millie

@millie@beehaw.org

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millie,

How much does Putin pay you?

millie,

Because you literally act like a mouthpiece with your constant apologetics for the aggression and war crimes of a tinpot dictator.

millie,

The measures they use to say the economy is ‘good’ have one thing in common: they fail to account for value whatsoever.

They account for value in dollars, that’s true. But they fail to account for value in any sense that matters: the usefulness of a product or service on the one hand and the labor that produces it on the other. Instead, we look at wages, employment rates, profits, and prices. Those are admittedly easy to quantify and play around with, but they aren’t really anchored to anything meaningful.

For example, let’s say your company makes on-the-go smoothies, sold in grocery stores and convenience stores. You’ve got a quality product: a relatively thick smoothy with quality ingredients and a good variety of purees and juices. You product isn’t cheap, but that’s because you use quality ingredients, pay your employees a fair wage, and use reasonable labor practices in your bottling plant. As a result, people love your product and enjoy working for your company. Soon you come to take up a prominent position on shelves, because your regular customers will reliably buy up your stock.

Now let’s say you do an IPO. Once the board members have sway, they want to iron out some of these ‘inefficiencies’ in your company to increase their profits. First, they come for the ingredients. You wind up with fewer purees in smaller proportions, a greater proportion of inexpensive juices, and the most expensive ingredients dropping off the list entirely. Your loyal customers are annoyed that their smoothies aren’t as thick, but it’s still better than the other options, so they keep coming.

At your bottling plant, wages start to stagnate. Benefits aren’t eliminated, but a new management technique is introduced in which hours are spread out to make it difficult to meet the minimum to qualify. Shifts begin increasingly running on skeleton crews as hours are spread thinner. Of course, the same amount of work still needs to be done, so the employees are doing two to three times as much work as they used to.

Long-term employees who once made the company what it was start to see the change and look for other options before things get worse, leading to a fresh generation of new employees with no clue how much better the company used to be.

At the end your profits are up, employment is up, and you’re selling just as much or nearly as much of your product as you were before. If you only look at the numbers, it seems like this whole endeavor was a fantastic win for your company.

Except you’ve just made the world a little worse. The market presence you earned with your high-quality product no longer has an equivalent product taking it up, degrading the real value of the market itself. Employees are running themselves ragged making a perhaps flat or slightly rising wage per hour, but a wage that’s actively diminishing in terms of the labor required to earn it and the purchasing power it comes with.

Now what happens when you take this model and project it to the entire economy?

All the numbers say record profits, low unemployment, stocked shelves full of high-demand products. And yet the reality is that we have to work more to pay for less of shittier and shittier products. Even the people who win don’t really win, because they make a worse world for themselves where they can’t get a good smoothy.

The whole thing is a mirage that we’ve been killing our society chasing.

millie,

I’d love to see someone figure out how to up the player limit or link games. Baldur’s Gate would be such a great medium for a D&D roleplay server if it could be set up to handle it.

millie,

The way to fix it is for developers not to sell out. When your small studio’s game blows up, you’re left with a choice. Do you care about art and making quality games, or do you care about making money and appeasing corporations in exchange for empty promises?

Are you going to leave you work in the hands of its creators, or are you going to hand it off to someone whose entire path in life is centered around squeezing as much money as possible out of every product with no concern for its quality or integrity?

millie,

The Sega game was pretty cool. You could be a dinosaur!

millie,

This could honestly be really good for Nebula.

millie,

uBlock Origin works fine for me on youtube. Just make sure you keep it updated and don’t run multiple blockers.

millie,

Nah, it’s a subscription service, but it’s got a few notable YouTubers and they tend to drop extra content there. PhilosophyTube is on there, 12Tone, a bunch of people. As a platform it’s a lot less bullshit, but it’s also obviously less content.

Though now I realize you actually have to get referred by one of the other members in order to start posting, so I’m not really sure they stand to benefit that much. It kind of explains why the content has been lacking. It certainly won’t ever have the diversity of content that YouTube has with that approach.

Honestly learning that it’s more of a market stall than a garden makes me less enthusiastic. It’s there to curate what’s already on YouTube without YouTube’s limitations, not to create a better alternative that’s actually sustainable.

millie,

This is a repost. Also, like, do we need to keep spamming Beehaw’s tech section with headlines that reference rape as like, a casual way to say that a company did something dishonest? Cause I’m not really into it.

