Skyhighatrist

@Skyhighatrist@lemmy.ca

This profile is from a federated server and may be incomplete. Browse more on the original instance.

Skyhighatrist,

That game’s closer to 20+ years old. It’s been a very long time since I’ve played it. It was way back when gaming on Linux was mostly limited to games that had a native Linux release.

Skyhighatrist,

My bet, A youtuber discovered the game and made videos that did reasonably well in the indie audience, then other youtubers picked up and it snowballed some. I’ve been seeing more coverage of the game on youtube for a couple of years now.

Skyhighatrist, (edited )

IIRC Exanima itself was never meant to be the full open world RPG. It was always intended to be a smaller game to perfect some of the game mechanics for their ultimate goal of building that open world RPG. I have no idea if they still plan to build that other game or if they are working on it in parallel or have ditched it entirely.

Edit: The community seems to believe that the devs are still planning to make Sui Generis at any rate. Exanima has been in EA for 10 years or so now, and based on what I’m seeing online they are almost at their 1.0 release version, at which point they will divert their attention to to Sui Generis. Take with a pinch of salt, as this information comes from the r/exanima community on reddit.

What game do you recommend someone who likes the mechanics but not the setting of Baldur's Gate 3?

I saw people going on about how great BG3 is on this site, so I thought I’d check out a let’s play to see what all the fuss was about. I immediately fell in love with the graphics and the mechanics, such as the classes, races, spells, dice etc, but I disliked the emphasis on gore/horror in the game, and I know I wouldn’t...

Skyhighatrist,

Not to mention zombie fires that have been smoldering underground all winter.

Inspiron One 2305 has corrupted graphics after coming out of suspend (lemmy.world)

This Inspiron One 2305 has corrupted graphics after coming out of suspend, this has happened with Gnome (Wayland), i3, less commonly Swaywm, almost everything I have suspended it with, and makes the computer unusable outside of a TTY. I am considering trying KDE next. What can be the issue here? I am currently using EndeavorOS.

Skyhighatrist,

I had a similar problem with one of my displays going wibbly like that every time I rebooted during POST and system boot. Only going back to normal once X started.

When I checked my monitor’s display settings when it was wonky, I found that it had the refresh rate set to 14hz and really strange resolution. Turns out it was the display port cable. Replacing that fixed it right up.

Skyhighatrist,

I don’t know what that is, but it feels to me like it might be a fork bomb.

Edit: Yep, fork bomb.

Skyhighatrist,

The series shit the bed with the online only bullshit with small maps, and then Cities Skyline came along shortly thereafter to steal their lunch.

Skyhighatrist,

Well yes, ultimately that was the problem in the end. But they had 2 good releases under EA before that happened. Somewhere along the way EA went entirely to shit and Sim City was one of many casualties.

I started using tiling window managers. What tips do you have? What packages do you use to make yours fully functional? Lost noob needs some guidance...

I decided to dive heads first into window managers and need your input for your guidance. I’m absolutely not a Linux-pro. I basically never use the terminal, just started using Github, and only used Gnome (+ KDE for 1/8th the time) for now....

Skyhighatrist,

Rofi is a good alternative to dmenu as well.

Skyhighatrist,

There kinda is a movie with a premise similar to that. Violent Night

Skyhighatrist,

No, it’s clear by the comments in this thread that most people didn’t read the article.

Skyhighatrist,

All the benefits of their Visual Studio add-in, Resharper, are built-in to Rider.

And it’s faster because they don’t have to work within the restrictions place on VS plugins.

Skyhighatrist,

Sure, that’s fine if people were actually specifying any sort of modifier. But calling everything a roguelike makes it hard to find the traditional roguelikes for those that like them. I’d be ok if the terms were standardized with modifiers like “Traditional Roguelike”, etc, but they aren’t. Everything with permadeath gets the label roguelike these days.

Skyhighatrist,

If everyone treated it like you do, this wouldn’t be an issue at all. But these days everything with permadeath gets the roguelike label and that makes it hard to find the traditional roguelikes if you don’t already know about them.

Skyhighatrist,

That wouldn’t be called a Software Engineer I would think.

Skyhighatrist,

I really like that in RDR2 you can disable the mini map and replace it with a plain compass. It has the added feature that you can briefly show the mini map again if you need to get your bearings, and it disappears after a short delay. Definitely helps with the immersion.

Skyhighatrist,

I can see why you might think that, but that’s not how it works. All of the text is downloaded up front, but is hidden initially. It is made to appear as you scroll, but it does not get the text via additional web requests. If you view the page source, or inspect element you can see it all there.

Skyhighatrist,

Someone, somewhere thought it looked cool and marketing people have been copying it ever since to make their site “pop”.

Skyhighatrist,

His channel really went to shit over the past few years.

Skyhighatrist,

I’m pretty sure they meant day 1 on x-box. X-Box players get to play the polished version of the game from the moment they get it. They get the version that already has all of those patches on day one.

