Glide

@Glide@lemmy.ca

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Glide,

Stop making great video games into terrible anime. Looking at you, Persona 5 and The World Ends With You.

Glide,

“Steal a little, they throw you in jail. Steal a lot, they make you a king”.

Glide,

Pierre doesn’t care about that, he literally doesn’t care if these kids die because they can’t get the care they need as long as he can make a wedge out of it.

I mean, they aren’t going to become CPC voters anyway. It’s to his benefit to let them die.

Steam Next Fest February 2024 is live (store.steampowered.com)

Steam Next Fest is a week-long celebration featuring hundreds of FREE playable demos as well as developer livestreams and chats. Players try out upcoming games on Steam pre-release, developers gather feedback and build an audience ahead of their Steam launch, everyone wins!

Glide,

I play a lot of genres of games and as a result like weird genre mashups, so Helskate really stuck out to me. Hades meets Tony Hawk’s Pro Skater isn’t a game I would have thought up myself, but it seems hella cool.

I just messed around with the demo a bit. There are some rough edges and no meta progression yet, but the core concept feels good. Landing a trick on an enemies head to proc stone effects and then following with a couple attacks to put them down is a super fun concept when you hit everything just right. A little bit of tactile feedback when you get hit and land things would really push the gameplay into the amazing territory.

Dissapointed in Xbox Elite Series 2 Controller

Here is the story: I decided to buy a good and expensive controller for my PC for the first time, after 3 decades of using stock dualshocks and cheap knock-off brands. Googled “best controller for PC”, found a lot about elite series 2 controllers. Got excited about it (primarily the back-grip buttons and adjustable stick...

Glide,

People tend not to like gyro aim.

People are wrong, but I am not surprised.

Glide,

Because capitalism is hilariously shortsighted. Line must go up.

Glide,

Eat the rich.

Too fatty. Just guillotine them and leave them for the birds.

Glide,

I wish he was even considering changing FPTP though. According to the article, the changes they’re exploring are pretty lackluster.

I wish they’d see the writing on the wall and just throw together a ranked ballot system before we end up with Premier PP. The last thing we need is that fucking capital-fascist in charge. I’d still be pissed that it took being directly in Trudeau’s interest before he finally followed through, but I’d still rather it done than not.

Glide,

I was “meh” about the original, but the remake was genuinely amazing.

Glide,

Of course they do.

The numbers had to fudged so the right-wingers can continue to pretend that electronic cars will produce as much pollution as fossil fuels.

Glide,

They honestly could not have picked a worse release window.

In a lot of ways, Enshrouded appeals to me. Valheim with more action RPG/MMO elements is an obvious hit to my interests, but I can’t justify dropping $40 CAD so closely to paying roughly the same price for PalWorld, which admittedly had a much more different and interesting concept.

I’m sure I’ll hop on board at some point, but this just wasn’t the time.

Glide,

I tried to pick up Rayman Legends when it was I’d cheap over Christmas. I ran the game from Steam was greeted with the UPlay launcher asking me to make an account to access my game, and immediately closed and refunded the title.

Enshittification is real.

Glide,

That’s because he’s actually the last boss and he gets what he deserves.

Glide,

I’ll be honest, I really didn’t come across any. The “challenging moral decisions” werenot hard choices, no matter how many of my party members took them out of context and got pissy.

Unpopular opinion, but for a game with such immaculate writing for two Acts, Act 3 is such a fucking shit show of mediocre writing and forgotten story threads.

Glide,

Including Jeopardy in a list of games like this is the kind of awkward “technically correct” dissonance I’ve come to expect from AI. What a weird inclusion.

Glide, (edited )

I just bought a series of 8bitdo controllers, and they are fantastic. The off green/purple USB Xbox controllers are literally $20 USD a pop and imo feel better than the Series S controller. And that’s their cheapest option; if you are willing to spend money for more features, they keep getting better.

OP said he wants motion control though? I feel like his options for motion control controllers are EXTREMELY limited. Like Nintendo proprietary limited.

Apparently the 8Bitdo Ultimate DOES have motion control. I’d dare say it’s just hands down the correct option, unless you want to just flat buy a Switch Pro controller. That said, if off-colours don’t bother you, the Switch targeted Ultimate C Bluetooth is cheap af, has motion controls and actually has ABXY in the correct format.

Glide,

A 1080TI still plays every release at medium or higher settings. /shrug

Unless you’re worried about 4k or VR, I wouldn’t upgrade anyway.

What's the best headset to use for both PC and console right now?

So, I currently have a HyperX Cloud Orbit S headset that I’ve been using for both my PC and my PS4. It’s served me pretty well for a few years, but over the past few months the band has snapped and been superglued/reglued 5-6 times. It still works fine, but I’m getting tired of repairing it over and over, and feel it’s...

