gamingonlinux.com

bread, to pcgaming in Valve faces a £656 million lawsuit in the UK for 'overcharging 14 million PC gamers'
@bread@feddit.nl avatar

As a consumer, I don’t care about this. Even if Valve’s cut were lower, the prices would remain the same. I don’t get a cheaper game, the publisher just gets a higher cut, so I doesn’t directly benefit me.

Kecessa,

Then you go after the publishers next.

It’s clear that Valve’s cut has an influence because it being a % it means that as development costs go up the price of the games need to increase exponentially to compensate for the 30% Valve gets no matter the price.

To quote myself for some numbers:

It you need to make 30$/copy to cover costs in 2015 and Steam is taking 30% you need to sell for 43$/copy, Valve is making 13$/copy.

Development costs go up by 20% over the next 10 years, you now need to make 36$/copy to cover costs, with Steam’s cut you now need to sell for 51.50$, Valve is making 15.50$/copy.

If it was 15% instead? 35.50$ and 42.50$ would be the prices.

Brokkr,

That’s just how numbers work. Those aren’t exponential increases, they are proportional. 30% will always be 30%.

There’s no benefit to sensationalizing the math.

Kecessa,

The profit in dollars increases exponentially as the price goes up, punch that in a graphics calculator and tell me it’s not a curve that becomes steeper.

LastJudgement,

you should really inform yourself what “exponential” means lmao. poster was right, it’s proportional growth(linear), not exponentional, there is no exponent here. The graphic with x for how much the product costs and with y for how much 30% of that are is a straight line:

f(x) = 0.3x

stardust,

Sounds like the claims people made saying move from physical to digital would result in cheaper prices. Then you see games when they weren’t on steam still going for $60 or $70 despite being launched on their own platform where they pay no cut. Same for games launched only on consoles by the console owners.

Grimy,

Do you think you would get the same buggy mess if every single publisher had 30% more budget to work with?

What actually doesn’t benefit you is the hundreds of millions being accumulated in gabbens bank account.

FabledAepitaph,

I’m totally cool with just downloading it from their website. Or they could send me a flash drive. Wasn’t Steam originally the cheaper, easier option instead of designing a box and writing a bunch of disks?

ashok36,

No, the problem steam was originally created to solve was distributing updates for pc games. Before steam getting updates meant visiting shitty dev websites or ad farms that also hosted update files and manually patching your game.

It was awful.

FabledAepitaph,

That’s literally when I did most of my PC gaming. What was even wrong with visiting a website to download a patch? It was way more convenient to update at your own leisure instead of having to log onto a service that would randomly install updates every week before you could even start the game up like nowadays.

You could even save the patches locally and when you had to reformat Windows, you could have your games installing before you even had the internet back up, hah.

There was literally nothing wrong with downloading updates from a “shitty dev website” because they worked just fine and the worst thing you had to do was decide whether you wanted to run the install wizard or not lol

ashok36, (edited )

That’s a valid opinion. It’s not one I share but if you preferred that situation then that’s fine. I feel pretty confident saying you are in a pretty small minority though.

-edit I just realized what you said and if it’s true that you did most of your pc gaming before steam got popular, you may be out of your depth in this conversation. It’s been like 20 years. If you did most of your pc gaming more than 20 years ago, I don’t see how your opinion is informed at all.

boonhet,

Steam hasn’t been popular for 20 years, my dude. 20 years ago, Steam was LOATHED. I’m not gonna google it because I’m at work, but you can find a gif of the Steam logo performing anal on a bent-over dude.

10-15 years ago it was still fairly common to avoid Steam on purpose. I personally started using it actively maybe 6-7 years ago, but I’ve been gaming for just a bit over 20.

ashok36,

We can argue all day over when steam “got popular”. For me, I’d consider the launch of HL2 to be the most reasonable point in time to choose.

boonhet,

I believe that was the time it was hated the most because it was forced on people

ashok36,

I think we’re talking past each other. By ‘popular’ I do not mean ‘well liked’. Just that it was used by a lot of people. 2004, in my opinion, was when steam took off and the downloading updates from random websites phase of pc gaming died. There was a transition, to be sure, but the writing was on the wall. We just didn’t know it at the time.

bread, (edited )
@bread@feddit.nl avatar

In fact I do think that, but it’s not like I’m arguing in the interest of his bank account either; I don’t see this directly affecting me, so I don’t care.

Grimy,

It’s affecting you because of a loss of quality in the product you are receiving, a loss directly caused by greedy middle men you are here defending.

