forbes.com

vinceman, to games in After Initial Success, Helldiver’s 2 Has Lost 90% Of Its Players With No Signs Of Recovery

As someone who loves Helldivers 2 but has not played in about a month and a half, it’s summer Forbes. People are also playing less games than normal.

Fades,

It’s down 90% because of summer?? Come on now, that’s ridiculous. You think all the kids home for the summer refuse to play games?

Maybe you should take a look at the steam numbers for the other big games, they are absolutely not down 90%

MystikIncarnate, to games in After Initial Success, Helldiver’s 2 Has Lost 90% Of Its Players With No Signs Of Recovery

Oh no, anyway.

NeryK, to games in After Initial Success, Helldiver’s 2 Has Lost 90% Of Its Players With No Signs Of Recovery
@NeryK@sh.itjust.works avatar

Like every PvE game which does not have hundreds of people working to churn out content, its playerbase will dwindle until only those who do not get bored by its gameplay stick around. Whether it’s Left 4 Dead, Payday, Deep Rock Galactic or Vermintide, those types of games follow this pattern…

And I for one, see no fucking issue with that. It’s a great game, people play it until they have had their fill and then move on. Helldivers 2 is only an outlier because of how hard it hit at launch. It absolutely does not have the content pipeline to keep a large playerbase engaged, so yeah it will not keep printing a lot of money, just a little bit every now and then.

Now excuse me as I go and spread some managed democracy.

loganb,

This message was approved by your local democracy officer.

sentient_loom,
@sentient_loom@sh.itjust.works avatar

That’s a good point. An online game can be successful while having a limited shelf life. Make your money and shut it down (or just ramp it down for the smaller audience if it’s worth the effort)

Irremarkable,
@Irremarkable@fedia.io avatar

Basically this. Anyone who is surprised by this has been paying literally zero attention to how these things usually go. The majority of the time when a game explodes that much, this happens. Sometimes to a lesser extent, sometimes to a greater one. A good chunk of the people who buy the game in the first place buy it to play with their friends, and when their friends move on to another game, they will too.

While you will have games that are the exception, such as PUBG which has had massive a player count for forever. they are indeed the exception.

AlexisFR,
@AlexisFR@jlai.lu avatar

Yeah but that’s the problem isn’t it? Why are more toxic games like the PvP centric ones some much more successful with sometimes even less content?

Passerby6497,

Because PvP is basically infinite free content for people who like the game loop. I’ve had friends who love that sort of thing and they can play forever because they’re putting their skills against real people who aren’t just basic AIs.

ampersandrew,
@ampersandrew@lemmy.world avatar

They’re not. This same curve happens with PvP games. The ones that don’t follow this trend are the exception, not the rule.

AngryMob,

Chess has been played for ages with no dlc. Competition against another person is engaging on its own. And chess is a good deep game on its own.

Combine competition with a good game and you get a successful infinite live service game in theory.

Only one or the other and you get a flash in the pan.

Blackmist,

Yeah, most players will play a game for a bit and then move on. It’s rare to get attached to a game and play it forever, and if you do, you likely only have one game like that. There’ll be people who play Helldivers 2 for years, but it doesn’t seem set up like an MMO so is unlikely to get the same long term traction.

MeaanBeaan, to games in After Initial Success, Helldiver’s 2 Has Lost 90% Of Its Players With No Signs Of Recovery

And the Sony account requirement will be reimplemented in 3… 2… 1…

SpeedLimit55, to games in After Initial Success, Helldiver’s 2 Has Lost 90% Of Its Players With No Signs Of Recovery

If they want new players they should put it on xbox.

woelkchen,
@woelkchen@lemmy.world avatar

Do you think those four people make a noticeable difference?

Chozo, to games in After Initial Success, Helldiver’s 2 Has Lost 90% Of Its Players With No Signs Of Recovery

Naturally there is always going to be a certain amount of player decline over time, but I have to wonder how much of this could have been saved had Sony not created a PR nightmare for the game with the required PSN account linking.

That said, I'm sure there's going to be a sharp spike in players very soon, as Arrowhead should be releasing a new enemy faction into the game very shortly, which is going to bring a lot of players back again for a while. Hopefully they'll find a way to keep those players interested again.

halcyoncmdr,
@halcyoncmdr@lemmy.world avatar

All games like this have massive daily player drop offs a few months after release.