Glide, (edited )

Unpopular opinion: I fucking hate noise-canceling headsets. It creates something of a booming, echo-y sound, and I just cannot stand it. Open ear acoustic headsets are an absolute godsend.

I use the Sennheiser Game Zero, because if you want a combined headphones/microphone headset, and you want an open ear acoustics, your options are extremely limited. That said, it is awesome. The “flip up to mute” feature broke extremely fast, but beyond that the quality of both incoming and outgoing audio is fantastic. And I drag the thing around with me quite a bit, so, despite one feature breaking, it has survived quite a bit of abuse.

Glide,

This.

I fundamentally have no issue with the Epic Games launcher. Steam needs competition to keep it in check. Without alternatives, Steam can and will strangle Dev profits, which is a problem. But Epic is a mediocre service, another app to be running, and actively going out of their way to prevent games from being on the platform of the consumers choice, which I am not a fan of.

Related note: does Epic have any DRM free games? Even Steam has a fair portion of games that are DRM free and work perfectly well from a flash drive on a computer that doesn’t have Steam installed. As far as I am aware, Epic does not.

There’s just a series of minor ways in which epic is worse, and I don’t like having front-end clients for my games as is, so a second, competing alternative going out of its way to push me into using it rubs me the wrong way.

Glide,

I want to note that Steam isn’t inherently a DRM platform, as there are many games on Steam which are DRM free. Even ones that require the Steam backend can be bundled with Steamworks, serving all the same backend requirements without Steam needing to be installed on the machine.

Glide,

I regularly use ChatGPT to generate questions for junior high worksheets. You would be surprised how easily it fucks up “generate 20 multiple choice and 10 short answer questions”. Most frequently at about 12-13 multiple choice it gives up and moves on. When I point out its flaw and ask it to finish generating the multiple choice, it continues to find new and unique ways to fuck up coming up with the remaining questions.

I would say it gives me simple count and recall errors in about 60% of my attempts to use it.

Glide,

I use it as a brainstorming tool. I haven’t had a single question make it as-is to a student’s worksheet. If the tool can’t even count to 20 successfully, I’m not sure how anyone could trust it to generate meaningful questions for an ELA program.

Glide,

Maybe we let professionals decide what tool is best for their field

Hey, really appreciated. Having random potentially uneducated, inexperienced people chime in on what they think I’m doing wrong in my classroom based on the tiniest snippet of information really shouldn’t matter, but it’s disheartening nontheless.

While I take their point, I also wouldn’t walk into a garage and tell someone what they’re doing wrong with a vehicle, or tell a doctor I ran into on the streets that they’re misdiagnosing people based on a comment I overheard. Yet, because I work with children, I get this all the time. So, again, appreciated.

Looking for insight - Games on a school managed Chromebook

So the situation is this: I am a junior high ELA teacher and I want to bring some videogames into the classroom. What I have to work with are the students Chromebooks. At first glance, I figured I’d throw some short, playable without install games on some flash drives and we could play through whatever game it is, and then...

Glide,

A man of culture.

Secret of Evermore is also grossly underrated.

Glide,

This is actually a super fascinating example of the way data can be displayed in a technically correct way to lead the viewer to completely invalid conclusions.

Glide,

BG3 is a unique example in that its built in a system many players already know and understand, AND the whole thing is so watered down that you can absolutely just wing it with a rudimentary understanding of how things function and be fine. You don’t need to min/max to enjoy the game, and if it’s too hard there are multiple difficulty levels. It’s fine to hit explorer difficulty pick a class for RP and just enjoy the game. The “GaMeR” police aren’t going to kick down your door.

The answer to the wider question is: No, I don’t. I like learning systems and I’ve practiced learning systems very rapidly. I’ve been quickly learning new systems for some 20+ years, so by now, I am just good at it. I do not spend any real length of time researching how to play these games; I load in, read and absorb what’s in front of me, and try thngs. Things that don’t work, I throw out, and I try new things. After a few iterations of this, if I am still heavily struggling I may Google some build repository so I can glance over some ideas of what other suggest work and then incorporate those ideas into my own setup, but even then, that practice is preserved for more competitive games. Games like BG3, Deep Rock, Warframe, Darktide, Inkbound, and Cassette Beasts, just to name some I’ve played in the last couple months, I’ll never look up how others build and play. This is in part because I don’t need to, and in part because crafting my own builds and finding my own solutions is a large part of the fun for me.

Glide,

Opinion: I think all of the characters have very interesting, often emotionally moving arcs, but I can certainly understand why most players are focused on one character in particular.

That said, it’s a game that demands 100% to get a really satisfying conclusion though. That wouldn’t be a problem, but 100%includes collecting all 60 of the arbitrarily hidden shiny things across the game, which is quite obnoxious.

