mox,

I hope they’re using this time to learn lessons from their Starfield flop and gather the talent and budget needed to improve upon Skyrim. A modern engine probably wouldn’t hurt.

However, my expectations are very low at this point.

catloaf,

They haven’t learned from Oblivion, Skyrim, or Fallout 4. Probably others.

Or really, they learned they can just keep releasing games on a hacked-up Morrowind engine, and make huge piles of money. So that’s what they’ll keep doing.

neidu2,

Yup. ES6 is going to sell like condoms on an STD themed swinger convension no matter how many bugs are going around.

And the saddest part is that too many have learned nothing about AAA titles, and will preorder the game, making the game a massive financial success even before releasing anything of quality.

TachyonTele,

Don’t forget they learned they can charge for mods, too!

BowtiesAreCool,

They haven’t learned from 3 of their best and most popular games?

NewNewAccount,

People have such nostalgia boners for Morrowind. Warranted or not, it’s still annoying.

ripcord,
@ripcord@lemmy.world avatar

What does that have to do with the comment you replied to?

Also why would it be annoying if people say a good game is a good game and it is warranted?

It’s like people on this thread have some pathological need to complain about SOMETHING.

tegs_terry,

I think Elder Scrolls is one of those properties whose biggest detractors are its fanbase. Runescape is exactly the same, and it’s totally bizarre.

andros_rex,

The nostalgia boner is that it was a very unique game, and nothing has come out quite like it since. It’s not even like Daggerfall or Arena. For someone looking for that experience, Oblivion and Skyrim were massive disappointments.

Going from a volcano that is spewing flesh mutating disease while riding giant bugs around to Tolkienesque Medieval Fantasy Landscape gave me whiplash. (The Shivering Isles and Knights of the Nine save the package though.) And losing the ability to kill whoever I want? Spears???

Skyrim is better. It mangles what could have been a good story by retconning lore and making Alduin into big evil bad, just as Oblivion was about basically Satan invading the world. Morrowind’s villain may not be right, but his motives are 100% understandable and he has a good point. (In Oblivion: why would you join a cult dedicated to killing everyone for no reason?)

As a Morrowboomer, I’m willing to accept the series changed, but there just hasn’t been something to replace what I hoped for ES4. They don’t make games with that vibe anymore. The closest thing I’ve had to scratching that itch would be Planescape Torment, Pathologic, or Zeno Clash.

no_comment,
DarkThoughts,

A modern engine probably wouldn't hurt.

If it does not have similar levels of moddability then it will absolutely hurt.

mox,

I think it’s safe to assume they know that and would bear it in mind when choosing or building an engine. Their games are famous for modding, after all.

DarkThoughts,

That's a years if not decade+ long project though, including major investments of time and money that you could pour into actual games. You can't just stomp a new game engine out of the ground, especially not with how complex video games in of itself have become, and if you want it to be as moddable as their current one.

TachyonTele,

They already built their new engine. That’s what Starfield is using.

DarkThoughts,

lol, no.
Starfield is still using the creation engine, which is based on gamebryo, which they're using since Morrowind.

TachyonTele,

Correct. And they made a new version for Starfield. That’s all they’re going to use. Anyone that thinks they’ll ever switch engines is daydreaming.

DarkThoughts,

And the topic was about them making a modern engine.

TachyonTele,

You’re missing the point.

DarkThoughts,

Dude... You are the one missing the point here. lol
We were talking about them making a new actually modern engine, instead of sticking to their old gamebryo trash heap. And then you come along, claiming that they already did that, even though they literally did not. Please stop playing daft.

TachyonTele,

They DID make their modern new engine. They spent five years upgrading gamebryo/craption. They aren’t going to change engines.

That is their modern engine.
I don’t know how else to spell it out lol.

That’s all they’re going to use.

CaptPretentious,

They had a turd. They polished it up a little. It’s still the same turd.

Their ‘modern’ engine is only modern to them, but it’s pathetically behind everyone else. I can only imagine the spaghetti code that thing is at this point.

WraithGear,
@WraithGear@lemmy.world avatar

It would be nice if the game speed and physics interaction were not tied to a inconsistent variable such as frame rate. And it seems that the more they pile on the gambryo engine the less receptive to modding it gets. But i can also accept that the cracks in the games that grow over time may not be the engine, but Bethesda prioritizing MVP centric development over hammering out the problems. Modders are carrying an auful lot of load to even get the games running.

TachyonTele,

Agreed on all points.

BaroqueInMind,

Not if they simply use the latest Unreal Engine.

mox, (edited )

That’s a years if not decade+ long project though

Yep.

You can’t just stomp a new game engine out of the ground

I don’t know what you mean by that, but creating new game engines and migrating from one to another have both been done before.

Is either of those tasks fast or cheap? Of course not.
Are they worthwhile? Sometimes.
Are they possible? Absolutely.

especially not […] if you want it to be as moddable as their current one.