The amount of companies being taxed by Gaben, Microsoft and Sony is vaste and not many of them would just take the 30% and run. There’s a lot of indie and medium sized companies that are barely making it.

You can plug your ears all you want, it is affecting you and you are boot licking for pretending it isn’t. Gaben isn’t your friend even though he probably spends a lot of money trying to make you think he is.

bread,
@bread@feddit.nl avatar

Again, I’m not defending Gaben. If you think I’m a bootlicker, you can lick my ass. As stated, I don’t agree that it affects the quality of the product to the extent you’re suggesting, and going “well, it does” isn’t going to change my opinion.

Grimy,

You were saying it didn’t affect you. Regardless of how much will go directly to shareholders, a good portion will be reinvested and lead to better games, which will affect your enjoyment.

I never talked about extent, you are the one that took the hard approach by putting the level at 0. When I pointed it out that it can affect quality and not just price, you came back with “well it doesn’t”.

I’m pretty sure in this context, saying a 30% increase of funds won’t lead to a jump of any kind in either the amount or the quality of products is being willfully blind.

I guess it might be hard to admit that some of these billionaires are directly stealing from us.

bread,
@bread@feddit.nl avatar

I maintain that it wouldn’t affect me. As for what would be reinvested, you say “a good portion,” I say an amount so low that its impact will be immeasurably low.

You talked about extent in that you’re suggesting the improvement in quality would be worth caring about; this is just you being pedantic. Allow me to be pedantic as well: I never retorted “well, it doesn’t” because, unlike you, I’ve made it very clear that I’m giving my opinion rather than speaking in absolutes.

I can admit that billionaires are getting more than their fair share, never having expressed otherwise here, which is also why I believe the money would largely be going from one well-padded pocket to another.

We’ve both expressed our views so I won’t be continuing this conversation.

neo,

Shareholders always want more money, i.e. as much money as is extractable from the consumer. So yes, I think companies would still invest as little as possible to make a game profitable, even if that leads to bugs.

GreyEyedGhost,

“There’s this flaw with capitalism.”

“No no, it’s a feature!”

Dudewitbow,

i mean, games launched on epic arent perfect either… and devs get much more of a cut, and a bonus if its unreal engine.

FF7R for example ran poorly, stutters in directx modes due to a poor implementation of shader compilation and these bugs STILL exist in the game today last ive seen.

the developer didnt take a 30% cut for the game, being epic exclusive and being unreal means the oppisite, they got PAID and still released a buggy POS.

its a fallacy to assume if a dev had 30% more budget that a game would be bug free.

Fester,

Steam, GameStop, Toys-R-Us, Walmart… Someone always makes a profit on selling games, or any products - even digital. Steam has not reinvented the wheel here. It’s not a new concept. Are you arguing that the idea of stores should be eliminated?

In return, the game is more likely to be seen, just like placing a product in a real store where people walk by it. It also gets advertised, reviewed, has another community outlet, and Steam uses their own servers and bandwidth to distribute it.

It’s not a bad deal for the devs and publishers.

Grimy,

I’m mostly tired of seeing huge soft monopolies being defended. Whatever competition they have doesn’t actually compete with them. They lock people into their ecosystem just as much as Microsoft, Nintendo and Sony do.

And just like other shady companies like Walmart and Amazon, they should be regulated to death, or something. But not defended and treated like some gold furred lamb. Everytime a post pops up, dozens jump over themselves making excuses for Gaben.

Replace steam with Amazon and reread the thread and my point of view might be better understood. I don’t understand the veneration, they use and sell our data, they kill competition, they do all the bad stuff. They just have a better pr team and realized they could leverage Foss to save on OS dev costs.

LouNeko,

I think you severely underestimate the cost of hosting servers for ~46.000 Games, across 9 regions, in 190 countries, with 500Mbit download speeds. On top of that billions of screenshots, trillions of lines of text, customer service, development of new features and hardware, etc.

Valve has an est. revenue (not profit) of roughly $10 Billion this year. Tencent Games has an est. $85. How is Steam even remotely considered to be a monopoly in gaming?

CanadianCorhen,

i think if steam took 0%, the number of bugs in larger games would remain completly unchanged.

It might help the smaller devs, but not the big games.

john89,

Do you think you would get the same buggy mess if every single publisher had 30% more budget to work with?

Yes, 1000%.