Glide,

Weird amount of nothing in this article. People from tangential teams focused on publishing other companies games have been laid off? There’s nothing to infer about Wayfinder or Warframe from that. The only real inference we can make is DE is more concerned with their internal games than publishing the games of others.

Glide,

If hype stopped selling, they’d stomp hyping.

Glide,

Defunding the CBC would have devastating effects on all of Canada. Welcome to the world of corporate sponsored misinformation. Remember, this is what the CPC is campaigning on.

Glide,

Yeah, the headline is just awful. The Inkbound Dev notes that they’re removing all in-game microtransactions. The goal is to move away from pressuring you to spend money on microtransactions as you play, and keep them where they belong: on the store page.

The devs are doing exactly what they said. The headline is either click-bait, or a result of awful reading comprehension.

Glide,

Some people play games to get away from the challenges and struggles of their day-to-day. Others play to find new way to challenge themselves.

I like games with clear indicators of “good”, “better”, “best”, even inside wins. Having a grade, or at least some metric by which to measure just how good my success was, is fun to me. I still load Hi-Fi Rush because, even though I’ve beaten it twice over, there’s opportunities to get a higher rank in each stage or in the post-game challenge modes. I raid in FFXIV because I like trying to parse better and better every week. “Haha number go up” is a fun goal in any game where I find the gameplay engaging.

Does this mean I play games “right” or “wrong” while you do the opposite? Not at all. I’d assume we’re just there for different reasons, and that’s totally fine. The good news is there’s games for both types, and we don’t have to play them all.

Glide,

I wonder if this 40-70% demographic has actively tried to play it a couple times? My first experience with VR was incredibly disorienting, and yes, made me feel nauseated. But after playing for 2-3 hours across a handful of 15-20 minute sessions (passing it around a few friends for an evening) that just went away. Once the body uses it a bit and learns, even high-movement non-teleport movement games stop being an issue.

I wonder if I happen to be in that upper percent, or if the numbers in question are a matter of people who tried it once in their life and felt sick. Clearly the author has put real time into trying to move past it, but that doesn’t say anything for the study he quotes the “40-70% of players are 15 minutes” numbers from.

Glide,

I kinda am, tbh. I don’t believe for a second that my experience represents everyone, but such large numbers also don’t seem to make sense to me.

Glide,

Absolutely loved playing the OG Crystal Chronicles with three friends and was very, very excited when a remake got announced. I mean, it’s so easy now that everyone is playing on their own Switch, right? Imagine fucking up the concept and spirit of the game so hard with the remake.

These guys fucking get it. Buiilding the hypercube is absolutely Chad behaviour.

Glide,

Yeah, I agreed with the headline, hoping to see some discussion about how the game doesn’t have a finished evil route and how bugs or failures of logic can cause the game to unfold in ways that don’t actually make a lot of sense. Instead, we have this purist “save-scumming is bad” perspective hiding behind a sense of academic authority.

I do think the narrative really breaks down in act 3. I do think the game fails to give your actions in the first two acts weight. Murder-hoboing your way to Baldur’s Gate, or consuming a shit-ton of theoretically inherently evil tadpoles never gets in the way of you simply defeating the grand evil at the end of the game and making all your previous decisions inconsequential, and I think that’s a failure of the game Baldur’s Gate 3 was intended to be. In this way, I do think the game undermines itself; you can’t both set out to be a grand adventure where all of your decisions are supposed to shape you and your world, and refuse to let the players actions result in actual consequences. But it doesn’t come from inconsistency in dialogue or a perceived lack of information.

Hell, the authors whole argument regarding the failures of the combat system doesn’t even hold water. Perhaps the most egregious case of having a “correct” method of winning a fight is the golem at the forge in the Underdark, and nothing stooped me from killing that boss, on tactician difficulty, using strictly my evergreen tools. The achievement popping up and telling me that I failed to realize I could use the giant hammer in the center of the forge to functionally skip the fight is the only reason I knew I did it “wrong”, and in part thanks to the achievement, I felt accomplished in doing so. I genuinely don’t think there’s any moment in the game that decidedly punishes you for trying to rely on your bread and butter combat tactics, beyond increasing the challenge presented by an encounter while still keeping it very winnable.

Analyzing whether Baldur’s Gate 3 is a “good” or “bad” game, definitively, is just not a simple concept, even within the confines of the author’s method. Player action has a massive impact on whether they find success or failure in combat, puzzle-solving, exploration and individual story-beat/dialogue. There are win and loss conditions, there are tensions created in getting to those outcomes, and by-and-large, players have the tools and knowledge at their disposal to reach the outcome they want while avoiding others. In a “bigger picture” sense, I would argue that some of these qualities break down; decisions fail to have meaning as you approach the end of the game, which is a problem that could reasonably contribute to one calling it a “bad game”, ie player action failing to determine outcome. If one wanted to focus on that perpsective, a reasonable argument could be made, but at best we’re cherry picking and giving weight to one quality that matters immensely to some observers and less to others. So is it a perfect game? An immaculate one? Absolutely not; it fails to do one of the major things it set out to do. Is it a bad game? Absolutely not. It is, by all means, good, as a game, even under the terms the author of this article sets.