Well, I can understand why you might assume that if you don’t have a lot of experience in software development, but it’s just not true. Making an engine that allows for very moddable games is mainly about planning for it during the design, and either building good tools for the game data or publishing the specs so other people can. It’s not arcane magic.

(And for what it’s worth, while Creation Engine is quite moddable, it has enormous room for improvement in that area. Actually working with it can be a very frustrating experience.)

CaptPretentious,

I think we’re only ever see a new engine once Todd is no longer part of the company. Because the quote him out of context ‘it just works’

AProfessional,

deleted_by_author

  • Loading...
  • distantsounds,
    ampersandrew,
    @ampersandrew@lemmy.world avatar

    The budget for Starfield was twice that of Baldur’s Gate 3. Throwing more money at it isn’t going to do a lot if they’re allocating it poorly.

    mox, (edited )

    I’m not suggesting that a big budget alone is sufficient to make a good game.

    However, enough budget to keep the team employed (note the many gaming industry layoffs lately) and appropriate budgeting (in terms of both money and time) affect things like code, art, and writing quality. It’s kind of important.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    I think it’s going to require the people making the most high-level decisions to come to the realization that their old way of doing things is outdated. I don’t have faith that they’ll come to those conclusions.

    variants,

    at the end of the day they are going to make the game they want, whether we like it or not, microsoft is now involved as well so who knows how that is going to affect them with their decisions

    explodicle,

    Hopefully it’ll be like Minecraft; that game has gotten way better since Microsoft.

    azertyfun,

    I think that is the most controversial take I have read in my entire life.

    What good has Microsoft done for Mojang/Minecraft? They kneecapped development by splitting the codebase and tying most features to their ability to run on mobile hardware, slowed development to an absolute crawl to increase long-term revenue (these motherfuckers openly develop three new features for minecon every year, then delete two of those for no reason other than “we can”), turned the console/mobile versions into garbage microtransaction boxes, started policing private speech in private servers hosted on private hardware, turned the mod-supporting version of the game into a second-class citizen, basically made for-profit private servers illegal, etc.

    Minecraft was a great game that stood on its own merit when Microsoft bought it. Everything they did only brought it down, and the few good features the game has gained since then were long overdue and done despite Microsoft’s meddling.

    mox,

    I don’t have faith that they’ll come to those conclusions.

    Sadly, I don’t have much faith in them either. (Hence my low expectations.)

    I can still hope, though. Elder Scrolls has enough fans and lore that there’s certainly potential for a great new game.

    wizardbeard,

    lore

    Friendly reminder that the original “loremaster” of Elder Scrolls left Bethesda before they released Elder Scrolls Online, and they replaced him with someone who has apparently been making pretty questionable decisions with ESO lore.

    I mean, they always have the out of dragon breaks rewriting reality/making multiple conflicting timelines simultaneously canon (see the events of daggerfall as referenced in later games) to handwave away retcons, but overusing that just means that no lore actually matters.

    mox,

    I think of it as a pool from which to draw and connect story elements, rather than rigid canon. If good writers were given the chance, I think they would find plenty of material to work with.

    TachyonTele,

    The real number is Morrowind had something like 10-20 writers that worked on it. Modern Bethesda games have 1.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    I think I counted 6 quest designers in Starfield, which was a spot in the credits I was specifically looking for given how many quests they had and how many of them would have been better off not even existing. You can’t talk about having 1000 planets and then make quests that aren’t interesting to populate them.

    TachyonTele,

    There’s a recent video that adds all of that up. Starfield had some crazy low number of quests, I think 50ish, and Morrowind had like 300+.

    And of course Starfield has an astronomical number of devs on it.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    There are more than 50 quests unless you’re getting creative with how you count. There are over a dozen in each major faction, and those ones are mostly okay, but the ones I really take issue with are the nothing quests that aren’t part of any faction; the ones that basically just have you go to a location and then report back. Those are awful. There should be zero quests in there that the quest designers themselves aren’t excited about. Even the bounties that you pick up for a given faction that have you go to a place and kill an enemy mob should be more exciting than what I’ve already described in this sentence.

    TachyonTele,

    I don’t know what to tell ya dude.

    IronKrill,

    Perhaps “you’re right”, “you’re wrong and also short, here’s why”, or even “I don’t know”. These would all be things you could tell them and a better response.

    TachyonTele,

    K

    fartsparkles,

    Starfield has more quests than Skyrim (both somewhere around 200 or so quests). Morrowind definitely felt like it was twice as much as those.

    BaroqueInMind,

    Michael Kirkbride counts as 15 writers-in-one with enough cocaine.

    TachyonTele,

    Lol he’s definitely worth it

    wizardbeard,

    It’s a good thing that he definitely didn’t leave the company years ago then!