Like, seriously, is there a creepier version of this headline?

millie,

Do you subscribe to a worldview that includes compassion? This may disqualify you from joining our capitalist shit show.

millie,

It would be nice if companies like this came out with a budget model so more people could participate in supporting their products. Lotta poor folks into FOSS.

Xbox Boss Phil Spencer Addresses Studio Closures (www.ign.com)

“The closure of any team is hard obviously on the individuals there, hard on the team,” Spencer said. "I haven’t been talking publicly about this, because right now is the time for us to focus on the team and the individuals. It’s obviously a decision that’s very hard on them, and I want to make sure through severance...

millie,

I’m not sure I’d call buying up and burning other companies like furniture in a fireplace ‘sustainable’.

millie,

It really seems like humanity’s feelings about who constitutes ‘us’ has been expanding significantly in the past century or so. It makes sense. Global communication went from being non-existent to a few bits of broadcast media and specialist communication to a massive information network spanning the entire planet, capable of instant communication with negligible latency inside of, what, three generations?

When I was born none of this stuff existed. You had like, dial-up networks like Genie and Prodigy and that was about it until I was like 8 or 9 or something. I think the first time I got on the Internet i was like 10 or 11. By the time I graduated high school, literally everyone was online. By the time I was 30, most people had a device in their pocket connected to the Internet with a speed and power (if not versatility) that beat out anything we had in high school. Now pretty much everyone has it. It’s literally easier to get an Internet connection than it is to have somewhere to live.

That has a lot of implications. It’s hard to hide injustice and bullshit when everyone has a video camera in their pocket and can connect to the Internet instantly. We know what factory farming looks like, we know that exploitation looks like, and we know the scale of our destruction of the environment in a way we didn’t before.

Probably most importantly, we’re learning, gradually, that what divides our interest is less and less national borders, physical appearance, or our different ways of living, but the hoarding of wealth and power. There’s some push back, to be sure, but the Overton window has shifted substantially from where it was at the beginning of this global communication phenomenon and it’s continuing to move that way a little at a time.

When we learn compassion for ourselves and the people around us, especially the people we were once taught were so different, it makes sense that we’d begin to generally become more practiced at compassion, empathy, and careful observation that is less and less rooted in our starting biases.

It makes sense that as that happens, the people controlling the purse strings and authorizing studies that might show that ‘us’ can extend further than we imagined might also gain more insight and be less defensive.

Dealing with D&D5E Hate and Pathfinder 2E

I have been trying to get my partner into Pathfinder 2nd edition, and they do seem taken with it, however he’s been having some issues lately with PF2E. Notably, online. The more he gets into PF2E, the more hate he sees for 5E. He’s been playing 5E for years now and has invested a lot of time and love into the game, and to...

millie, (edited )

There isn’t one best tabletop RPG system, or one best edition of tabletop RPG system. There’s nothing inherently better about using one system over another. The only real difference is your own preference.

Like, Pathfinder, the first one, is a really interesting and robust system. It’s great if you know it, but if you don’t know it there are a lot of pitfalls and trap feats built in, and it can be hard to make a character that keeps up with the curve if you don’t know what you’re doing. Kind of reminds me of Magic: the Gathering in that; lots of options that seem good out of context, but aren’t really. That’s fine for some groups, for others it’s a lot of extra headache.

Does D&D 5e treat your characters as being more robust and capable than, say, AD&D 2e? Yes, absolutely. But like, even that is just the default behavior of the system. That factors in, but a competent DM can run a ruthless game in 5e too, it’s just a matter of shifting the numbers.

If your partner feels like 5e is too much of a power fantasy for his tastes, I’d recommend trying Dungeon Crawler Classics. You generate a handful of random level 0 characters and take like 4 per player into a dungeon that’s an absolute meat grinder for them. They progress, you add new level 0s if you need to, and you keep going. It’s a lot of fun watching your shitty little level 0 farmer grow into a fighter or a wizard or something. DCC is an absolutely ruthless system though, so be prepared to lean into it.

On the other hand, there is still plenty of AD&D 2e material out there. Maybe more than 5e, I’m not really sure. It was pretty robust, though, and less forgiving than 5e without being quite as bad as DCC, but your little level 1 wizard with 4 health can still get one-shotted by pretty much anything.