To be honest despite the publicity, most players don’t actually give a shit. Most players don’t read gaming news. And many players don’t care, either because they already have a PSN account, or they just don’t care about making another account to play the game.

I wouldn’t be surprised if over half the players had never even heard of the PSN controversy at all. The SteamDB player chart actually indicates when those shenanigans were compared to player numbers, and the daily player numbers had already been declining at that same pace for a month up to that point and continued at about the same rate after.

steamdb.info/app/553850/charts/

TSG_Asmodeus,
@TSG_Asmodeus@lemmy.world avatar

All games like this have massive daily player drop offs a few months after release.

This makes me feel super old, because I must have played Quake 1 daily for 8 straight years. Same with Counter-Strike. I’m still not used to people changing games every few months.

AlexisFR,
@AlexisFR@jlai.lu avatar

PvP centric games tend to have way more consistent player bases than PVE games, sadly.

pyre,

it is still unplayable in over 100 countries. i bet some of those people heard, you know, when they couldn’t log in.

halcyoncmdr,
@halcyoncmdr@lemmy.world avatar

Of course. I’m not an idiot, clearly there are people affected.

But even if EVERY Helldivers 2 sale were affected, of the 1.85 BILLION estimated PC gamers in the world, we would be looking at around 0.6% people affected. It’s a tiny sliver, despite Helldivers having over 12 million sales (and that’s both PC and console).

The fact of the matter is this doesn’t mean shit in the grand scheme, and most people have likely never even heard of the game still even with the controversy. The industry is unfathomably massive and one game is tiny, even one with 12+ million sales.

CarbonatedPastaSauce,

Well they lost me with their ridiculous price hike for PSN. I won’t be buying any more multiplayer games for my PS5.

delirium, to games in After Initial Success, Helldiver’s 2 Has Lost 90% Of Its Players With No Signs Of Recovery
@delirium@lemmy.world avatar

Great core gameplay, multiple boring or just bad patches; devs who care more about their imaginary milsim being close to their imaginary reality than about player fun; slow content rollout (still no new race despite them being leaked many months ago)

In the end I had my fair share of fun but I see no real reason to come back.

givesomefucks, to games in After Initial Success, Helldiver’s 2 Has Lost 90% Of Its Players With No Signs Of Recovery

So?

I hate how every game want to compete for current playtime.

I got way more than money’s worth out of this game, but I haven’t played in over a month. I hope that when I go back to it, there’s still a playerbase.

But like, the developers planned for at best to get 10% of what they did…

If they dropped that extra 90%, I don’t see why that should spell the end of the game. It’s the playerbase the game was designed for.

There’s just this weird “first or worst” mentality with a lot of studios. I hope this game is just given the room to stretch it legs over a decade or so. Something people might not always keep installed on their console, but still download once or twice a year to get some games in.

Games like that can be a success. Just because a lot of people burnt out doesn’t mean they’ll never play again.

It’s just games like that don’t maximize investor returns. They want to churn out hits that people play exclusively for 3 months then drop, only to buy the new one next year.

warm,

The game has lot of shitty online only mechanics, so while it would make a solid co-op game, it has the live service model and live service games need to keep a playerbase or they get shutdown. These types of games exist for one reason: microtransactions. They want to sell you bullshit.

That's why they need to compete for playtime. Their next game might not go viral, so losing a massive chunk of your playerbase like this is a problem.

But honestly fuck live service games and people shouldn't expect anything from them. They are made to milk your wallet.

givesomefucks,

Yeah, but their battle passes never expire, and you don’t have to spend real money to get one.

They never expected it to go viral, they budget to go at least a year of story driven campaign and they probably made enough to pay for that times 10 already.

They don’t need to nickel and dime the user base, if anything they can sell less premium shit.

snekerpimp, (edited ) to games in After Initial Success, Helldiver’s 2 Has Lost 90% Of Its Players With No Signs Of Recovery

It has gotten more fun grinding at extreme for samples, and helping out lower level players, since the buffing patch. The endgame is just kind of flat.

(edit): The article doesn’t go into how and why there was a decline, how Sony and Arrowhead kinda shot themselves in the foot with account linking. I think this would still be a fast moving train had they not tried to do that, and had the man power to focus on bugs, balance and battles at the same time.

SnotFlickerman,
@SnotFlickerman@lemmy.blahaj.zone avatar

how Sony and Arrowhead kinda shot themselves in the foot with account linking.