    He released his Coda, he’s washed his hands of the setting.

    olafurp,

    It’s a tricky balancing act. They need to recover the investment as early as possible to pay less in capital costs but doing that will mean that later on when the product is sub-par it will cause problems and extra work.

    Since the engine, game logic, art, story, testing is so heavily coupled together changing the engine a little bit could cause a month of work down the line.

    I think personally the best way is to start by making an engine or taking one off the shelf and then write a mini version of the game with shit art that has a lot of bugs.

    At the same time making models with hitboxes that all have the same physical properties otherwise, dialog content and recordings and all other content that can be done separately.

    Once that is fun to play then you can start working creating a slightly bigger system with a single short storyline to have a cohesive experience and will have the genaral feel of the game.

    Once everything above is done setting up a closed beta is the way to go. Take some feedback, add features and redo the small story to be more fun.

    Then once everything is a fun experience but people just want more you do the whole everything.

    Chriszz,

    While you’ve made some valid points, keep in mind this isn’t a startup, it’s a massive studio

    b000rg,

    I’m replaying Starfield, and on my second playthrough, I’m noticing the depth they put into this game. Sometimes a single dialogue line you said days ago will have an effect on NPC attitudes through an entire side story. I’m not going to argue that it’s not a regurgitation of their lame formula they’ve milked for the past 15+ years, but they do need to reevaluate where their money/dev time goes to.

    Jessvj93,

    Replaying as well, doing side quests I put off and surprised they actually go interesting places. Just did the one where zero G kept turning off and on at the space station that got taken over.

    b000rg,

    Damn, TIL you can come across these locations on accident just exploring. I thought that place was weird to be randomly floating out there with no real good loot. 😂

    Jessvj93,

    I misread your comment and now seem foolish lol but that is hilarious, I think Bethesda needs some work on their world engine and random events. Saw a mod where people are making custom towns now and man would random encounters within that environment…would take it to the next level.

    lemmyvore,

    Thanks, I needed that laugh.

    Carmakazi,

    The only thing Bethesda is motivated to do, frothing, absolutely chomping at the bit, is figure out a way to successfully monetize modded content.

    FilthyHookerSpit,

    Yes, will probably make a monthly subscription that walls off ability to download mods.

    (Also, it’s “champing” at the bit. Sorry for the correction but it’s a small pet peeve seeing chomping so much now)

    boaratio,

    I like Starfield.

    TrickDacy,

    Sshhh that isn’t an approved opinion for Internet use

    no_comment,
    Lucidlethargy,

    We all know that all they are going to do is re-release new versions of their old games on devices we largely don’t care about.

    acosmichippo,
    @acosmichippo@lemmy.world avatar

    as long as they don’t have space travel between every objective and hundreds of barren procedurally generated planets it will be fine.

    Kolanaki,
    @Kolanaki@yiffit.net avatar

    It’s gonna take twice as long as Starfield all to contain the same jank in an even larger, more barren, world where nothing is interesting and you’re just going through the motions because that’s what Todd Howard thinks games are.

    Psythik,

    People have actually made it through Starfield? I tried so hard, but couldn’t make it past 20 hours (which isn’t a lot for a Bethesda RPG). The story is just so damn BORING.

    ICastFist,
    @ICastFist@programming.dev avatar

    The story is just so damn BORING.

    Oh boy, you’re lucky. I trudged through for 70h out of sheer morbid curiosity. The boring main story goes straight into “icecream on forehead” when the starborn show up. The ending is just a shit cherry on top of that, with Emil Pagliarulo’s best “fuck you for asking questions” ever

    Psythik,

    Good to know. I don’t even know about these “starborn” people. Never made it that far.

    stealth_cookies,

    It really does feel like Starfield completely killed any excitement for Bethesda games, everything since Oblivion has been a step in the wrong direction IMO.

    Zerfallen,

    Including Oblivion. I enjoyed it but it was a huge disappointment to me coming out of Morrowind. Bethesda reputation for me has been on Morrowind credit this whole time.

    ano_ba_to,

    Even Morrowind was a simplified version of Daggerfall, even though it was groundbreaking when it was released. They decided that the direction to take was to simplify the mechanics progressively, to make the series more appealing to more people, as opposed to adding interesting complications back as their tech develops. They succeeded in their mantra of “keep it simple, stupid”. I don’t have any hope that the next game will be more interesting. It will look prettier, of course.

    Kolanaki,
    @Kolanaki@yiffit.net avatar

    It’s smaller but I would not say it was dumbed down like Oblivion was to Morrowind. Morrowind feels more or less the same as Arena or Daggerfall, except in how character progressiom works and that you didn’t have to swing your mouse around trying to hit things with your weapon.

    It literally still has all the deeper mechanics like performing rituals during certain times of the day/months/year and what not. Just not a procedurally generated world with RNG quests or dungeons. And thank God for that because Daggerfall and Arena both could literally break by generating a dungeon you couldn’t actually finish.