Of course, you can always just tune these systems to do what you want. Want to play 2e but don’t feel like figuring out how THAC0 works or ever bothering to calculate it? Great! Don’t. Just slot modern AC and hit rolls in. Start AC at 10 and when 2e says to go down, go up instead. Whenever something would make your THAC0 go down, treat that thing as an attack bonus instead. Hey, check it out, we’ve just stumbled into 3e’s Base Attack Bonus system.

Tabletop rule sets aren’t a god for you to worship, they’re a tool for you to make as flexible as you need it to be. Take the pieces you want, toss the pieces you don’t, add your own stuff. That’s how any of this stuff got made to begin with, and it’s how it progresses.

Want to make 5e more ruthless? Design an injury system and implement it.

But don’t just get sad that some people have some milquetoast criticism about the one edition you happen to have stumbled across first. Who cares? Check out some other systems and develop your own opinions and contexts.

I hope your partner sorts it out!

millie,

Why are y’all spamming this Rossman guy suddenly? I had never heard of him before two days ago, and now I’ve seen posts about him every single day.

Seems like a bro-y tech dude. He promotes Brave and references sexual assault when talking about the behavior of software vendors with their customers. Honestly he gives me kind of a shady vibe on top of that.

So like, why is Lemmy suddenly full of his fans? What’s going on?

millie,

Yeah, that’s the bit that gave me the bro-y vibe, honestly. That and Brave. Also like, not that it’s necessarily a bad thing that I can see his muscle veins through his shirt, but that’s often a component of that particular corner of Joe Rogan-NFT-Bitcoin-Tesla.

But yeah, that makes sense. It definitely feels very sudden and artificial, which makes me wary.

millie,

Wasn’t there somebody just the other day talking about Adobe’s ever-growing bloated bullshit versus GIMP’s sleek UI and consistent features? Oh. Right. It was me.

millie,

Honestly, I don’t need the tools I use to change to become more mass-market focused. Nobody wants to eat a soup designed by consensus. I’d rather use something that suits me and have it continue to suit me than need everything to be the biggest most popular thing. Popularity seems to kind of ruin things.

millie,

The Intercept really needs a new editor.

millie,

No, because they mixed up “parties’” and “party’s” and didn’t catch it, along with a couple of other weird writing quirks and clunky usages. Also it’s a pretty messy headline. There’s also a lot more descriptive and poetic language than is actually helpful for getting their point across. Like to the point that it’s wandering into New York Times levels of fluffing the length with flowery language. The writer could have used a couple of notes that they clearly didn’t get.

I agree with the writer’s position on the DNC’s failure to find their compassion and humanity on immigration. It’s the editing that needs work.

millie,

I think when people think of the danger of AI, they think of something like Skynet or the Matrix. It either hijacks technology or builds it itself and destroys everything.

But what seems much more likely, given what we’ve seen already, is corporations pushing AI that they know isn’t really capable of what they say it is and everyone going along with it because of money and technological ignorance.

You can already see the warning signs. Cars that run pedestrians over, search engines that tell people to eat glue, customer support AI that have no idea what they’re talking about, endless fake reviews and articles. It’s already hurt people, but so far only on a small scale.

But the profitablity of pushing AI early, especially if you’re just pumping and dumping a company for quarterly profits, is massive. The more that gets normalized, the greater the chance one of them gets put in charge of something important, or becomes a barrier to something important.

That’s what’s scary about it. It isn’t AI itself, it’s AI as a vector for corporate recklessness.

millie,

I absolutely love the UI. It’s literally a major part of why I prefer it.

millie,

Cool condescension, but I’ve been using Photoshop on and off since 2005, have occasionally used Illustrator, and used to spend an absurd amount of time with Flash. In addition to GIMP, I currently have Krita and Inkscape installed.

I literally prefer GIMP’s UI. It doesn’t have extra shit, it doesn’t try to force me into a single window, and it goes really, really well with a multi-monitor setup. I don’t care that it doesn’t automatically edit non-destructively, because my workflow is adapted to it. Layers and folders are plenty.

No one piece of software is going to be the ideal solution for everyone. That’s capitalistic exceptionalism infecting the rational analysis of what tool suits which user best. Photoshop may suit you better, but I’d take the sleek usefulness of GIMP over the bloat that accompanies all that extra stuff I don’t need any day.

