Beer bars (sometimes called taverns or pubs) are legally restricted to selling only beer, and possibly wine or cider. Liquor bars, also simply called bars, also sell hard liquor.
Oregon has weird liquor laws. Taprooms that only sell beer and can’t serve spirits are actually pretty common, and they’ll have fancy beers brewed in a room behind the counter. (Most of them like to highlight the existence of the brewery by making it visible to the rest of the room.) People don’t usually call em “beer bars” but that’s exactly what they are.
Haven’t heard anyone say chelatchie out loud before, but I live in the pnw and I would guess it would be pronounced cheh-latch-ee, which is similar to how “Wenatchee”, a pnw city, is pronounced (not helpful but interesting nonetheless).
Why? Is it because they could consent? In that case it's a poor argument because it could be argued that anyone who did consent was not in a state of mind where they could do so legitimately.
the middle one explains that equity unlike equality does not give everyoune the same resources, but distributes resources so every one has the same experience/chance.
Haha. I might have to move my command/alt/shift/ctrl keys down to the thumb clusters. I mostly like the miryoku layout with them on the home row, but sloppy rolls with A-T or S-T combinations (CMD-T) keep opening new tabs, and I’m getting grumpy. No violence yet. Maybe I can fix that by increasing the time before the hold activates.
And thanks to Suraj Kurapati’s own issues and config modifications (sunaku.github.io/home-row-mods.html) along with a lighter touch in my typing, typing is much cleaner now for me, with only very rare mods being inadvertently triggered. Very happy with how things are going. Now for a wireless version.
The X games have always been heavy on the economy sim.. But the scope of the games were insane.. I felt X4 was pretty gimped in that respect, that I couldn't take over the economy, build massive fleets, and take out entire sectors with my massive wave of ships.
I haven't checked out X4 since launch though, things may have improved.
I don't think Everspace 2 is as expansive as Freelancer 2 was; for that time, that was a pretty big game.
E:D more than matches that but I think the problem is that its always-online massively multiplayer angle means that there's just no bones to build a strong single-player narrative and progression.
Everspace 1 & 2 are rogue-likes if I'm not mistaken? Which would explain why they aren't as large as Freelancer, since the game loop is supposed to be much shorter. I think a better comparison for Everspace would be Risk of Rain 2.
I think only Everspace 1 is a rouge-like. I just started playing Everspace 2 a few days ago and they seem to have removed the rogue-like game loop sadly.
Oh they switched genre? That's good to know. I liked Everspace 1 precisely because it was a rogue. I was considering picking up Everspace 2 during a sale but was not aware it's different, thanks.
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