Floey

@Floey@lemm.ee

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Floey,

Biden didn’t save us from Trump, voters did.

Floey,

I find the checklist format for dietary guidelines like Dr Gregor does to be more compelling and easier to groc. These plates make it seem like you should fret about achieving a specific balance. It’s like when people try to achieve very specific macro splits, instead of focusing on getting the things their body needs (enough proteins, essential fats, fiber).

Floey,

There are different skills than just physical execution. Pokemon isn’t easy because RNG or because it’s turn based, it’s easy because the NPC team compositions are awful, the AI sucks, and the game only has very lenient soft caps on grinding. A mod like Radical Red solves these things, and I’ve played other turn based games with plenty of RNG which require lots of skill.

Floey,

This fear mongering is just beneficial to Altman. If his product is powerful enough to be a threat to humanity then it is also powerful enough to be capable of many useful things, things it has not proven itself to be capable of. Ironically spreading fear about its capabilities will likely raise investment, so if you actually are afraid of openai somehow arriving at agi that is dangerous then you should really be trying to convince people of its lack of real utility.

Floey,

I didn’t think it was a choreographed publicity stunt. I just know Altman has used AI fear in the past to keep people from asking rational questions like “What can this actually do?” He obviously stands to gain from people thinking they are on the verge of agi. And someone looking for a new job in the field also has to gain from it.

As for the software thing, if it’s done by someone it won’t be openai and megacorporations following in its footsteps. They seem insistent at throwing more data (of diminishing quality) and more compute (an impractical amount) at the same style of models hoping they’ll reach some kind of tipping point.

Floey,

I’m all for banning toxic players and cheaters, but the fact that they make you install a rootkit on your system to enable this is too much.

Floey,

It’s relevant because the article acts like strictness is a unimodal thing. Riot decides how far they want to push it and some people will fall on one side and believe chat is overly sanitized while others will fall on the opposite side and believe that chat is overly toxic.

This makes it sound like the only reason someone could take issue with Riot being zealous with their policing is because that person wants to see these toxic behaviors in their game. The article quickly mentions hardware bans like they are magic, even though something like harder to spoof hardware is one of the reasons Riot would give for requiring invasive software.

And similar to how I won’t accept a game requiring such invasive measures I also won’t accept an article glossing over these things. Just like there are many players who see no problem with toxic behavior there are also many players who don’t see any problem with Riot’s measures or are simply uninformed, and the article should be more informative.

Floey,

Nobody is forced with a gun to play a game with a toxic community either, does that mean it’s not worth complaining about? Perhaps the article should mention the supposed tradeoffs required to police such a community. I say supposed because I’ve played far less toxic games than Vallorant and League that don’t require such invasive software. Perhaps Riot should do some introspection and ask why the games they make foster such bad behavior instead of harming nontoxic players with their policing methods.

Floey,

You’re kinda being toxic right now by purposefully misconstruing what I said so you can hit me with a cheap comeback.

Floey,

MusicBrainz Picard

Amazing music tagger and batch renamer, for those of us who still have all our music as files.

Floey,

I’m tired of hearing this phrase inappropriately used in such a cynical hedonistic fashion. 90% of the time I hear it, the person is using it as if to say “All consumption under capitalism is equally ethical.” Of course they don’t seriously believe that, but because they aren’t saying what they mean perhaps it allows them to maintain this cognitive dissonance.

People with this mindset would not be useful post revolution without reeducation. Y’all are just jealous of the parasitic class and would not want to make a better world if it were even a minor inconvenience to you. If we simply eat the rich and loot their coffers what we will be left with is a bunch of worthless financial instruments and the reins of the exploitative industry, and we must do more than simply grab those reins and be our own slave drivers.

Floey,

You could probably just output OBS to a virtual webcam and just do a regular video call over Discord.

Floey,

If we are taking about battle mechanics I hope they come up with a new system all together. I think both the OS2 and BG3/DnD mechanics were serviceable, and it was fun to play out fights. But neither was much of a challenge and fights didn’t often feel like unique puzzles.

Floey,

You’re doing free advertising for them so I’d say their campaign is potentially successful.

Floey,

This is a ridiculous argument when taken to the extreme. Say you have three bags. Bag A contains 100 blue marbles. Bag B contains 99 blue marbles and 1 red marble. Bag C contains 100 red marbles. You reach into a random bag and draw a red marble. You’ve only eliminated bag A. Would you say it is a 50-50 whether you are left with a bag now containing 99 blue marbles or 99 red marbles? No, the fact that you drew a red marble tells you something about the composition of the bag you drew from. The odds that you drew out of bag B is 1/101, the total number of red marbles in bag B divided by the total number of red marbles across all bags. The odds that you are dealing with bag C is 100x that.

Now let’s say you have 4 bags. BB, BR, BR, and RR. You draw an R. There is a 50% chance you are dealing with bag 2 or 3 because together they contain 2 out of 4 R. There is also a 50% chance you are dealing with bag 4. So it is equally likely that you draw either color of marble if you take the remaining marble out of the bag you randomly selected despite there being twice as many BR bags as RR bags.

Floey,

Criticism of China isn’t necessarily sinophobic. However being particularly concerned that a Chinese automaker is doing something most US automakers do might be. Especially when you consider that on an individual level it is less of a concern for Chinese companies to be tracking you then US companies. If you live in the US then local companies will gladly turn over information to authorities or shut off features for some reason. And to be fair I also think it would be better for a Chinese person to use a foreign for similar reasons.