Why do I need an AI strapped to my tool for pixel art, pathing, and masking?

millie,

You have literally no idea who I am or what I do.

I used GIMP to make a mock-up of a sign for a restaurant just yesterday. Is it going to be the tool I use for the final product? No, because that’ll be in vector, but it’s a lot easier to slap something together in than Inkscape or Krita.

‘Killer apps’ are meaningless in comparison to useful apps. I’m an artist who needs usable tools for her work. GIMP qualifies. Personally, I find it way easier and more intuitive to navigate than Krita, Inkscape, or any of Adobe’s suite. It may not be for you, that’s cool.

But what isn’t cool is to pretend you know about other people’s lives and what they need. Speak for yourself, you are perfectly capable of doing that. If you don’t like GIMP’s UI, that’s great. If you think GIMP’s UI is absolutely horrible for every user and nobody would ever use it for professional work… you’re literally just completely wrong.

millie,

Those aren’t gloves, they’re just weirdly soft knuckle dusters.

millie,

What do you mean? We have better voter engagement among young people than any previous generation.

millie,

I mean, that kind of makes sense. A lot of small websites are probably for temporary projects, or may even be experiments. When the project ends, it usually makes financial sense to quit paying for hosting and domains.

Whole lotta small projects during COVID.

millie,

The laws of quantum mechanics are confusing, predicting that particles are also waves and that cats are simultaneously alive and dead.

Okay, so, like, that’s punchier writing than the actual truth, but how am I supposed to buy anything else about physics in the article after that? The level of oversimplification of relatively commonly known concepts does not give me confidence that the rest won’t be pop sci drivel.

millie,

Okay well maybe I’ll circle back to it, then. Maybe bad science writing has made me a little cynical.

millie,

Straight iced espresso for me. It does make me think of those particular customers who’d always demand an impossible level of no foam, though.

I did also end up reading about quantum foam anyway. 😂

millie,

I mean, they’re both at least illustrative I guess. In the case of particles and waves I may be quibbling a bit over the distinction that something is a particle or a wave versus exhibiting the properties of one or the other.

In the case of Schrodinger’s cat, the thought experiment suggests that if the life or death of the cat is tied to the collapse of the state vector, an eigenstate of the two implies simultaneous life and death. But the varying interpretations of this problem aren’t so straightforward as ‘both dead and alive’, and it’s kind of misleading to just leave it at that.

Personally, I find it odd that they’d discount the cat’s own awareness of the state vector’s collapse. Obviously when the atom decays and kills it, it’s going to know before you are regardless of the presence of cardboard.

It just seems like a lot of kind of imprecise throw-away mentions of more complex ideas for one sentence. But again, maybe I’m being cynical.

millie,

Honestly, Dreamweaver is still pretty good. It’s not as WYSIWYG as like some of the old school front-ends, but it does a pretty good job. If you get some templates and have at least a cursory understanding of xml and css syntax, you’ll do okay.

A cyberattack forces a big US health system to divert ambulances and take records offline (abcnews.go.com)

A cyberattack on the Ascension health system operating in 19 states across the U.S. forced some of its 140 hospitals to divert ambulances, caused patients to postpone medical tests and blocked online access to patient records...

millie, (edited )

I drive a cab. Yesterday I was trying to take a credit card payment and the square app kept screwing up, so I literally had to drive somewhere else for a signal and reset my phone. While waiting for it to reset, my fare and I commiserated on how much easier it would be if I could just take an imprint with a carbon sheet.

It made me think about all the ways that it’s not necessarily a great idea to digitize everything and make it all dependent on technology functioning properly. There’s a lot of stuff that simply didn’t need power 30 years ago that absolutely requires it to function at all now.

I keep notes in my phone for my taxi fares. I’ve convinced myself that it’s easier because I don’t need to keep track of a notepad, but I’m realizing that it’s not. It’s actually easier and preferable to have a single-purpose analogue device than it is to have to take the time to access another device that has all these other conflicting distractions and go get my notebook app. Then I have to wait for it to load and sync, then I have to wait for my keyboard to come up. Then, depending on how my phone is feeling, I have to wait for it to catch up with my typing.

It’s good for the same reason it’s nice to have knobs with dedicated functions, or extra buttons. Dedicated inputs are simpler for repeated tasks than elaborate articulation of existing multi-purpose inputs.