Games are buggy because developers/publishers/players don’t care. Money has nothing to do with it and if they had more money, they would just pocket it and release garbage for people like you.

drasglaf, (edited )
@drasglaf@sh.itjust.works avatar

Money has nothing to do with it

While I agree with everything else, I think it’s the opposite of this, money has everything to do with it. If people stopped preordering and buying day 1 every AAA game, they would rethink their strategy, but since money keeps coming the don’t need to change much.

onlinepersona,

We are the problem

I absolutely agree. Customers are just endorphin (dopamine?) riddled animals waiting for the next opportunity for expenditure to drop.

I’m not even joking, this is the problem with pretty much everything. If we could pace ourselves, the world would look very different, but we just can’t stop consuming. I have colleagues who kill boredom with shopping.

Anti Commercial-AI license

john89,

Yes, the issue is the low standards.

GreyEyedGhost,

We have plenty of examples of this.

No Man’s Sky came out to much fanfare, and was kind of shit. They took their massive profits (of which a significant chunk went to distributors, publishers, etc., just like back when physical copies were the norm) and used them to transform their initial offering into something that was far more like their vision than the original product.

Minecraft also followed this paradigm for a very long time.

Now, how many very successful game developers just took the money and ran? A lot? Yeah, a lot. The simple fact is not many companies are willing to spend already-earned profits for a fraction more sales.

awesome_lowlander,

Do you think you would get the same buggy mess if every single publisher had 30% more budget to work with?

Has capitalism given you cause to think otherwise thus far?

shapis,
@shapis@lemmy.ml avatar

It’s weird to me how people(are they?) here bend over backwards to defend a monopolistic drm platform like steam.

I get gamers like their games. But come on.

boonhet,

I think it’s because there’s no real competition and nobody wants to be buying DVDs (blu-rays?) nowadays.

Consider that the only other storefront that treats its’ users with any sort of dignity is GoG and many major publishers would rather avoid it because it has a policy of being DRM free, so you lose out on a lot of games by sticking to GoG for everything.

You’re left with Steam, Epic Games Store, and some other platforms nobody’s ever heard of. Epic Games’ policy is “we don’t need a better store interface because it doesn’t affect sales” and “there’s no need to support Linux, nobody uses it”. Steam has a good-enough UI and not only supports Linux for Linux-native games, but also integrates Proton (which Valve also develops) so you can play Windows games on Linux.

Sure Epic will take less of a cut from publishers, but I’ll have an inferior experience and probably pay the same.

Gladaed,

The inverse of 70% is not 130%

Kecessa, to pcgaming in Valve faces a £656 million lawsuit in the UK for 'overcharging 14 million PC gamers'

A company that makes a billionaire out of its owner is overcharging you, no matter how much you like the company or the owner.

It’s funny because if it was any other companies I’m sure a bunch of you would be happy about it, but it being against Valve you can’t help but defend them.

Should I dig in everyone’s comment history to show who are the hypocrites that otherwise act like they’re left wing?

ashok36,

Valve doesn’t set the prices for any of the products you buy through their store. The game developers and publishers do.

The exception is valve developed games which are mostly free to play and make money on useless cosmetics. Most of their successful games are built on mods that are only possible because valve takes the very consumer friendly position of supporting and encouraging modding of their games.

Hell, they even allow and promote fan made remakes like Black Mesa and unofficial sequels.

If valve is a monopoly, it’s only because they’re the only corporation in the pc gaming space (OK maybe include gog too) that respects their customers. They’re not perfect but they’re orders of magnitude better than the competition.

Kecessa,

No matter the reason, private monopolies are a bad thing for consumers.

The game devs and publishers set the price by taking into consideration that 30% goes to Valve, without that 30% games would be cheaper as they wouldn’t need to sell for as high a price for the devs and publishers to recover their investment.

No need to have studied economics to understand that if you need to have 30$/copy in your pockets in order to cover your cost and someone takes 30% from every sales then you need to sell to the consumers for 43$.

No matter how nice Valve acts towards consumers (in many cases because it was imposed to them, not by choice), in the end you’re defending a billionaire while you make less a year than he spends running one of his yachts for a single day.

ashok36,

Bullshit. Games on steam that hit sales thresholds pay less to steam and the prices remain the same. Games on EGS only pay 12% and prices haven’t dropped.

Reality does not comport with your argument at all.

I’ve been in product development and management for 10+ years. I know how pricing decisions are made. You’re very naive.

Kecessa,

Well no shit they’ll look at the highest price on the market and use the same price everywhere, but the highest price is based on the fact that the distributor takes a 30% cut!

ashok36,

Again, you are very naive. What you’re describe is cost-up pricing which hasn’t been a generally used method of pricing goods and services for decades at this point. The reason is that doing cost-up pricing is a really good way to go out of business.