What's wrong with the Saints Row reboot again?

I got it expecting to hate it, but as I kept playing, I found myself legitimately enjoying it. Not begrudgingly enjoying it, not enjoying it outside of one or two small details, but actually being engaged in the story and gameplay. Which leads me to wondering why people had a problem with this game in the first place again?

Glide,

Weird question, but why did you buy a game expecting to hate it?

Glide,

Just give me a procedurally generated infinite dungeon I can grab three friends and jump into, please. The combat, especially in multiplayer, is so fun, and as great as the story is, grabbing 3 friends to play the game through with is very hard.

A much more challenge/multiplayer focused mode that’s divorced from the story would be awesome.

Glide,

I get that Fae’run has racial abilities built into its design, but ya’ll real in here trying to defend indoctrinated, active brainwashing and racism.

Lae’zel is your weak of ego, racist uncle; everything different offends her, and any evidence that she is wrong must be conspiracy. Even when faced with everything Vlaakith is doing wrong, you’re met with a series of mental gymnastics: “No, it must be the Doctor!” “Well it has to be THIS Creche, they’re lying about Vlaakith’s wishes!”

Even when you finally get through to her and she agrees to turn on Vlaakith, she spends the entire next act droning on about her new favorite religious figure/political leader. She’s functionally incapable of living for anyone other than a perceived god-king, and I’m shocked that doesn’t genuinely disgust more people.

Glide,

Outer Wilds.

Really encapsulates the meaning of beauty a couple different ways.

Tetris Effect, particularly if you can play in VR.

Though if you’re strictly talking “aesthetically pleasing”, the options get wider. I absolutely loved the aesthetics of Hi-fi Rush. The absolute beauty of this comic-esque, cel-shaded world with every element, background and forground, moving to the rhythm of the soundtrack just blew me away when I started playing. But I’m a slut for rhythm games, so there’s just something about everything tiny fiber of the space connecting and syncing up that gets me.

Glide,

Insinuating that’s ever stopped Blizzard from ruining a functioning product.

What is up with Baldur's Gate 3?

This is not a criticism - I love how much attention this game has been getting. I’m just not understanding why BG3 has been blowing up so much. It seems like BG3 is getting more attention than all of Larian’s previous games combined (and maybe all of Obsidian’s recent crpgs as well). Traditionally crpgs have not lit the...

Glide,

It’s just a quality Western RPG, the like of which we haven’t seen since Bioware was bought.

Good products create buzz; I really think is is simply that.

Glide,

Just want to emphasize how wonderful of a game Wandersong is. Nothing in your list makes me point and go “if they liked X, they’ll like Wandersong”, but it’s just a really good smaller-y game. Heavily story driven, with a little bit of puzzle-platforming. I have 10.4 hours of playtime in it on Steam, so including some AFK time and some post-game fucking about, it’s probably a 6-8 hour play.

Glide,

To be fair, that’s also a list of very high quality games.

I know Death loop got a lot of shit for its AI, but it’s honestly a criminally underrated game.

Glide,

Damn make % base drop chance -10% chance of legendary loot for each hour of the day log inside the game and gg.

Man, for someone who wants things to be “hard”, you really want to be rewarded for time spent, as opposed to skill. Hilariously, you’re the target audience for those $80 content skips: people who want to feel like they’re good, whether or not they’re actually good.

You’re out here talking about “no sense cringe” while posting nearly illegible drivel about how you feel entitled to success because you have more hours to kill. Step back, get some perspective. Most people have made their time valuable. It’s not on them if you’ve failed to do the same.

Glide,

Real talk: I’d rather kill my hour bashing my head against something challenging then progress actively through something not challenging. “Beating the game” just isn’t a drive for me. I play while it’s fun, which often (but not always) involves the game being challenging, and often, unless the story has particularly gripped me, I don’t care to “finish” it.

But that is me. A lot of people derive their enjoyment from progressing in games. Good, adaptable difficulty settings are so important for games, and the sooner we recognize that instead of shaming people for wanting things the be accessible, the better.

Glide,

If you liked Bullets Per Minute, pick up Metal: Hellsinger. Not a roguelite, but a very well-structured single-player story-minimal (~10-15 second voiced introductions to each level, occasionally a 1-2 minute, voiced cutscene between stages) game. It’s more like Doom - set arenas, with set encounters across varying difficulties - with a more refined, BPM-style “shoot on the beat” system. And it sports an insanely good original soundtrack with guest vocalists from across the spectrum of metal.

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