Bethesda can't do it. They aren't capable of a decent storyline. Their games are frankly beautifully done mostly empty boxes for people to create their own stories and mods in.
Hell, the Skyrim map is just masterfully done. If you follow the roads it seems big and expansive, and the cliffs/mountains exist to force the player to move around them. But there are lots of little paths and ways to shorten distances.
But a narrative driven experience like fo1 and 2? They don't have the skill.
They screwed up before with automated map generation, and admitted as much.
For Oblivion, they admitted that the Aelyid ruins were mostly computer generated, as well as a lot of the map. Which is why the ruins in particular were so forgettable.
Cyrodil and The Shivering Isles were a blast though. Even playing BG3, with how amazing and stupendously huge it is, I didn’t feel that same sense of open scale wandering about (which is why I find their approach in SF so baffling)
Playstation is now run mainly by Japanese people again. Japanese people have no idea Germany still exists after world war 2 and have even less of a clue about the EU.
Why spent huge amounts of time and money with a physical presentation in a far away land at GamesCom when a online show (and maybe some demos) works fine too?
Good. I can maybe see the argument for a remaster that improves the graphics, but they don't really need a ground up remake in a new engine. Not as long as they're still playable on modern computers.
Beyond maybe some better UI scaling and high DPI options, I still don’t feel they need a remake.
If you want spiritual successors with moden engines, there are plenty of good ones. The Wasteland series is a good option. There are other indie titles too, like Underrail.
I loved it. It’s not at the level of Fallout2 when it comes to story telling but it’s very decent. Especially considering team size. But they have poured so much love and effort into it. Well worth the play. Also they did make the game react to main character, so it’s worth replaying couple of times.
I really don’t think Bethesda’s style ever suited Fallout, so I’m happy to hear they’re not planning it. Originally these games were novelistic, bitingly witty, and thematically coherent. It should have gone to a developer who isn’t obsessed with crafting loops, simulationism for its own sake, and common denominator storytelling.
Hey here’s a game a lot of people are excited for, near unlimited potential for dlc, and you just have to do better than the only existing alternative.
Oh, it’s only going to be wildly profitable instead of insanely? Shut it down.
This article makes me wonder if it was becoming insanely expensive to produce. It always seemed like an expensive choice to sign Rod Humble to make his own studio from scratch in California. They are probably very glad to get that off the expenses.
Yet another victim to pointless capitalism. Embracer are still no more than a cancer on the industry, trying to leech as much money as possible, while they still can
Yup. Just the crappy AAA gaming industry being their shitty selves yet again since they’re not true only ones by far screwing over developers to satisfy shareholder insanity for unlimited growth.
Gaming is going to get worst thanks to these shameless executive leeches trying to please Shareholder Daddy and get his approval. They need to stop lying about infinite growth, ripping off the bandage is the fastest way to please Shareholders. The second faster way would be to enjoy the savings from jettisoning overcompensated executives. Purging studios is just a short term solution.
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