The way pricing works today is that sellers set pricing based on what they believe the customer is willing to pay. From there you work backwards accounting for retailer margin, cost of goods, transport, discounts, etc… To find your maximum cost per unit. If you can’t produce the product for less than the maximum cost, you either need to scale back your features, add a feature that would justify a higher sell price, or abandon the project.

Your notion that companies would lower prices if they had to give retailers a small cut is not borne out by theory or by observed real world outcomes.

You’re wrong. Doubling down won’t make you less wrong.

cordlesslamp,

I was shocked when Valve allowed Black Mesa to be monetized on Steam. I respect the fuck out of them since then.

Unlike the shit heads at Nintendo, suing everyone dares to touch their overused decades old IP.

paultimate14,

So what solution do you propose then?

Ideally I’d like to see media distribution be nationalized. Video streaming, audio streaming, videogames, e-books. There have been multiple cases of companies selling digital goods, then ceasing to provide those with consumers left holding the bag. Multiplayer games whose servers are gone. Movies “purchased” on Amazon that become unavailable when their agreement with the publisher expires. I am concerned about what Valve will look like when they inevitably get new leadership.

But I suffer no delusion that nationalizing that is realistic. Certainly not in the US where I live, where even libraries are under attack from conservatives. I’m doubtful that would happen anywhere else either. So what’s the next-best thing?

Seems to me like the capitalist response would be to try to encourage competition. A lot of companies have tried and failed, so I’m not sure what else can be done on that front.

Ashyr,

Valve does plenty of unethical stuff, you’re right, but the store isn’t really it. Go after them for their shady loot box gambling and really predatory monetization in f2p games that creates secondary gambling markets. It’s insane.

Valve has actual blood it’s hands and you’re complaining about the legitimate business front that covers for a deeply profitable and unethical core.

HATEFISH,

Loot boxes suck but I’d argue valve is still one of the better approaches. Makers of skins get cuts of sales, Dotas sales help the international prize pool to an extent, and it doesn’t lock you into a treadmill just to unlock gameplay elements.

Every other company seems to be doing the same but somehow even worse.

Ashyr,

I disagree. There’s a deeply unethical core built into Steam that is distinct to it. Since you can sell your loot drops for actual money, they are more literally scratch tickets than your standard loot boxes.

youtu.be/eMmNy11Mn7g?si=u7fNSQI8WV8JNd4m

HATEFISH,

I don’t know, I’m all for keeping people away from addictive behaviors and would rather micro transactions not be a thing at all full stop - but allowing users to get money out of games they have already invested in is also a benefit, so it feels weird to single out the one option that provides consumer value. Don’t play CS anymore? Sell the AK Fire serpent you unboxed for 2.50 back in 2014 and buy yourself a steam deck and keep a gift card for a few games. Or a new set of skins in whatever game your playing now is.

As far as the API goes, Im pretty unfamiliar so Im not sure what responsibilities a company has when using their site as a login to another site. There’s porn sites that allow me to sign in with Facebook / Gmail, if someone uploads CSAM to that site do those sites have a duty in some way?

john89,

A company that makes a billionaire out of its owner is overcharging you, no matter how much you like the company or the owner.

I agree, but I think people who subscribe to this mentality should be focusing their efforts on more than just Valve.

frankgrimeszz, to pcgaming in Valve faces a £656 million lawsuit in the UK for 'overcharging 14 million PC gamers'

TL;DR: Entitled parent is angry that Valve makes a profit. Claims they’re a monopoly. They aren’t.

Kecessa,

No need to have 100% of the market to be a monopoly, just need to have enough influence that you control the market, which is their case.

sylvanSimian,

It’s so crazy how Valve gets called a monopoly because of how their competition refuses to make anything of equivalent quality. It literally took the epic games store years before they had a shopping cart to check out in. Valve is the only one with good customer service, a solid refund policy, and no 3rd party exclusives in the platform. Valve is basically the only one that’s not a publically traded company, so it’s not responsible to shareholders and going through enshittification like everything else.

Its like imagine five barbers in town. One gets all the business and is rich, but he’s nothing amazing, just a reliable barber. The other four barbers are constantly using rusty razors and punch customers in the throat right before they leave. No matter what anyone tells them, they won’t stop. New razors cost money they don’t want to spend, and your hair gets cut mostly the same in the end so why bother?

So they sue the first guy for having a monopoly.

Kecessa,

A monopoly is a monopoly is a monopoly.

Stop defending them, monopolies are never good to consumers.

By your logic monopolies shouldn’t be broken because it’s the competitors’ fault if people don’t do business with them instead.