It’s needless complexity and bottle-necking at a single device, and the more complicated it gets the worse it seems it gets at actually being a phone. If the physical component that is your phone were part of a program, jamming all this functionality into one place and running a bunch of dedicated chromium instances for some reason, I’m not really sure you could reliably predict that it was created on the same planet that came up with single responsibility principle.

You can’t enshittify ink and paper.

Maybe we don’t want everything to be hackable, traceable, power-dependent, and susceptible to data loss.

millie,

Unfortunately, a lot of people blindly believe in systems and authorities. It doesn’t matter how many times they’re shown that companies give zero fucks and will light everything on fire at a whim, they think they’re rational actors who will do what’s responsible for their product, their customers, and their employees.

Clearly, that assumption isn’t remotely true, but they’d rather roll their eyes at anyone who doesn’t take it on faith than risk having their world view altered.

millie, (edited )

Okay, so this is a more topic-adjacent meta commentary, but this thread is a great example of something stupid.

Why is it that when people show up on the internet to ask how to do something, a bunch of people jump in to say that thing isn’t worth doing?

I don’t know how many times I’ve been googling for a solution to a problem and I keep finding people who tell OP not to bother rather than either providing a solution or just like, not commenting on a thread they’re incapable of helping in.

Like, y’all get that these conversations turn into google results, right? You know how frustrating it is to google something and the first answer that comes up is ‘google it’? Or better yet ‘you can’t’ in response to a problem that’s absolutely doable.

Just let people do their weird little niche projects that fit their needs! You don’t need to understand why.

Drives me up a wall.

Can somebody explain why game makers don't start their own companies together?

It seems like every other week a game studio is massively laying off employees; sometimes after years of development. What I’m reading is that it’s a quick way to lower expenses and pad the investors’ pockets, flooding the market with developers and reducing their value, to then hire them back a few months later at lower...

millie,

Tryin’! I gotta put out a tabletop RPG first. Smaller market, plus I need to finish the rule set to use it in my games!

millie,

The tabletop system is intended to be modular, with subsystems that can easily be added, removed, or tuned for different genres. The initial playtest I did was in a zombie survival setting, currently we’re doing a campaign that’s got a bit more of a Shadowrunny type feel, mixing technological dystopia and magic. The idea is to put out a core book in those settings as well as a fantasy setting and a space opera setting, so people can mix and match subsystems and do whatever they like with it.

I applied programming concepts to the design of the mechanics themselves in a way that I hope makes them more intuitive and tries to maintain a steady flow of tension and release without a bunch of pausing to check stuff once you know the system.

I don’t want to give too much of the details away, but I do plan to release a system resource document along with the actual books. And it’ll be released under an anti-corporate license, so other small creators can make modules for it, but big companies will have to shell out if they want to play ball.

Once that’s ready to go I have a couple of video games planned using the same system. One of them ties heavily into themes of abuse and autonomy, the other is about time travel. I have some of the early stages of the art and some shaders and stuff done for these, and have set up a few mechanics, but they’re still kind of on the back burner. I’ve been teaching myself music theory and composition so the soundtrack doesn’t become an afterthought, and I feel like there’s still something conceptual I’m missing at the core of the visual design. I’ll get there, though.

millie,

People literally buy into the idea that they wouldn’t know how to do anything if they weren’t being told what to do. They think that value comes from above.

They think that when a company sells them raspberries, that company invented the raspberry bush. They don’t realize that the raspberries were already there. They certainly don’t realize that they themselves are another kind of bush. Or that the labor bush operates without a company to own it and sell its labor berries.

millie, (edited )

Grow a bunch of labor bushes and make it incredibly clear that it’s not about them being owned, but about them being labor bushes.

To me the change from the current system doesn’t come by diving into the current system and trying to ask it nicely. It doesn’t come from asking permission at all. It comes from operating with zero concern or tolerance for capitalist bullshit.

Go help people who can’t afford to pay you. Make something beautiful and give it to the world in a way that gives them an opportunity to prop you up, but that also lets them enjoy it without having to be rich or emptying their wallet.

Internalize the idea that wealth is not a virtue, and poverty is not an ill. People who need help are an opportunity to help, and people who have value are in a position to use it to help, but holding onto that value and using it are mutually exclusive.