    JackbyDev,

    Idk, having only played Oblivion and Skyrim, I feel like (generally speaking) the simplifications in Skyrim were for the better. Take custom spells for example. Only a few spells really even made sense to make and it was better to make them in very specific ways. It’s not like the games are super difficult. Fucking around with spells and more complex enchantments was cool but too easy to cheese.

    Oh, and the leveling. Holy fuck what an over complicated mess. Where you could accidentally over level but also under level. Insane. Good riddance.

    Complex systems are not inherently good. They’re good if they provide meaningful choices and are fun to use. But ES has always been about the story and exploration more so anyways (in my opinion).

    stealth_cookies,

    Oblivion had quality of life improvements that made it a better game IMO. Yes Morrowind was bigger and deeper, but it was also a frustrating game that didn’t age very well.

    kemsat,
    Ephera,

    I don’t believe, they’re actually 6 years into the development. Back then, they just announced that at some point, there would be a TES6, but they’ve been busy developing Starfield since then.

    As part of Starfield, they did do some engine upgrades. You know what that looks like…

    dinckelman,

    Their announcement for the 30th anniversary implies that it is in early pre-alpha right now. Chances of it running on the same exact engine as Starfield are practically 100%

    boonhet,

    Wonder if it’ll be ready for the 30th anniversary of Skyrim

    Anyway

    Chances of it running on the same exact engine as Starfield are practically 100%

    You can still make improvements in pre-alpha for sure. Not massive overhauls of existing systems, but there’s no reason you couldn’t fix bugs, incrementally improve existing features and add new ones.

    mostlikelyaperson,

    Sure, you could, but given beths track record in that regard, why would they? They have been perfectly happy shipping Skyrim to new platforms with the same bugs for nearly a decade.

    JackbyDev,

    I don’t think the announcement implies anything. Truly. It’s just them trying to get shareholders happy about hype.

    dinckelman,

    Who knows, honestly. I’m not holding my breath for this game anymore. When it comes out, i’ll check it out, but if it’s in the same pitiful state as Starfield, then idk

    pantyhosewimp,

    Elder Scrolls especially Morrowind will always have a place in my heart but I’ve moved on. If they ever release a better game I will come back. What ever is running Starfield won’t be it.

    I’ve found New World and as far as MMOs go, it’s the best I’ve played in comparison to Elder Scrolls Online and Guild Wars 2 (in depth) and a few others (<40 hours).

    But New World has the lore, baby. That’s what seals the deal. Superior gameplay: check. Great art design: check. The lore is the final block and New World is so interesting. I didn’t think a fantasy setting could have new and interesting lore but they succeeded.

    How the Lost came into creation from

    Tap for spoilertrying to cure the Corruption

    is so tragic. I’m still learning what Angry Earth is all about tho.

    And it’s just fun! Like, I would have never guessed that I’d enjoy running around in a pilgrim hat getting killed by a giant turkey with laser eyes. And who would have guessed you could successfully merge the giants from Nasusicca Valley of the Wind with 1500s Caribbean aesthetic?

    But if you’re thinking: “We’re talking about single player games, dumbass.” Yea, I know, I like New World so much that I wish the same dev team would make a proper single player game in the exact same setting.

    TastyWheat,

    If they take too much fucking longer I’m gonna look for my RPG fix Elsweyr.

    KingThrillgore,
    @KingThrillgore@lemmy.ml avatar

    Don’t worry, in five years it will launch with the same physics tick rate bug and the dearth of anything interesting that is customary of any Bethesda Game Studios game.

    Snowpix,
    @Snowpix@lemmy.ca avatar

    Welcome to the place washed by Iliac waves

    There’s two and a half peasants with the same ugly face

    You’re not into small towns? Check out big-ass plains

    Fifty times the size of Skyrim’s, twice as many pointless caves!

    Buddahriffic,

    And there’s even one new cave variation!

    dinckelman,

    Normally, I would say that I don’t care when a game comes out, as long as it’s a genuinely good, complete experience. But knowing Bethesda, it’ll be another 5 years before we see anything, and then we’ll get an embarrassingly buggy title, that hasn’t innovated on anything since Fallout 3 came out.

    I used to forgive them for anything, knowing that the modding community would just patch things anyway, but we’ve seen how Starfield was rejected by a ton of people with skills.

    yamanii,
    @yamanii@lemmy.world avatar

    1 dev of the skyrim together mod.

    wizardbeard,

    It didn’t help that Starfield didn’t release with any of the normal modding toolset for Bethsda games. It literally didn’t get it until this month.

    greenskye,

    I think too many people forget that Skyrim was actually popular enough without mods to bring enough modders to the table to fix the rest of it. Bethesda seems to have forgotten that they actually have to deliver a mostly fun and mostly playable game for a proper modding scene to take root.

    dinckelman,

    That really is a pretty substantial part of it too. Modding at its core requires a good game, and everything else comes from people wanting to change parts of it, that aren’t necessarily to their liking. Bethesda somehow assumed that people would be willing to reimplement half of the game at launch. That just won’t slide anymore, for 70$

    greenskye,

    Yep. And the good mods take a while to make too. If your game is dead 3 months after launch, who’s going to still be motivated to keep working on a big overhaul type mod?

    ripcord,
    @ripcord@lemmy.world avatar

    Starfield didn’t have modding, but was it an embarrassingly buggy title that hasn’t innovated on anything since Fallout 3?