Well no, if your company is big enough that it doesn’t make sense to go for the competition then no matter what the competition does you are so far ahead that they’ll never catch up and you can sway the market as you please.

paultimate14,

Monopolies are often great for consumers… When they’re nationalized. Obviously that’s not going to happen with Valve any time soon.

What would the benefit be to breaking up Valve? How would you even go about doing that? The obvious choice is to break out different business units- break things like the hardware sales and game development into separate companies. But that still doesn’t address the issue of them having too much market share for software sales.

The next beat thing I can think of would be to have some sort of regulatory body just to place restrictions on the industry. Which, of course, would vary from country to country, and would probably have to include all of their competitors: Epic, GoG, and the various publisher-specific stores, maybe even other storefronts like Nintendo, Sony, Microsoft, Google, and Apple. It would be hard not to also hit the mobile games industry too (which, to be fair, might be a good thing). But this kind of thing is usually reserved for things like utilities, communications, financial markets, etc. Such an organization for a luxury recreationak market… I have to wonder how much political appetite there really would be for that? Is that really what people want their governments to be focusing on?

Do you have a better solution to propose?

Hawk,

By your logic they shouldn’t be broken because it’s the competitors’ fault if people don’t do business with them instead.

Yes exactly, that’s why they shouldn’t be broken.

They’re consumer friendly and are not taking specific action to BE a monopoly, contrary to many other companies.

There’s also enough competition and it’s exactly their fault that they fail/refuse to implement what makes Steam so popular.

I’m definitely against monopolies, but mindlessly slapping rules on them just because they’re labeled monopolies is some of the dumbest shit I’ve heard

Kecessa,

You cannot base your decision on if the monopoly seems friendly to you or not, what kind of Mickey mouse logic is that? Fucking hell.

You’re going to wait until it’s problematic to do something about it? Man, I hope you show more logic in how you managed things in your personal life!

“I’m definitely against monopolies”

No, you’re not, you’re against the monopolies you don’t like, there’s a major difference.

Flaky,

Not that I disagree with the good experience - Valve has done a lot to support Linux gaming and I’m bloody grateful for that, but I believe Valve was kicked up the arse by regulation and Epic Games converting their Fortnite launcher into a Fortnite launcher that lets you buy other games being a viable threat (the whole controversies not withstanding).

Not to mention that in the US and Canada (outside of Quebec), you get a one year warranty on Steam Deck while in some other places (namely the EU, UK and Quebec) the regulations kick in. For the UK, you get six years minimum from consumer protection law (oversimplification, but you get the gist). Some of their good decisions and experiences were a result of regulation forcing its hands.

LouNeko, to pcgaming in Valve faces a £656 million lawsuit in the UK for 'overcharging 14 million PC gamers'

What the hell are these points?

Steam forces developers to ask for higher prices? Ah, yes, because Activision is so eager to sell Call of Duty for just $20 but big bad Steam is just forcing their hand and they have to sell it for $70. See if you look at their own store where they can set their own prices its… also $70… hmm, that’s weird. Maybe others… nope same prices across all platforms. Almost like publishers can actually freely decide on their prices.

Steam also forces customers to buy DLCs for games on their platform. Well, how else is this going to work? I buy a game on Steam and then call up the devs to venmo them $2 and they send me a DVD in the mail? Or should I make a new account on some other website and get my DLCs seperatly from there? Most games don’t even sell you DLCs, they sell you credits so you can unlock content that’s already in the game. Often times you have to buy those credits trough the devs website and link your account to Steam. That’s already a pain it the ass.

Steam takes 30% of the cut. True, that sound like a lot. Imagine you’re a solo Dev and you’ve been working 9 years on a game. 3 of those years you’ve essentially been working just to pay off Steam. But look at what you get for those 3 years. You get a seperate store page for your product that you can essentially design however you want. You get access to high speed distribution servers all over the world, that also allow you to effortlessly push updates out, the option for regional pricing, the industries most reliable user review system, an integrated discussion and fan art forum, third party controller support (important for people with disabilities), and a refund system. Sure 30% still sounds like a lot, but would you be able to provide all this if you would’ve self publish the game, probably not.

Steam is consistently the cheapest option to buy games on sale. And even if it isn’t the cheapest, at no point in time have I thought, man Steam has this game for $7.49 but EGS has it for $6.99, I better get it on EGS. Maybe on GoG but no where else.