It’s not going to come from a politician or some big speaker or a revolution, it’s going to come from individual people in their own lives lives making different choices. Your choices matter.

millie,

I drive a cab and get paid very little to basically drive around and help people. Like, the job is to drive people from point A to point B, but I try to do more than that, and help people who need it along the way. I carry a lot of stuff around that I’m not really paid for and I try to go the extra mile for people.

If the projects I’m working on pan out and I manage to get to a place where I have more resources, I plan to use that as a way of making other small steps. Setting up a coop instead of chasing money, releasing a game license that allows independent producers to do their own thing. Things like that. Literally just leaving the door open for people instead of slamming it shut.

I don’t really have any intent to code software outside of games, but I’d like to empower others to be able to make the things they want to make and not just feed some big parasitic company with it.

millie, (edited )

I use Trello a bit, but not consistently. I’ll use it at the beginning of a project to kind of map things out, then come back a few times to kind of check in with where I’m at and see if there’s anything I’m not thinking of. I also have a ton of note files just laying all over my computer, my discord, and my notesnook account. I used to use Google Docs, but I don’t really want them scraping my stuff for their AI before I even get to finish it.

Honestly I just kind of operate like a blob. I expand in a bunch of different directions on a project a little bit at a time until it starts to come together. Stuff percolates and another piece will fall into place and I’ll get a burst of momentum. Eventually I’ll notice I’m banging my head against something that doesn’t work and I’ll realize I’m looking in the wrong place or I don’t have the right thing yet and I’ll work on some other component.

A lot of stuff just kind of comes to me at random times and I try to get it out before I forget it. But it also involves a lot of like sort of flow state thinking keeping track of how different pieces of a thing connect with one another.

But also like, I feel like you kind of have to be comfortable just having a bunch of files full of concepts that don’t necessarily go anywhere immediately? Like, you need to be ready to just throw some shit out there, see how it works, chop massive pieces off of it or throw it away entirely. The moment you let yourself be self-conscious about your work or worry if you’re “really going in the right direction” you’re fucked. I mean, you can have that moment I guess as long as you don’t stay in it, but it’s the drive and the confidence that gets the actual thing finished whether anybody sees it or not.

You have to do something. You can always do something else later.

Once it’s done I feel like that’s its own other game entirely. Like, I have some guerilla marketing ideas and some former contacts I can try to get on the radar of, but that’s another phase of things. I can’t worry too much about that while I’m over here in playtesting, tweaking, and adding play-informed mechanics land.

Like right now we’re just basically playing a game and I’ll stop suddenly in the middle of it and be like oh I need to add something, and I take some notes and then we keep going. A lot of the time at the end of the session I know pretty much what I need to do; whether a mechanic is too complicated or fiddly or not robust enough or needs something else to compensate for it or whatever, it becomes evident when you watch it play out.

I’m not really sure how I’d ever get anything done if I was too focused on the organization of it, to be honest. I give myself enough hats without trying to also be a hat rack.

millie,

I’m going for very specific look of stylized visuals that’ll play well into my animation experience with Flash. I’ve got the shader for it pretty much nailed, I’m just working on my actual like body concept stuff and I’m not fully sold on the actual perspective angle I’ve been playing with. I definitely have a lot of artist and animator friends who have seen it and I’ve gotten good feedback.

But yeah, on the music side of things, I honestly think I want to try to find some folks to play with some time soon. I’m still shoring up my performance end of things, but playing some bass and/or keyboard and/or guitar with a band would probably help my ear a lot and also give me some folks that I could have a musical understanding with who could help me with the soundtrack.

I’d honestly love to release a sort of grungy album. Most of what I’ve been composing seems to lean into experimental guitar stuff, but it’s all still pretty raw.

millie,

Yeaaah, honestly anyone who links this site should probably be banned, because nobody is going to link it in good faith.

millie,

People really should get used to keeping an eye out for this idea. It’s the root of so much pettiness and bad faith, and so much good faith effort is put into trying to engage with it.

millie, (edited )

There definitely is a lot of crap that came out back in the day that we tend to forget, but there were also very different popular strategies for game making.