The graph from the article literally proves the opposite.

https://lemmy.blahaj.zone/pictrs/image/673cbf33-73a6-46b1-acd8-be4c064755f9.jpeg

Account linking happened May 6th. It is on the graph as point “A.”

There is a small increase in the decline of the player count, but you had already lost almost 200,000 players since the last peak on April 1st!

So between April 1st and May 6th the game went from around 370,000 players to around 170,000 players, and the current player count literally can’t drop the same level because that would be less than zero.

So, the bigger drop came way before account linking, friend. The game was already dying, and the account linking just firmly put it out of its misery.

krashmo,

You make mostly good points but its stupid to call the game dead or dying. They don’t currently have a bunch of players they never expected to have in the first place. They still sold their product to those people which makes it a huge net win for them. It’s a wildly successful game by any reasonable metric you can choose to evaluate it against.

MeatsOfRage,

Yea this is pretty much it. I meet online weekly to play something with some friends, after the third or fourth session I was just completely done with the game. It doesn’t feel like there’s a whole lot to do after you’ve tried every mission type.

DragonTypeWyvern, to games in After Initial Success, Helldiver’s 2 Has Lost 90% Of Its Players With No Signs Of Recovery

Not to criticize something people enjoy but I bought it and hated the hell out of it. I genuinely consider even its temporary popularity a sign of the decline of shooter gaming as a whole (that or I’m just bored of the genre after playing entirely too much Destiny)

I also learned that the PS Store doesn’t let you do returns anymore, even if you’ve only played about twenty minutes, so fuck off forever Sony, I guess.

Point is, I wonder how many of these players were actually that active in the first place? I bought it because it was basically going viral, and simply could not return it, unlike Palworld.

Voyajer, to games in After Initial Success, Helldiver’s 2 Has Lost 90% Of Its Players With No Signs Of Recovery
@Voyajer@lemmy.world avatar

That is just the natural lifecycle of every multiplayer game

Zeke, to games in After Initial Success, Helldiver’s 2 Has Lost 90% Of Its Players With No Signs Of Recovery

To be honest, the nerfs killed it and the buffs didn't go to the things we enjoyed playing with like the quasar. It went to a lot of other things, but we came back and it still felt awful

MR_GABARISE, to games in After Initial Success, Helldiver’s 2 Has Lost 90% Of Its Players With No Signs Of Recovery

Maybe this will get lost as Just Another Comment but…

I feel like subscription services should actually serve as a true platform for those kinds of games. Something like joining a party playing Game X, and while you play your round(s), Game Y, or a slice of Game Y is downloading. When you finish your round of Game X you get switched to Game Y and it goes on and on, with some kind of voting on the next game.

There is a whole infrastructure dedicated for this required, and nevermind the multiplatform issues.

It just feels like the interactive nature of gaming would deliver one the one issue of streaming services where “there’s nothing to watch”. The cynic in me sees this as just another place to cram ads.

chemical_cutthroat, to games in After Initial Success, Helldiver’s 2 Has Lost 90% Of Its Players With No Signs Of Recovery
@chemical_cutthroat@lemmy.world avatar

Without any real sense of progression, I just couldn’t find a reason to play unless I had a friend who was already online and playing. Unlocking new weapons and whatnot is fun until its not, and when I don’t have the minutia that comes with an MMO or the randomness that comes with a rogue-like, I don’t have anything to look forward to from the next run. There was no surprise to the game, and the initial luster faded pretty quickly when I realised what the treadmill was going to be. If there had been a more single player focused bit to it, I may have lasted longer, but being so heavily reliant on a party meant it was a group of friends, or some randos that are going to waste my time.

ShadowRam,

This is essentially it.

The core gameplay is great. Pulled us all in.

The core gameloop is missing. I figured they would expand the game more and quicker.

Like are we still only on Terminids and Automatons only?

PhlubbaDubba, to games in After Initial Success, Helldiver’s 2 Has Lost 90% Of Its Players With No Signs Of Recovery

More accurate to say that the initial success surge has calmed down to their core audience.

That 10% or fewer depending on if it’s still shrinking will be the rock and stoners that keep this game running well into the future.

You’ll probably see a similar spike then fall off then consolidation when The Forever Winter releases. That core community revenue is probably going to be what FunDog is planning on using for future projects and to cover the maintenance costs of TFW. I mean either that or they’ll power the servers by kidnapping the playerbase and harvesting their organs and bioelectricity but it was really their own fault for not being able to get out of sight before nightfall.

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