    Empricorn, (edited )

    Shadow of the Erdtree DLC comes out this month after being developed for 2 years. Even amazing games take forever to develop, I’m certainly not waiting half a decade for another fucking Starfield…

    dinckelman,

    That’s the difference. I would wait a decade for a follow-up to Elden Ring. It was a genuinely incredible game in every way.

    OozingPositron,
    @OozingPositron@feddit.cl avatar

    They could take 30 years to make it, but it would still be made by Bethesda and it would still suck.

    technomad,

    and then they’d re-sell it a bunch of times after that too.

    tegs_terry,

    Because it was such a bad game that people gladly bought it again?

    Damage,

    I have great memories of Morrowind

    SkyezOpen,

    It was still a glitch fest, but at least the world was top notch.

    hakunawazo,

    *netch

    TachyonTele,

    *netch bully

    hakunawazo,

    You’re madness forking right.

    TachyonTele,

    What the hell man. Don’t nix hound me about this.

    Jessvj93,

    Me replaying New Vegas, lol I had it crash on me like 7 times during my playthrough. Classic Bethesda engine

    Blackmist,

    7 is pretty damn good for that engine. Were you doing a speedrun?

    archchan,

    You mean you didn’t enjoy sending giants flying?

    SkyezOpen,

    In morrowind?

    CptOblivius,

    I also liked Skyrim and oblivion. Not sure how people can think they suck.

    HelluvaKick,

    Those games don’t suck. But Bethesda is so washed now

    ripcord,
    @ripcord@lemmy.world avatar

    I have great memories of Skyrim. And FO3. And New Vegas. And Fallout 4. And Fallout 76 actually got not bad. And Elder Scrolls: Online had one of my favorite quest chains in a game. And…

    Cryophilia,

    Lemmy is way too edgy to enjoy good games that are also popular.

    ignism,

    Lenny indeed lacks some casual fucks, almost every thread has some extreme opinions. I had someone unironically try to explain to me why it would be beneficial to the human race to go extinct.

    Crashumbc,

    Excuse me, I’m a casual fuck thank you.

    ignism,

    Ah you’re a fellow Heroes of the Storm enjoyer?

    Damage,

    Ok so, I didn’t enjoy Skyrim as much as I enjoyed Morrowind, in fact I never finished it; I skipped Oblivion 'cause at the time it came out I… had other things to deal with.

    I liked FO3 (weirdly, I liked it better than FONV), but in my opinion the new ones don’t hold a candle to the first two.

    sushibowl,

    I agree almost 100% with you on this. I did play Oblivion, but Skyrim has the more interesting world IMO which makes it a slightly better game. The strength of Bethesda games that makes them good, in my opinion, is the same every time: explore a large interesting world with your own created character. This explains (in part) why people like Morrowind so much: the world is just so weird and interesting.

    The problem is they don’t know how to improve on that concept. Instead they are mostly adding features that either don’t add anything to it or actively detract from it. For example, Fallout 4 received settlement building and weapon crafting. But, the time I’m spending on my town, I’m not actually out exploring. If I can craft weapons, I care less about the cool weapons I find in dungeons. Now, Starfield got rid of most of the crafted world altogether in exchange for procedural planets that aren’t interesting to explore at all.

    Aan an aside, I don’t think it even makes sense to compare the first two fallout games with the Bethesda ones. Fallout 3 and beyond are not really sequels, they’re a completely different series set in the same universe.

    Klear, (edited )

    Fallout 3 and beyond are not really sequels, they’re a completely different series set in the same universe.

    I would argue they’re not even the same universe. While F1 had its share of of people living in post-war rubble, by F2 the world was mostly newly-build cities or primitive societies but there was a sense of progress, like having actual money (and by Tactics paper money was in everyday use). Then F3 comes and everyone is living in a pile of rubbish, with unreadable burnt pre-war books on their shelves like they want to pretend the world is how it used to be, nevermind that generations have passed, and everyone is back to trading in caps.

    Damage,

    Yeah, that’s weird of the new Fallout games, there’s people sleeping on 200-years old mattresses (what are they made of, asbestos?). I get the destruction, and I understand how they may not be able to rebuild civilization to the old standards for a long while, but ffs, at least patch your walls!

    Soggy,

    There’s an industry to make new guns but people just step over the skeleton in the lobby of the half-collapsed hotel the three dozen residents call “Halftower” without a drop of irony.