Skyhighatrist,

Yeah, the look on Shadowheart’s face when she returns the gesture is perfect.

Skyhighatrist,

I’m not sure the game is popular enough to get quite the modding support of the community like previous Bethesda games.

Skyhighatrist,

I remember that game. It came on like 7 CDs and was pretty much entirely FMV if I remember correctly.

Skyhighatrist,

That person seemed to really be struggling with the controls. Either that or it’s their first time ever playing a video game.

Skyhighatrist, (edited )

There’s no flying in atmosphere at all. To do what the parent commenter says would require going back to orbit (loading screen) then choosing a spot on the planet to land (another loading screen). When you land like that on planet, it generates an instance for you that is procedurally generated, but won’t contain any of your mission markers. (I haven’t actually tried that part, but I’ve seen others talk about it.)

The game is basically areas, separated by loading screens. You get in your ship, that’s a loading screen, you fly to orbit, another loading screen. Then in orbit if you want to go to another planet, you set course and do another loading screen. Once there, you choose a spot and land for another loading screen. There is flying in space, but it’s limited to small instances with some other ships, and POIs. Your ship’s speed is very slow, and as far as I’ve been able to tell you cannot walk around your ship while it’s in flight (this may be a limitation of the controller controls, I saw a streamer stand up in flight, but I don’t know if that was a bug or not. There’s no binding to stand up when you are in flight on controller.) I just wasn’t holding B long enough, you can stand up when you are in space, you just have to hold the normal binding for longer than I expected.

All that being said, I’m still enjoying the game. But I went in with low expectations.

Skyhighatrist,

There are strafing controls, but I think you have to have at least one rank in Piloting the game calls it thrusters. Hold space to enable strafing controls (on controller it’s hold RB and then use the left stick to strafe up, down, left and right. I don’t know exactly how it works on M+KB.)

Skyhighatrist,

Mass Effect 1 has the Mako though. In Starfield, as far as I know there are no ground vehicles at all. So it’s just a lot of running.

Skyhighatrist,

It’s unfortunately worse than that. Even with the correct spoiler tag some users will see it without it being hidden. Any service accessing lemmy, but is not lemmy. Such as kbin, doesn’t support lemmy spoilers. Then you have Sync which only currently supports reddit spoilers. There currently doesn’t exist a one-size fits all spoiler formatting option.

Skyhighatrist,

Just an FYI, reddit style spoilers don’t work on lemmy. To do a spoiler use this syntax:


<span style="color:#323232;">::: spoiler caption
</span><span style="color:#323232;">spoiler goes here
</span><span style="color:#323232;">:::
</span>
Skyhighatrist,

Unfortunately, as far as I know there is no single spoiler format that works across the fediverse. So no matter what people do here on lemmy, people accessing it via federation are out of luck.

Skyhighatrist,

I’m also playing Baldur’s Gate 3 on my Linux machine. Besides some frequent crashes, which I haven’t confirmed if they are the game or my aging hardware, it’s been running fine. I’m currently waiting for it to transfer to my Steam Deck to see how it fares there. I’d love to be able to play in bed, but I fear I may lose a lot of sleep if I do that.

Skyhighatrist,

Reddit style spoilers don’t appear to work on Lemmy. Instead use:

<pre style="background-color:#ffffff;">
<span style="color:#323232;">::: spoiler description
</span><span style="color:#323232;">Spoiler goes here
</span><span style="color:#323232;">:::
</span>

Which will look like this:

descriptionSpoiler goes here

Admittedly, it’s not ideal for inline spoilers, but if you really want to hide for the benefit of others, that’s they way you’re supposed to do it on Lemmy, I guess.

Skyhighatrist,

Looks like sync doesn’t implement lemmy spoilers correctly, and still uses reddit spoilers. But the lemmy web-ui doesn’t honour those spoilers and does them the way I showed in my comment. That’s unfortunate, because people using Sync won’t be able to effectively hide spoilers, and will potentially be spoiled on things when Lemmy users use spoilers the way the web-ui tells them to in the editor.

What are some game genres / styles you like that aren't being made anymore, or are being mde but not very often?

For me it’s first person puzzle games. I can think of maybe a dozen off the top of my head that came out in the last decade. I especially enjoy when they’re open world. The ability to just quit a puzzle that’s stumped you and go try something else for a little bit is incredibly refreshing.

Skyhighatrist,

I do believe they thought you were talking about the first games in the genre not the first game in series you mentioned.

Skyhighatrist,

Hell, if I get anything over 7 hours my lower back hates me for the first hour after I get up. My ideal right now, is about 6 hours, and I typically wake up naturally after about that. Unless I’m very tired.

Skyhighatrist,

The bed is the most likely culprit, but new mattresses are expensive.

  • All
  • Subscribed
  • Moderated
  • Favorites
  • fightinggames
  • All magazines