Floey,

As a mage stack cdr and build items with health, tanks won’t be able to kill you and you’ll be able to spam your CC (and damage). Third or fourth item you can build a Warmogs and then you’ll be able to heal up after an engagement.

Floey,

Microwave or parboil veggies before sauteing on high heat. Lets you get the perfect exterior without having to worry about if they are cooked through. It’s also faster and if you parboil in salted water you allow salt to penetrate deeper into the veg. I especially like this technique for starches like potatoes, as they take a long time to cook and I’m impatient.

Floey,

For retro games my answer is probably Yoshi’s Island. If you include modern games I’d likely go with Hollow Knight. If VNs count then Echo.

Floey,

So much clothing, even poor quality clothing, gets discarded for newer clothing before it has even become worn down. Sure we could use better fibers, but even if clothing was more durable it would get discarded at about the same rates because people want something new and opt for a throw out and buy culture rather than an exchange culture. Also we shouldn’t turn back to animal fibers, unethical and its own environmental blight, especially if scaled up to supply the current apparel industry.

I thrift everything that’s not undergarments, and for those I invest in quality ones that don’t get destroyed within a few years.

Floey,

I like Gunfire a lot but it doesn’t have story and av comparable to Hades and doesn’t have the replayability and difficulty of Dead Cells. A better comparison would probably be Risk of Rain 2, another game with a lack of story and budget art, that isn’t as replayable as its betters, but still an enjoyable experience.

Floey,

Okay, you’re only xenophobic, not racist. The distinction is really important to us!

Floey,

I only really agree with the endgame being lackluster and that’s something that will certainly improve with time as they add more mechanics that get incorporated into Monoliths. The core gear and skill systems are good, which is something that can make or break an ARPG, so saying the developers are unskilled seems a little harsh.

Until it is more fleshed out though I would definitely recommend Grim Dawn over it, which is a game with a lot of content and polish, as well as modding if it’s not enough. I would recommend PoE, but it’s complex enough that it might be better to wait the 1+ year until PoE2 and try that, maybe also learning PoE if it maintains a large playerbase and good support, they claimed they will continue to release just as many expansions for it.

Floey,

The monastery one makes sense if you are going into the game blind, but it makes no sense in the context of knowing what >! going into the prism and then refusing to kill your guardian!< results in. How come not going along in the first situation gets you killed but not going along in the second situation doesn’t? What circumstances have changed?

Floey,

So you’re telling me the difference in whether or not someone chooses to kill you when there is no question or not of whether they are capable of doing so is a provocation? That ignores the material reality that you are in possession of an artifact that the person has made their main focus and you refuse to give it up peacefully and you are in their territory. Vlaketh has the ability to smite you right there and take the prism but just doesn’t for… reasons? That’s bad writing in my opinion. Either don’t allow Vlaketh to encounter the player at the creche, don’t give her the ability to insta kill the PCs, or make the deadly mistake to march into the heart of the creche against your guardian’s wishes.

I love the game, but it’s not without it’s flaws in the writing and I think this is an example of that.

Looking for games with unique core mechanics

I’m requesting for recommendations for games that stand out from the rest in their genre, and not in the sense of being the best game in that niche but actually bringing something new and innovative to the table. I’ve not had much experience in gaming, but I have a few games to give you a hint on what I am talking about:...

Floey,

Opus Magnum. It’s an optimization puzzle game. You have to assemble mechanical arms and other bits (that grab, swing, rotate, push, and pull) into contraptions that assemble resources that look like molecular diagrams. Optimization puzzles aren’t unique but I felt like the pieces you build the contraptions out of in this game are pretty unique, the game is on a hex grid so rotation can play a big roll. Another interesting thing the game does is that to beat a level you simply have to accomplish a proper assembly, which in itself isn’t that hard, but the game grades you on three different metrics (speed, size, cost) and gives you no overall score to tell you how much you should value each metric. In this way it is up to your preferences what you want to optimize for if anything. I had fun trying to minmax every stat separately on every level before building my “compromise” machine was not supposed to make big sacrifices in any field.

A lot of people have mentioned it but I definitely recommend Obra Dinn, haven’t played a mystery game as unique and enthralling.

Floey,

I didn’t get many bugs with later content, but a big problem with later content is that the player gets immensely stronger but enemies stay about the same. It also becomes way too easy to pass out of combat checks. I doubt this will be fixed any time soon, maybe in the future they will add a new difficulty.

Floey,

Even if enemies got a lot stronger you’d still have numbers go up, and less superficially you’d still have significantly more options than a bunch of level 1 characters. I don’t want to feel like Superman when the roleplaying situation is supposed to feel grim and insurmountable. My mood to use caution and diplomacy is really killed when I know I can destroy any encounter. I also just want a fun tactical experience in addition to the roleplaying elements, is that too much to ask?

Currently, the game on tactician, even without abusing resting, consumables, or strong multiclass is too easy in my opinion, and this is coming from someone with no prior DnD experience. I do have a little bit of Pathfinder experience as I got WotR during the Steam Summer Sale.

Floey,

There was Wurm online which was a complicated messy sandbox MMO. I also remember plenty of physics and combat sandboxes in the Flash space. Sim City was a city builder sandbox. As for block building sandboxes there was Infiniminer.

As for survival, many games have had survival elements. A core mechanic of roguelikes is something called a hunger clock. It doesn’t necessarily have to be food based but the idea is a game that is about exploration and conquest having a mechanic that limits exploration creating tension where you have to explore with purpose instead of meandering. Some MUDs might be able to be seen as precursors to massively multiplayer survival games like Rust.

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