    Damage,

    This explains (in part) why people like Morrowind so much: the world is just so weird and interesting.

    I think you’re right. Maybe they should make a game based on Scavengers Reign.

    tegs_terry,

    I liked Daggerfall, too, despite serious glitch issues. I just saved a lot and it was fine.

    TrickDacy,

    God what a fucking boring and wrong opinion to be have

    thorbot,

    They literally said Starfield was in the making for 25 fucking years. And you see how that ended up

    TrickDacy,

    Yeah, a pretty cool game that hoards of nerds have a weird hate boner for.

    Game developers do not owe anyone anything, but you’d never know it from this comment section

    Lightor,

    This is a forum about games and you’re calling people nerds? Lol, go play more Madden.

    And it’s not a “pretty cool game”, it’s a step back. But hey, some people are just impressed with scale and graphics.

    TrickDacy,

    Sports games suck (almost always) so no thanks. I’m sorry that you’re this sensitive to people who don’t take every opportunity to talk shit about Bethesda. It is a fact that they’ve released some incredible games and also that they actually don’t owe anyone anything at all

    Lightor,

    I love Bethesda, what are you on about? See, that’s why making assumptions is bad lol.

    No they don’t owe anyone anything. Unless you consider the fact that a company owes fans a good product or else they lose those fans. Like I said, I love Bethesda, but I’m not a blind fan boy. I can see them slipping with each new release. Do you think Fallout 76, with its issues and lies they told about it never having P2W is good? So you think a huge number of barren planets adds and entertainment value? They need to start doing better because they can’t rely on their past success forever.

    ICastFist,
    @ICastFist@programming.dev avatar

    I don’t think they ever said that. It’s their “first new IP” in 25 years, and was “in production” since 2013, likely just planning stages. In reality, production only really started after FO76, when more people were available to do actual work.

    thorbot,

    They did in one of their marketing videos

    olafurp,

    I like the bugs. The Giant Space Program was nice

    scrubbles,
    @scrubbles@poptalk.scrubbles.tech avatar

    Just in terms of timeline, Dragon Age 4 was teased at about the same time with the same level of teaser trailer. It’s releasing this fall.

    So a full modern RPG being fully developed in that time by a smaller studio, and for elder scrolls we haven’t heard squat.

    Who knows how DA will turn out, but we know modern Bethesda quality thanks to starfield. Not having any news in 6 years proves this trailer was made just to shut fans up

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    Often times trailers that early are used as a hiring tool, too. Cyberpunk’s original CG trailer was back in like 2012, and that game came out in 2020, but we know from an interview at E3 before The Witcher 3 came out that there was a very small team working on Cyberpunk before Witcher 3 was done, and Cyberpunk at that point was mostly just design documents.

    kboy101222,

    And DA4 got almost remade to remove the live service features

    What’s Bethesdas excuse?

    acosmichippo,
    @acosmichippo@lemmy.world avatar

    they were working on starfield?

    Bbbbbbbbbbb,

    Who knows how DA will turn out, but we know modern Bethesda quality thanks to starfield. Not having any news in 6 years proves this trailer was made just to shut fans up

    Pretty sure they flat out said this was true

    dditty,

    Yup:

    “Bethesda and Todd Howard announced Elder Scrolls 6 when they did because of fan demand, or in the words of Skyrim’s lead designer Bruce Nesmith, because ‘the pitchforks and torches were out.’” Source

    Elder Scrolls VI exits pre-production, development begins (August 2023)

    yamanii,
    @yamanii@lemmy.world avatar

    I wouldn’t dare to call Bioware a smaller studio, pretty sure people said that Bethesda is the one that is strangely small for a AAA developer.

    AFC1886VCC,

    They just released this teaser to shut everyone up at the time

    GoodEye8, (edited )

    It’s like people have completely forgotten that fact. That snippet was at the very end of a 30 minute Bethesda presentation that had Fallout 76 with its multiplayer being a significant move away from their traditional formula, Elder Scrolls Blades (which is a mobile game nobody remembers) and the reveal of Starfield, a completely new franchise. Of course fans are going to question where is TES 6.

    And a few months later Blizzard showed what happens when you don’t tease Diablo 4 after revealing Diablo immortal.

    JigglySackles,

    I played Blades for a little while until it got too ‘gimme gimme’ about me paying. Then I stopped. Not paying to win.

    ICastFist,
    @ICastFist@programming.dev avatar

    DON’T YOU GUYS HAVE PHONES???

    But what really hurts is that diablo immoral is a HUGE money printer.

    Stalinwolf,
    @Stalinwolf@lemmy.ca avatar

    I want to be positive and I’m trying to remain optimistic, but somehow I just know it in my bones that they’re going to further Fallout 4 the franchise and strip away even more skills and attributes. Hell, maybe they’ll get rid of dialogue entirely.

    orangeboats,

    Indeed. I would love to have a “modernized Morrowind” experience – an RPG game that really nails the role-playing part of RPG, but without the cheesy parts of Morrowind like the unintuitive combat system – but all of us know that it’s just not gonna happen.