One of the most significant for me is the degradation of choice in RPGs. Many, certainly not all, of the RPGs I played as a kid and as a teenager would have elements of their story that could diverge to some degree based on your actions. The most typical results were things like a different ending or an otherwise hidden scene. Silent Hill was a good example of this. But you’d also have a lot of games where your choices immediately and totally altered the way things play out, like Planescape: Torment or Baldur’s Gate. Your choices could affect not only the ending, but a whole lot on the way. Hell, the first Fallout game served up some major unforeseen consequences for an action that on the surface seems like a pretty straightforwardly good idea.

But ever since Mass Effect I’ve noticed an emptiness in choice making, and recently I saw an article that showed me why.

If you follow the branching choices in those early games like a flow chart, the choices on it were often significant divergences that don’t ever meet back up with the original iteration of the quest. But modern design techniques try to be efficient, so you’ve got a branching point at the point of choice, then it rejoins the main quest, and then later on it branches off briefly to check what you did and react to it, before going back to the main quest as though nothing happened.

It’s such a letdown. If you only play once and never save scum it’ll seem fine, but the lack of depth becomes readily apparent so quickly. It’s not like nobody’s still doing big branches too, but you can tell when they default to this and it feels so empty.

I’ve enjoyed Baldur’s Gate 3, but one of the things I notice, especially in act 3, is how slapped together some of these branching choices are. Also, as cute as the die rolling mechanic is, the constant clear and random success/failure state of all branching choices just leads to endless save scumming. The game doesn’t handle it like a divergence in one way or the other, it straight up tells you you failed.

In D&D the die rolls are fun and tense, but they don’t become this totally separate gambling subgame. Sometimes it’s important to get a bad die roll, and sometimes the result in terms of fun is way better than getting a good die roll. I never got that impression from BG3. It felt like a bad die roll meant missing content rather than getting different content, and I think that’s largely because of the literal framing of the die rolling UI and the associated sounds. A more neutral UI where you don’t know the DC of what you’re rolling for and it doesn’t scream at you that your roll wasn’t good enough might let people RP out the failure a little better. Comedy doesn’t hurt either, and is a great tool for DMs seeking to alleviate some of the pain of a bad roll.

Anyway, point being, I think there are some problems with modern game design philosophy that stem from seeking efficiency and greater visual fidelity and audio complexity over engaging game design. Shitty graphics and limited processing power mean you have to make decisions to bring the player into the world and get them to forget that their character’s head is like 8 pixels or whatever. So they have to exploit humanity’s adeptness at pattern recognition, but they also have to make what they’ve got count. They’re not overloading it with bloat and random branches just for the hell of it. A branching story was a branching story because they really wanted it to be.

I’m probably like 50% talking out of my ass, but I feel like if we had Tim Cain here with us he’d agree with me.

Though indie games do seem perfectly capable of avoiding this corporate optimization shit.

But in a word: no.

You are not.

millie,

I dunno. I pulled Septera Core out of a bargain bin shoved together with some forgettable mech game for $10, and it was pretty great.

I don’t think effort is what makes the difference. Games now are designed increasingly in ways that are less ‘risky’ in terms of corporate measures of user satisfaction than they used to be. It’s the kind of measure of satisfaction that sees a quest marker constantly showing your destination as clearly preferable to having to actually look at the world and find your way around.

I’ve run into this with friends of mine who are into modding before. When they see one mechanic that negates another mechanic, or that degrades the output quality of another mechanic, they see it as wasted code. To me, that’s the essence of the tension and release in a game. You create a state the player wants to get to, then you put shit in their way and provide them with various ways of solving your obstacles. That’s basically narrative driven gaming in a nutshell, an interaction between barriers and ways of negating those barriers.

But like, I think that may be part of what’s missing sometimes in pushing these more like real-world convenience-oriented features akin to a GPS app. If you’re making a GPS app, you want it to work perfectly, but in a game it’s kind of more fun if it’s got a little bit of jank in it. Not the actual code, obviously, but the player’s interaction with the mechanic in the game world. A straightforward trip from point A to point B isn’t much of a story.

Honestly, I think it’s just more of the kind of watering down that’s inevitable as you get too much money wrapped up in a project. Corporate infrastructures and IPOs aren’t conducive to art. Or quality in anything else, for that matter. It doesn’t just affect what decisions are made in a game’s development, either. It affects how people are educated, who gets hired, how labor is divided.

There’s definitely something to be said for the effects of nostalgia and survivorship bias on the appearance of retro gaming in a modern context, but there also have been major changes that aren’t just about the decisions of individual companies.

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