gamingonlinux.com

Thelgor, to gaming in Unity introduces new fees for game devs based on revenue and game installs
@Thelgor@kbin.social avatar

Progressing along the enshitification line nicely.

banana_meccanica, to gaming in Unity introduces new fees for game devs based on revenue and game installs

Goodbye Unity, nice shot in the foot. Unreal is the next one.

50gp, to gaming in Unity introduces new fees for game devs based on revenue and game installs

great time to jump to either unreal or godot

ekky43, to gaming in Unity introduces new fees for game devs based on revenue and game installs

That does sound like someone at Unity had a fatal brain hemorrhage.

Haven’t read the article yet, but I wonder if this counts for existing games (read: existing games which update to the new Unity version) too?

ampersandrew,
@ampersandrew@kbin.social avatar

It does.

Note: Unity said it won't be applied retroactively when you hit the cap, the install fee is charged after the threshholds have been met for additional installs. However, it will apply to games already on the market. However, games that do not hit the thresholds or aren't monetised at all will not be required to pay the fees.

ekky43,

Yea, just got to that part. It also seems that they plan on keeping the previous subscriptions running while additionally leeching off successfully games.

At least the free games don’t have to pay the penalty.

Captain_Ender, to PCGaming in Steam Deck compatibility with Starfield to be discussed "later down the road"

There's a vid on the steam community, guy got it to work installed on the SteamDeck mSD. Required a bunch of workarounds but it got like 30 fps.

stappern, (edited ) to gaming in 5 years ago Valve released Proton forever changing Linux gaming

Nah you only got a short memory

norton, to gaming in 5 years ago Valve released Proton forever changing Linux gaming

Pretty sure codeweavers played a huge part in that.

DracEULA, to gaming in 5 years ago Valve released Proton forever changing Linux gaming

I was able to ditch Windows completely thanks to them, haven’t had to dual boot for years. I remember back when I first tried linux there were only a handful of games that would run without hours of tinkering. Now compatibility is an afterthought; I just assume Steam games will work and I haven’t had any issues yet.

genoxidedev1,
@genoxidedev1@kbin.social avatar

Problem for me is def going to be modding games, have they fixed alt tabbing between games and desktop yet at least? It used to "crash" the game for me if I tabbed out even for a second.

GiuEliNo,
@GiuEliNo@feddit.it avatar

You can try to use gamescope for that. Really useful for games that crash alt-tabbing

thehellrocc,

I’ve never had this issue but it might be specific to the game you’re trying, using gamescope might help.

thehellrocc,

The only (large enough) area which is currently lacking is multiplayer games, especially those with anticheats. Unfortunately, there’s nothing users can do about that other than wait for game developers to enable wine support, which, despite EAC and Battleye significantly simplifying the process, many still haven’t done.

scrubbles, to gaming in 5 years ago Valve released Proton forever changing Linux gaming
@scrubbles@poptalk.scrubbles.tech avatar

Huge kudos to them, they saw that they were on top of the PC market and wanted to expand, and they found the market of linux users who wanted to game on their machines too. Wine wasn’t up to par for gaming and they took it and ran with it. Beyond that they open sourced proton too, something most companies wouldn’t have done. Even if they quit now the help they gave to the linux community is immeasurable

nodiet,

Proton is based on wine, which is copyleft so valve didn’t exactly have a choice in keeping it open source. I also don’t necessarily think that their goal was to reach the rather small existing user base of Linux users, but rather they wanted to make sure they aren’t at the will of a bigger company (Microsoft) whose product is/was required to run most of what valve makes money with.

scrubbles,
@scrubbles@poptalk.scrubbles.tech avatar

This is probably more accurate, their entire model depended on Windows, and if they wanted to make their own devices they would all be forced to either start new or get Linux up and running. Motives aside they did good for the community

nodiet,

Oh yeah their efforts are definitely a huge net benefit for the Linux community, I just don’t like seeing big companies portrayed in a better light than they deserve. When it comes down to it, what valve really cares about is still their bottom line.

knokelmaat,

Linux users (me included) are only a few percents of all PC users. I don’t think they did it for us as a market, more to have an alternative to windows if they start closing down more (started with Windows 8 I believe). First try they fumbled a bit with the Steam Machines (Stream OS and proton weren’t there yet and the prices were not really competitive) and now nailed it with the Steam Deck. I do love that they seem to care about openness to some degree!

thehellrocc,

Yeah, it’s probably more about them not being locked in MS’s ecosystem more than anything, but whatever the intention may be, everyone is benefiting from the results.