It’s mind boggling to think that through inflation and some shortages almost all groceries have nearly doubled in price over the last 20 years, but a AAA game is still $60, even though the cost of making a game has skyrocketed. Imagine gas prices would’ve stayed the same over the last 20 years and people would complian that gas station sandwiches would tast like shit.

I copied my own comment from a cross post on another instance, so don’t @ me.

FiniteBanjo,

I thought maybe they were saying regional differences in prices were the cause of concern, but again that’s not really a basis for a lawsuit, is it?

LouNeko,

As far as I know, regional pricing through Steam is completely controlled by the publisher/dev. It’s literally a checkbox for each region and a text field to enter an adjusted price. And Steam has made great efforts to stop regional key trading to prevent people from just buying cheaper keys from 3rd world countries and reselling them.

FiniteBanjo,

Well yeah but even if it were hypothetically something steam could control, would that really be grounds for a lawsuit?

LouNeko,

No, but anything can be grounds for a lawsuit as long as you have enough money to throw out. And given that they are being sued by the government, all bets are off.
That’s my whole point, none of the provided arguments are a good reason for a lawsuit. This has early 2000s “It’s those darn videogames” vibes, except this time instead of saying that their doing it to protect our children, they are openly doing it to get the money.

ashok36,

Literally all pricing is set by the devs and publishers. The guy you’re responding to has no idea what he’s talking about. The Steam store terms of service are public and easily available to read through. I know, I’ve done it. The only pricing requirement they have is keys sold off store can’t be significantly discounted under the store price. That’s it.

FiniteBanjo,

WDYM I don’t know what I was talking about? I never claimed anything about whether steam or the publishers control prices, I was just making a statement about how no matter who controls the prices it’s not in violation of any current UK laws or rights.

ashok36,

I think I just have responded to the wrong comment. My bad.

CannedTuna,

Some of these arguments are a bit disingenuous.

First argument is about a Steam forcing published to sell games at high costs and using a major publisher known for overcharging already as a counterpoint. Yes the publisher that charges $90 for a deluxe edition game and still includes a battle pass system and other garbage is going to overcharge anywhere. You know that the point here is clearly referring to smaller publishers who are probably being pushed to charge $60 for a game they’d rather charge less for, but Valve may want to keep game prices high across the board so as not to make the Activisions out there look absurdly high. Its price fixing.

Steam forces users to buy DLC on their platform. Your counterpoint is about Venmo’ing a dev cash and getting a DVD in return, which is just such a bullshit counterpoint. Did you suddenly forget Steam’s key system that enables you to purchase games on other sites and redeem the code on Steam? By keeping DLCs in Steam Valve can keep costs up on them at $1.99 each (talking cosmetics and micro DLCs) where another site might offer a bundle purchase of 10 for $5 or something since those DLCs may not sell anymore on older games.

Steam takes 30% of the cut. Yeah that’s a lot. You’re acting like these devs would fail if it weren’t for the good graces and will of Valve because they give them access to the number 1 platform or whatever. That’s a huge cut for small publishers. All Valve is doing is handling the transactions and taking a 1/3 of the ticket price at the door. Never mind these publishers also need to pay overhead, employees, bills, etc, something that’s made more difficult for small publishers selling games they don’t want to charge $60 for. The 30% take off the top goes right back to Steam forcing devs to keep their costs high. If devs want to pay the bills, they can’t charge what they expect to, they have to charge much more to compensate for that 30% loss. Plus this forces a cost increase on other platforms because the dev can’t charge one price on Steam and another on Epic, it would piss off people who primarily buy games on Steam.

Steam is consistently the lowest cost. That’s just patently false. Yes Steam does great sales regularly. What about Humbles $25 for a ton of game bundles? GoG? Epics constant take this free game? There’s tons of sites out there. I buy games on plenty of other sites than Steam, not because I just felt like trying something new, but because you can find better deals if you look.

Lastly you talk about inflation and how AAA games stay at $60, but they haven’t have they? What’s the last AAA game you bought that was just $60? These days it’s $60 for the base game, but you’re missing key parts of the game unless you get the $80 version, but hey you’re already spending another $20, so why not throw in an extra $10 and buy the deluxe edition which also gives you this cool item to get you ahead, plus some cosmetics, by the way there’s also a loot system + battle pass + you must purchase each season to play + a subscription cost. AAA games aren’t $60 anymore. Shit like that is exactly why something like Baulder’s Gate can come out at $60 for the FULL game and make such a fuss with other publishers because that’s how it should be.

Regardless if it’s copied from another instance I’ll reply anyway to your arguments.

Don’t get me wrong, I love Steam and have spent a ton of money on the platform, but I won’t pretend their gods gift to gamers and can do no wrong.