    Soggy,

    The combat in Morrowind is intuitive if your previous RPG experience used dice and paper.

    Facebones,

    You can 100% tell someone’s paper RPG experience level by their favorite elder scrolls game lmao

    ICastFist,
    @ICastFist@programming.dev avatar

    Not quite. It’s just harder to disconnect the 3D visual of a sword or mace swing very clearly hitting a creature and said hit missing entirely, especially as you’re in direct control of when and where the attack happens. For comparison, it’s much easier to accept misses in Neverwinter Nights because you’re not directly controlling the attacks. The fact that you can also look at the log of dice rolls helps a lot, too.

    Hell, even in Arena and Daggerfall, where you’re also in direct control of your swings, it’s easier to accept when it doesn’t hit thanks to the slow animations and 2D graphics of your equipped weapon and the enemy sprite.

    ivanafterall,
    @ivanafterall@lemmy.world avatar

    What is the most “paper RPG” version? Morrowind? Daggerfall? Morrowind is as far back as I’ve played, maybe I need to revisit older titles?

    fishbone,

    but all of us know that it’s just not gonna happen.

    Certainly not by Bethesda, but in truly typical fashion, Bethesda games are are held together and made fun by modders (and sometimes, even fully built, as is the case with Enderal). Only trouble is that can take a wild and/or completely unknown amount of time.

    tesrskywind.com

    www.youtube.com/watch?v=YJkeWN3_fbA

    JackbyDev,

    ES6 will have a voiced main character.

    thisbenzingring,

    An AI voice with zero emotion

    SturgiesYrFase,
    @SturgiesYrFase@lemmy.ml avatar

    Stop, do not proceed with the unlifening of my entire family. Please, if you do it may awaken some mystical power within me that I have to read carvings on walls and talk to some old monks to use properly.

    UnderpantsWeevil,
    @UnderpantsWeevil@lemmy.world avatar

    Hell, maybe they’ll get rid of dialogue entirely.

    100% they’re going to try to do AI NPCs and you’re going to get cartoonishly awful dialogue that will be great for memes and terrible for any kind of actual gameplay.

    egeres,
    @egeres@lemmy.world avatar

    The teaser itself is some generic terrain with procedural grass anyone could do in blender in 3h

    fsxylo,

    That’s what I thought at the time “yes that does spell elder scrolls VI, Bethesda, and?”

    Sylvartas,

    Tbh it was 100% a move to avoid pissing off the fans by only announcing Starfield

    TheSpermWhale,
    @TheSpermWhale@lemmy.world avatar

    Excited for the special edition of the trailer

    flei,
    • ported to the Nintendo Switch
    DrSleepless,

    Yay, six more years til they release a buggy mess

    meco03211,

    Do you want another release of skyrim? Because that’s how you get another release of skyrim!

    iheartneopets,

    The Skyrim releases will continue until morale improves.

    -Todd Howard

    TachyonTele,

    I have a feeling they’ll be pushing different releases of Starfield so they can act like it was good.

    Klear,

    As much of a joke as all the re-releases are, I’m super happy Skyrim VR exists. It’s one of the best VR experiences with the right mods that make it an actual VR game instead of a cheap cash-grab

    meco03211,

    I’ve wanted to try VR. Any recommendations?

    Klear,

    Quest 3, no doubt. The Index is old and overpriced at this point. HP Reverb G2 has great picture quality, but the controller tracking isn’t great and the cable is super thick. Plus Microsoft stopped supporting its mixed reality stuff. Vision Pro is not for gaming, just forget about it even if you can afford it. PSVR 2 might be a choice now that it supports PCVR, but I dunno. Its future support is kinda in doubt.

    The only real downside of Q3 is being owned by Meta, which is obviously blech, but it’s an amazing piece of technology otherwise, and the price is a steal, since it’s heavily subsidized to grow the market.

    A cheaper version is expected to be announced soon, so that might be an alternative. But otherwise there isn’t much competition unless you’re looking into a very particular niche.

    BigBananaDealer,
    @BigBananaDealer@lemm.ee avatar

    why are so many people absent mindedly pushing this buggy mess narrative? starfield was their least buggy release ever (i personally only encountered one terrible bug that was easily fixed with reloading a save)

    its not like bethesda ever released a game as buggy as fallout new vegas or cyberpunk, besides 76 but, like new vegas and cyberpunk, it got fixed

    gerbler,

    New Vegas gets a pass because it was made in 18 months.

    BigBananaDealer,
    @BigBananaDealer@lemm.ee avatar

    not too much of a pass though, because it was obsidian who gave the timeframe

    hakunawazo,

    I used to be a Dragonborn like you, but then I got a fire arrow to my dedicated graphics card.
    Now nothing newer than Oblivion will ever run on that machine.