DarkDarkHouse,
@DarkDarkHouse@lemmy.sdf.org avatar

Maybe not Microsoft, but I could learn to live with that I suppose

starman, to gaming in 5 years ago Valve released Proton forever changing Linux gaming
@starman@programming.dev avatar

It’s important to remember that it’s based on wine, which has been around for 30 years.

donut4ever,

The unsung hero that everyone needs to know about!!!

ptsdstillinmymind,

Wine is the shit. Just dont call it an emulator.

donut4ever,

I will never. I don’t want to be assassinated.

Butterbee,
@Butterbee@beehaw.org avatar

Wine is not an emulator, surely.

ono,

Wine is the best emulator.

(It would be a mistake to call it a hardware emulator, but that’s not the only kind of emulator.)

delmain,

That’s true for sure, but that doesn’t mean that it’s valve didn’t do an absolute fuckload of work to get proton to be actually functional.

Getting direct3d and vulkan working with actually useful performance was the turning point for Wine being useful for games in addition to just standard applications.

They definitely spent an ass-load of money on that and the fact that Wine was around for 25 years before that just goes to show that no one else was willing to do that.

starman,
@starman@programming.dev avatar

I mostly agree with your comment, but…

the fact that Wine was around for 25 years before that just goes to show that no one else was willing to do that.

Remember that Wine is built by community of volunteers (afaik, tell me if I’m wrong), and they don’t have as much resources as company worth billions USD.

prole,

A lot of the development for Proton has also been community-based. Aside from whatever Steam has done to directly improve Proton, just creating the Steam Deck, and SteamOS has brought so much more attention and focus to improving it to an extent that probably wouldn’t have happened otherwise. It gave people a reason to volunteer their time to improve it.

ono,

Getting direct3d and vulkan working with actually useful performance

They definitely spent an ass-load of money on that

[citation needed]

I’m not aware of Valve or Doitsujin ever revealing how much they paid him to make DXVK. I assume they paid him reasonably well, but I doubt it was an ass-load.

the fact that Wine was around for 25 years before that just goes to show that no one else was willing to do that.

Or maybe that Wine was a lot more work than the direct3d-to-vulkan shim that was done mainly by one person (now two people).

Valve definitely helped by funding a few key projects, and packaging them in Steam made them convenient to use, but I think exaggerating their role unfairly diminishes the much larger body of work (done by other people) that makes it possible at all.

Proton stands on the shoulders of giants.

soulsource,
@soulsource@discuss.tchncs.de avatar

direct3d Direct3D 11 and Direct3D12, to be precise. Direct3D9 was working fine before - and there even was native driver support for it in Mesa, that could be used together with a patched WINE.

gk99, to gaming in ARMORED CORE VI FIRES OF RUBICON rated Steam Deck Playable ahead of release

Pretty much meaningless after TLOUP1 launched as “Steam Deck Playable” and was nowhere near that. I don’t expect FromSoft to screw it up, but the label has been shown to not be a guarantee.

Magusbear, to gaming in ARMORED CORE VI FIRES OF RUBICON rated Steam Deck Playable ahead of release

Checks out. The hardware requirements aren’t that much different from Elden Ring and that game runs pretty good on the Steam Deck as well

katalaree, to PCGaming in FACEIT Anti-Cheat to support Linux / Steam Deck with BattleBit Remastered

Sure, but is it effective?

mariol66, to PCGaming in FACEIT Anti-Cheat to support Linux / Steam Deck with BattleBit Remastered

Purchased the game last night to show support and after a few different venues reported the same. Excited to try this out and hoping it gives me mobile shooting bliss like SOCOM did on the PSP for me back in the day

Midnitte, to PCGaming in FACEIT Anti-Cheat to support Linux / Steam Deck with BattleBit Remastered
@Midnitte@kbin.social avatar

Great news, especially since the game is not graphically demanding and works great for the Deck.

forgotaboutlaye,

Couldn't agree more. The main reason I picked it up was because it ran so well on my Steamdeck (which I use more in the Summer due to how cool it runs compared to my laptop). I was disappointed when I read the news about FaceIt being implemented down the road, but happy that it will be done so with Linux in mind.

  • All
  • Subscribed
  • Moderated
  • Favorites
  • fightinggames
  • All magazines