FiniteBanjo,

These like to dislike ratios feel manipulated.

kuberoot,

I think the DLC point is the one valid argument, although nontrivial to implement.

How do you think DLC works on DRM-free games works, like GOG? The game is just gonna check if you have the DLC installed, without any real DRM.

The main issue is, this is entirely possible right now for games to do, but it won’t be integrated with steam, and needs to be done by developers themselves. I don’t know how feasible it would be for Steam to realistically do something about it, but it’d definitely be nice if you could buy a game on steam, and later decide you want to buy DLC on another platform and install it onto your steam game.

LouNeko,

I think DLCs are becoming a thing of the past in general. Usually the data for the DLC comes with the main game, you just buy a license to unlock it. I can’t remember the last time I bought a DLC and hat to download something additionally or update my game. I’m not a fan of it, but this is where we are going. This just means that wherever you bought the main game from, you will also have to buy the DLCs, since companies will never accept to share licenses between each other. This is not a Steam issue, this is a developer issue.

kuberoot,

Well, some games that come to mind are Stellaris, RimWorld, Oxygen Not Included, and I think the upcoming Factorio expansion. And from those, I think it might be possible to buy RimWorld DLC off-steam and install it in a steam copy.

Fun fact, you can check - on steamdb, you can check depots for a game, and see if it has one for a DLC. If it does, then it is downloading extra files for it.

All that said, I wouldn’t say it’s 100% a developer issue. The way I see the accusation, Valve is very comfortable providing convenient libraries for various things, including working with DLC, that only work on their platform, making it hard to release the game elsewhere in the future.

I’m generally fine with that for a simple reason - Steam really does have great features that just work. However, if somebody forced Valve to make features like Steam Input available independent of Steam, it could be a great boon for gaming.

Nithanim, (edited )

As a “theoretical hobby game dev”: steam also provides workshop, networking and matchmaking (lobby) tools. For all the stuff you get I personally find this reasonable. If I remember correctly, mobile phone app stores take a big cut too and I can’t see how they would come close.

Edit: cloud saves, (proton), dlc handling

Beaver, to pcgaming in Valve faces a £656 million lawsuit in the UK for 'overcharging 14 million PC gamers'
@Beaver@lemmy.ca avatar

The uk and ubisoft government should be sued for not preserving games like the crew

SturgiesYrFase,
@SturgiesYrFase@lemmy.ml avatar

Putting my tinfoil hat on here, but Sunak totally called the election because he saw the petition was gaining traction!

copd,

Bubbled

DebatableRaccoon,

I hold my hand up as someone who hates the Tory scum but even I wouldn’t make a claim that bold simply because they’re too incompetent to be actively screwing over a market they simply don’t care about.

SturgiesYrFase,
@SturgiesYrFase@lemmy.ml avatar

My wife used to work as a researcher in Westminster. She always laughs when she hears most conspiracy theories, as she knows first hand 90% of the people there couldn’t conspiracy their way out of a wet paper bag.

Long winded way of saying I should’ve put an “/s” on the end of my original comment.

Malix, to pcgaming in Hundreds of thousands of people are now clicking a Banana on Steam [people leave it on, idle, for Steam's gift]
@Malix@sopuli.xyz avatar

I play quite a bit of idlers and clickers, and they’re generally quite low on the gameplay department, but this… this just looks minimum effort meme game. Doesn’t seem like there’s anything more than a click counter and an image of a banana.

Am I missing something?

wccrawford,

It gives out free Steam items that you can sell to other suckers. Sometimes it gives a valuable one. It isn’t a game, it’s a money-maker.

Malix,
@Malix@sopuli.xyz avatar

figures, but hey, if people really enjoy it then… fine.

otp, to pcgaming in Kitsune Tails is a gay furry Mario-like steeped in Japanese mythology releasing August 1

This meme is getting ridiculous.

What is a “Mario-like”?

A platformer? 2D or 3D? Kart racer? A party board game?

I don’t get why tech writers are afraid of genres.

bilb,
@bilb@lem.monster avatar

I think it fits, because it looks like it would feel exactly like Super Mario World.

otp,

So it’s a 2D platformer?

