

    He released his Coda, he’s washed his hands of the setting.

    olafurp,

    It’s a tricky balancing act. They need to recover the investment as early as possible to pay less in capital costs but doing that will mean that later on when the product is sub-par it will cause problems and extra work.

    Since the engine, game logic, art, story, testing is so heavily coupled together changing the engine a little bit could cause a month of work down the line.

    I think personally the best way is to start by making an engine or taking one off the shelf and then write a mini version of the game with shit art that has a lot of bugs.

    At the same time making models with hitboxes that all have the same physical properties otherwise, dialog content and recordings and all other content that can be done separately.

    Once that is fun to play then you can start working creating a slightly bigger system with a single short storyline to have a cohesive experience and will have the genaral feel of the game.

    Once everything above is done setting up a closed beta is the way to go. Take some feedback, add features and redo the small story to be more fun.

    Then once everything is a fun experience but people just want more you do the whole everything.

    Chriszz,

    While you’ve made some valid points, keep in mind this isn’t a startup, it’s a massive studio

    b000rg,

    I’m replaying Starfield, and on my second playthrough, I’m noticing the depth they put into this game. Sometimes a single dialogue line you said days ago will have an effect on NPC attitudes through an entire side story. I’m not going to argue that it’s not a regurgitation of their lame formula they’ve milked for the past 15+ years, but they do need to reevaluate where their money/dev time goes to.

    Jessvj93,

    Replaying as well, doing side quests I put off and surprised they actually go interesting places. Just did the one where zero G kept turning off and on at the space station that got taken over.

    b000rg,

    Damn, TIL you can come across these locations on accident just exploring. I thought that place was weird to be randomly floating out there with no real good loot. 😂

    Jessvj93,

    I misread your comment and now seem foolish lol but that is hilarious, I think Bethesda needs some work on their world engine and random events. Saw a mod where people are making custom towns now and man would random encounters within that environment…would take it to the next level.

    lemmyvore,

    Thanks, I needed that laugh.

    Carmakazi,

    The only thing Bethesda is motivated to do, frothing, absolutely chomping at the bit, is figure out a way to successfully monetize modded content.

    FilthyHookerSpit,

    Yes, will probably make a monthly subscription that walls off ability to download mods.

    (Also, it’s “champing” at the bit. Sorry for the correction but it’s a small pet peeve seeing chomping so much now)

    boaratio,

    I like Starfield.

    TrickDacy,

    Sshhh that isn’t an approved opinion for Internet use

    no_comment,
    Lucidlethargy,

    We all know that all they are going to do is re-release new versions of their old games on devices we largely don’t care about.

    acosmichippo,
    @acosmichippo@lemmy.world avatar

    as long as they don’t have space travel between every objective and hundreds of barren procedurally generated planets it will be fine.

    scrubbles,
    @scrubbles@poptalk.scrubbles.tech avatar

    Just in terms of timeline, Dragon Age 4 was teased at about the same time with the same level of teaser trailer. It’s releasing this fall.

    So a full modern RPG being fully developed in that time by a smaller studio, and for elder scrolls we haven’t heard squat.

    Who knows how DA will turn out, but we know modern Bethesda quality thanks to starfield. Not having any news in 6 years proves this trailer was made just to shut fans up

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    Often times trailers that early are used as a hiring tool, too. Cyberpunk’s original CG trailer was back in like 2012, and that game came out in 2020, but we know from an interview at E3 before The Witcher 3 came out that there was a very small team working on Cyberpunk before Witcher 3 was done, and Cyberpunk at that point was mostly just design documents.

    kboy101222,

    And DA4 got almost remade to remove the live service features

    What’s Bethesdas excuse?

    acosmichippo,
    @acosmichippo@lemmy.world avatar

    they were working on starfield?

    Bbbbbbbbbbb,

    Who knows how DA will turn out, but we know modern Bethesda quality thanks to starfield. Not having any news in 6 years proves this trailer was made just to shut fans up

    Pretty sure they flat out said this was true

    dditty,

    Yup:

    “Bethesda and Todd Howard announced Elder Scrolls 6 when they did because of fan demand, or in the words of Skyrim’s lead designer Bruce Nesmith, because ‘the pitchforks and torches were out.’” Source

    Elder Scrolls VI exits pre-production, development begins (August 2023)

    yamanii,
    @yamanii@lemmy.world avatar

    I wouldn’t dare to call Bioware a smaller studio, pretty sure people said that Bethesda is the one that is strangely small for a AAA developer.

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