darkpanda

@darkpanda@lemmy.ca

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darkpanda,

Are you perhaps thinking of the Brian De Palma film Mission To Mars? Where Jerry O’Connell makes a DNA shape using skittles or some shit?

darkpanda,

That movie was beyond stupid. I think I even saw it in the theatre. There’s like 3 billion base pairs in a strand of human DNA and Sliders over here uses his space skittles to form like a dozen base pairs and proclaims it’s his perfect woman’s DNA. That wouldn’t be enough for a bacterium’s ass let alone a human being, your perfect woman is severely broken dude.

darkpanda,

That movie was played completely straight, where there was no dummy comedic relief character. They were all scientists and it was very serious. They wanted to make their own 2001 A Space Odyssey but ended up making a high production Plan 9 From Outer Space. I remember when it came out that all of the interviews with the actors and De Palma were so serious and self-important and after the movie came out they just seemed delusional. The movie is comically bad in terms of … literally everything. Even Gary Sinese’s hair, man. Even the hair.

darkpanda,

I hope they keep with the dinosaur theme and go with the Toronto Procompsognathuses.

darkpanda,

Exit codes from processes are damage points that you take against your HP. When your HP runs out, the distro reformats itself to a clean state.

darkpanda,

What kind of person do you have to be to send out death threats period?

darkpanda,

Everything he says sounds like it’s being said by someone taking an oral test on a topic they know nothing about and have never studied but their gigantic and undeserved ego won’t allow them to admit their total and complete ignorance on the subject at hand.

darkpanda,

Working closely with KISS, Pophouse will follow its unique, value-add approach of drawing upon its world-class, in-house creative and storytelling expertise to unlock new audiences and revenue streams.

Almost gagged reading that. That’s a full business bingo card right there.

Could the Federation defeat Star Wars' Empire in an all-out war?

Would a Federation warship like the Defiant out gun a Star Wars Star Destroyer? Who has a bigger armada? Who has the tactical advantage? Don’t forget that The Federation includes the Klingons, who love warfare and have fast, agile, heavily armed ships, with cloaking devices, and the Vulcans with superior logic and tactical...

darkpanda, (edited )

They don’t have transporters but apparently Jedis can just teleport shit through the Force? Didn’t Rey teleport a lightsaber at some point? Presumably this is a skill that could be picked up by the Empire.

Yeah, anyways that happened. Somehow, Force teleportation.

darkpanda,

Can you pardon someone in a civil case? This isn’t a criminal case.

Gameplay mechanics were also a lot better with more replayability. (lemmy.world)

Ignoring the lack of updates if the game is buggy, games back then were also more focused on quality and make gamers replay the game with unlockable features based on skills, not money. I can’t count the number of times I played Metal Gear Solid games over and over to unlock new features playing the hardest difficulty and with...

darkpanda,

Give Tunic a try. The in-game manual is a central piece of its overall puzzle.

darkpanda,

TOS. Pictured left-to-right we see Spock, Kirk, Worf, and Khan.

darkpanda,

Including the sleeve wrapping or it doesn’t count. No unwrapping. Eat all.

darkpanda,

Why would he slide the pin across the floor? That’s the real horror.

darkpanda,

This was the subject of a limited run comics series by Dark Horse called Robocop vs The Terminator that was pretty rad. It was written by Frank Miller or Sin City and The Dark Knight Rises fame who also wrote the script for Robocop 2. It kind of led to a video game as well. No idea what that was like but the comics were pretty decent as I recall.

darkpanda,

Why do you think he’s so insistent on proper use of lotions?

darkpanda,

That’s just ridiculous, goofy, supercilious, absurd, laughable, comical, ludicrous, chucklesome, and risible.

darkpanda,

In Canada we have a candy bar called Big Turk that is produced by Nestle. It’s sold in every corner store, every gas station. It’s everywhere. I have never in my life ever seen someone purchase one, let alone eat one. No idea what it tastes like. I’ve never seen one out of the wrapper in real life, but the pictures sure do look interesting.

darkpanda,

Perl I believe is where the programming adage of TMTOWTDI comes from — There’s More Than One Way To Do It. Python was an anathema to that ideal, where TOOWTDI — There’s Only One Way To Do It, or at least one ideal way

darkpanda,

I don’t know man, speaking as someone who lives in a hurricane-heavy locale we have to deal with broken windows due to storms with some regularity.

darkpanda,

Been playing these games since DeS on the PS3 when it first came in 2009.

Overall, I’m enjoying it. Multiplayer that doesn’t require consumables and rituals like placing signs or ringing bells is such a QOL improvement. After 14 years of putting down summon signs and ringing bells and gaining insight, I just want to get to it these days. A few thoughts:

  • Bosses initially seem challenging until you get a grip on their movesets and then realize you can defeat them with just a few moves. I beat one boss using nothing more than a running R2 attack over and over again.
  • Perfect parry windows seem huge.
  • A few control decisions and whatnot are bizarre. Someone else mentioned filling the quick items with apparently random items when you deplete another for instance. Most of the time I don’t even equip any other quick use items, just my estus/healing plants/flasks/whatever.
  • visuals generally are good on PS5. Am playing in performance mode for the FPS.
  • umbral mechanics are pretty neat.
  • short cuts and area connections feel good and natural, DS1-like.
  • only been invaded once and haven’t tried an invasion yet. Battle went back and forth until my invader went in for the coup de grace and I dodged while they went sailing over the edge of a cliff. They probably would’ve had me had it not been for that cliff.
  • dodging feels like a mix of Souls and Bloodborne. Stamina meter might be a bit too forgiving, as it feels like you can dodge over and over through pretty much anything.
  • weapons feel like they have weight to them. Movement is a tiny bit floaty but generally the weapon movesets and decent and feel like they have impact
  • inexplicable missing sound in some instances. Sliding down ladders for instance happens in dead silence.
  • being able to watch the host continue playing while you’re dead is nice. Nothing worse than helping someone almost defeat a boss and then not being able to watch the end result if you happen to bag it near the end.

Anyways, a few thoughts. Hope they continue to support the game with patches for a while to come and fix up a few odds and ends. I’m not all that far into it, but this feels like it has legs.

darkpanda,

I haven’t been 2hing much and haven’t tested much on those sorts of things yet. I did notice that I don’t think you can die on a perfect parry even if you have no health left, though, as I seemed to be in that position during a boss earlier today.

Started with a ranger who starts with an axe, went to a spear, then a halberd, most recently using a hammer. The spear was quite lungy which caused some issues around open air vertical areas with a lot of narrow paths, while the halberd was just too slow. Hammer is feeling good, and has a good set of running attacks.

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