And it’s very different from Mario 64, which would also be a “Mario-like”…

So this game is a “Mario-like”, and also not at all a “Mario-like”. And that’s not even getting into the Karts and the Parties…

bilb,
@bilb@lem.monster avatar

So the most accurate and helpful descriptor would be “mario-like 2d platformer,” but then you might have no reason to click on the link if you’re a weirdo who thinks “Oh, that might mean a game like Mario Party!” ;)

jaxiiruff, to pcgaming in Kitsune Tails is a gay furry Mario-like steeped in Japanese mythology releasing August 1

ayo

OmegaMouse, to pcgaming in Kitsune Tails is a gay furry Mario-like steeped in Japanese mythology releasing August 1
@OmegaMouse@pawb.social avatar

I wasn’t sure what to make of ‘gay furry Mario-like’… But the gameplay actually looks pretty polished - clearly inspired by SMB3! I’ll give the demo a go.

Renacles, to pcgaming in DOOM: The Dark Ages announced for Steam in 2025

Looks great, I’m glad they are still changing things around so none of the games end up feeling the same.

The mech actually being usable this time around is awesome as well.

andrew_bidlaw, (edited ) to pcgaming in DOOM: The Dark Ages announced for Steam in 2025

Oh, and this time you’ve got some fun toys to play with like the Atlan, a “daunting skyscraper-sized mech capable of toppling Hell’s behemoths with titanic metal fists” and a Mecha Dragon to fly around on too.

And Doomguy has a shield (is he a coward?) and a morgenstern-hook like on Ethernal’s shotgun for more scripted actions, and probably more QTEs. And they dive deep into the ‘lore’ of Doom showing us some of his previous incarnation, so await cutscenes and tell-don’t-show about how gorgeous the Doomguy is instead of you actually being him.

Good good boomer shooter genre is here and old games are still accessible. Probably Machine Heads who remastered Quake and added their own episodes are more equipped to do real Doom games than the remains of Id.

ed: Doom: Arkham Slayer

GameGod, to pcgaming in DOOM: The Dark Ages announced for Steam in 2025

I’m a huge Doom (1/2/3/2016) fan but I’m not sure how I feel about this. Eternal just seemed like more or the same so I never even bothered playing it. The Dark Ages is starting to feel a little too Anime and just outside the whole space-based Doom universe. This just doesn’t seem like Doom to me and the gameplay looks like more of the same basically from the trailer.

Renacles,

Eternal plays completely different to any other shooter, it’s very unique.

Thrickles, to pcgaming in DOOM: The Dark Ages announced for Steam in 2025

I loved Doom 2016 and hated Doom Eternal. I’m gonna be real skeptical until I see how it actually plays after release.

ultratiem, to pcgaming in Age of Mythology: Retold arrives on Steam on September 4
@ultratiem@lemmy.ca avatar

I tried the new AoE director’s cut or whatever about a month ago and just couldn’t continue playing it because the AI was soooo bad. I don’t recall it being that awful when it came out some 20 years ago, but that was forever so maybe. But my units were all over the place it was just unplayable.

I loved AoM, it was my favorite. But if the AI is just as bad, I can’t see playing it.

kurwa,

How was it with other people? That sucks though. I hope the AI is decent in this.

Shirasho,

It’s not just your memory. The devs for the definitive edition have been working to remake the navigation subsystem for some fuckall reason. It gets progressively worse every patch.

The original pathfinding was much better and felt more fluid and responsive.

They are already changing a few of my favorite things about the original version of AoM so some wind is already out of my sails. I hope they don’t unnecessarily change things for the sake of change and make it worse.

ultratiem,
@ultratiem@lemmy.ca avatar

Oh cool. Good to know my memory serves me well. The original did some derpy stuff but the new AI is a train wreck in comparison. My units would run around and not attack half the time. Half my workers would go around my walls for some odd reason, while the rest would find the shorter path. It was insufferable.

I don’t know how they made it worse. How is that even possible? My standard insult was always “MS could fuck up a cup of coffee” but maybe I should change that to “MS could fuck up a cup of water!”

I really loved AoM as a kid. I guess I won’t be enjoying a slice of my childhood any time soon.

Tattorack,
@Tattorack@lemmy.world avatar

Yes, but Age of Empires II DE, Age of Empires III DE, and Age of Empires IV have all been great, and are still doing great. Out of all the recent Age of Empires stuff, only the very first Definitive Edition didn’t do well, but ended up becoming a DLC expansion to AoE II DE.

Basically, there is no reason to believe Age of Mythologies will be a bad remake based on just the one game that didn’t do well out of a bunch that did do well.

Rentlar, to pcgaming in Age of Mythology: Retold arrives on Steam on September 4

Setting for an infinite set of sequels…

Age of Mythology: Granny tells this same damn story again Part 3

  • All
  • Subscribed
  • Moderated
  • Favorites
  • fightinggames
  • All magazines