    ICastFist,
    @ICastFist@programming.dev avatar

    Try Daggerfall Unity. Only the engine is newer, also loads of bugfixes and mod support.

    hakunawazo,

    Thanks, I’ll try it.

    pyre,

    luckily the last time Bethesda had good writing was Morrowind so you’re not missing much

    hakunawazo,

    In Morrowind I like the story and the music. But as I explored the battle mechanics, I couldn’t stand the randomness.
    Also in a later retries after Oblivion and Skyrim I missed the real talking more than the graphics enhancements.
    A bit unfair, I know. Maybe I’m not that game connoisseur myself.

    pyre,

    yeah but the talking was annoying af. it felt like they had like four people voicing the entire game. meanwhile a small independent studio like supergiant makes a much smaller game fully voice acted but doesn’t feel exhausted as quickly as Skyrim, with thousands of lines both written and performed fantastically. i can’t excuse anything Bethesda is doing anymore. they’re getting worse with every game, both in terms of writing and gameplay.

    hakunawazo,

    Yes, mostly Wes Johnson with a bit of a very annoyed Sean Bean.
    But I have a soft spot for the over the top Sheogorath, the unnecessarily aggressive guard shouts and the calm voice of the Khajiit women.
    Some of the other few voices I can’t stand, especially the blacksmith of Chorrol (“A pleeeeasure to serve you”).

    hakunawazo,

    Found the interview about voicing Oblivion again:
    www.youtube.com/watch?v=brLRSsR_acw

    ICastFist,
    @ICastFist@programming.dev avatar

    Well, at least they won’t need to make “thousands of planets” worth of “content”, so the game might at least look consistent

    Still, after Starfaild, my expectation is for TES6 to have something that kinda almost resembles Dark Messiah of Might and Magic’s melee combat; only Archery, Melee, Magic and Armor skills to level up; Emil Pagliarulo’s “greatest” story yet with double the time travel and multiverse bullshit; twice the amount of stories that get nowhere and that nobody in the world cares about; removal of stealth

    lath,

    Well, if you think about it, they might want to do a Daggerfall with thousands of nondescript villages and dungeons, powered by AI.

    randon31415,

    Heck, if they went back to Oblivion’s concept of having the npcs with predefined lives and goals and slapped a free version of chatgtp onto the npc interactions, it would be cool.

    ICastFist,
    @ICastFist@programming.dev avatar

    Which would be an improvement over the 10 different “dungeon” buildings + 3 caves + 6 POIs you can find in starfield

    Stamau123,

    looks like they’re being beaten by old daggerfall devs at their own gimmick then www.kickstarter.com/…/the-wayward-realms/?ref=kic…

    ICastFist,
    @ICastFist@programming.dev avatar

    I hope they’re not biting off more than they can chew. I mean, the scope of the whole project sounds bigger than Daggerfall, which means it’s unlikely they’ll finish on time and, when they do release something, there’s a high chance it’ll be lacking tons of features at launch.

    massive, procedurally-generated world with plenty of variety in the environments and locales. Dungeons and cities are crafted to feel unique from one another, offering limitless options for layouts and aesthetics. The world itself is ever changing; cities can grow, deteriorate, or be entirely destroyed by war, and the sky, landscape, and flora change with the seasons.

    Unless they’re Dwarf Fortress level masters of procgen, I won’t expect much more than typical single pass “random perlin terrain”

    Stamau123,

    It will be lacking features, this kickstarter is just to fund a year of early access development to shop it around to publishers to get started on the real work

    Buddahriffic,

    I hope stealth gets a major rework, at least. Or maybe not stealth itself but how the AI handles interacting with it. No NPC should ever guess that it was just the wind when there’s an arrow sticking out of them or their colleague is lying dead in plain view (or even just doesn’t respond when they call to them).

    They should use strategies and tactics that work against stealth. Patrols (including their own stealth patrols sometimes), roll calls, better lighting, positioning of guards to cut off entrance points, traps (and not just the dungeon traps, but NPCs setting new traps when they suspect stealth, where the trap could be as simple as a trip wire attached to metal rings that will jingle if someone disturbs them), spells that locate nearby people, using senses other than sight and hearing, dark vision. Sometimes stealth missions should be forced to end and come back later because the residents realize someone is trying to sneak around and kill or rob them and go on high alert with effective tools to negate stealth. Just sometimes, sometimes it should work like it does in Skyrim where a guard just doesn’t want to deal with whatever is shooting arrows at him and maybe just yells threats instead of using a stealth counter (just get rid of that memory of a goldfish thing).

    I mean, stealth is fun, but it’s not as fun when every single character I make ends up becoming some kind of a stealth archer because the NPCs are effective at generating opposition to everything but that.

  • All
  • Subscribed
  • Moderated
  • Favorites
  • games@lemmy.world
  • fightinggames
  • All magazines